Hi,
When i can use mixcam_unreal module , is there any way to make the transition between a virtual camera and a tracked camera with one shot. instead of cut to change camera.
Hi,
When i can use mixcam_unreal module , is there any way to make the transition between a virtual camera and a tracked camera with one shot. instead of cut to change camera.
Hi,
What exactly do you mean by oneshot?
For example, when switching between the virtual camera (V Cam) and the tracked camera (T Cam), you want both cameras to be in the same position. You achieve this by setting a virtual path for the tracked camera that matches the position of the virtual camera.
Currently, this is not possible because the virtual paths for the tracked camera are set relative to its tracked position, not as absolute coordinates. In a future version, you will be able to assign absolute positions.
Until then, I can suggest some Flow Editor logic that may help achieve this workflow. If this is exactly what you need, let me know.
Also, another issue is that you won't be able to see the tracked camera's billboard from the virtual camera and vice versa.
Wamest regards,