This caused my picture to lag. I don't want the billboard to be affected by the lighting
glowgo
Comments
Eifert@Aximmetry
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Hi,
Which version of Aximmetry are you using? When Allow Virtuals: OFF, there is a slight performance overhead because the B Mask needs to be rendered. However, the performance increase you're experiencing is much greater than what is typical. Does the same issue occur in other Unreal Engine projects? If not, it could be related to a specific Unreal project setting.
To prevent Unreal Engine lighting from affecting the billboard when Allow Virtuals: ON, you can disable the Lit parameter for each Billboard:
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Hi,
Which version of Aximmetry are you using? When Allow Virtuals: OFF, there is a slight performance overhead because the B Mask needs to be rendered. However, the performance increase you're experiencing is much greater than what is typical.

Does the same issue occur in other Unreal Engine projects? If not, it could be related to a specific Unreal project setting.
To prevent Unreal Engine lighting from affecting the billboard when Allow Virtuals: ON, you can disable the Lit parameter for each Billboard:
Warmest regards,