Hi,
I would like to ask if Aximmetry is able to trigger custom animation level sequence. Currently, I have a simple animation but I'm looking to do like multiple animated actors moving at one go with a press of the button. The image above is all happening in the level blueprint.
Another thing would be, if there is a possibility to do it, what kind of nodes or blueprints do we have to use in UE and also the logic side for DE? Much appreciated.
You don't need to add a key in the sequence because the sequence will add a key in the aximmetry which can do everything at once.