Custom Level Sequence Animation in Aximmetry

Custom Level Sequence Animation in Aximmetry

Hi,

I would like to ask if Aximmetry is able to trigger custom animation level sequence. Currently, I have a simple animation but I'm looking to do like multiple animated actors moving at one go with a press of the button. The image above is all happening in the level blueprint.

Another thing would be, if there is a possibility to do it, what kind of nodes or blueprints do we have to use in UE and also the logic side for DE? Much appreciated.

   AbeChew

Comments

huseen
  -  

You don't need to add a key in the sequence because the sequence will add a key in the aximmetry which can do everything at once.

Custom Level Sequence Animation in Aximmetry

AbeChew
  -  

Hey Huseen,  thanks for the reply and answer for the key trigger. May I know how to get the parameters for the sequence to be exposed inside DE? Can I ask if it's possible if you could screenshot the UE level blueprint alongside with DE? I'm trying to understand the bridge between UE to DE