Build a broadcast studio

 

Hello, I want to build a studio consisting of three fixed cameras and a fourth full-frame tracking camera. What are the offers you have and what do you advise me to do? Note that the staff we have is good at working with unreal engine .

Please do not recommend documents to me.

I want a party to communicate with .


   huseen

 
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Eifert@Aximmetry
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Hi,

You can contact us directly at sales@aximmetry.com. Our sales team can answer questions like yours and also offer consultations or training packages—not for Unreal, since you are already proficient with it, but for operating virtual studio production with Aximmetry and related topics. We also respond there to questions that are not sales-related, so feel free to ask about any other topics as well.

Warmest regards,

 
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huseen
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I sent a message to the sellers, but I have not received a response yet. This is the second time I have been asked to build a studio for a satellite channel, but I have not received any positive response from you.

 
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Eifert@Aximmetry
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Hi,

Our team does not work on weekends, except in special cases that require prior arrangement. This is why you did not receive a reply to your email.

Warmest regards,

 
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huseen
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My message was replied by the sellers but they gave me the same documents as on this site !!!

 
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huseen
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Eifert@Aximmetry 

Can I know how your company will implement this project? These are the most important points I believe you need to know.


.  I use green screen chroma key .
. Unreal is an essential part of the business .
. I'm not targeting XR or AR at the moment.
. I need three fixed cameras and a fourth tracking camera.
. The cameras he currently uses are Canon DSLR. If you have any advice, I'd listen.
. We have a diverse team of experienced people because we are a satellite channel.

 
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Eifert@Aximmetry
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Hi,

To perform green screen chroma keying with tracked cameras in Unreal, you should use the TrackedCam_Unreal_8-Cam in Aximmetry, along with the corresponding Unreal Aximmetry camera in Unreal Editor.


Once you are comfortable with this process, you can explore using the MixedCam_Unreal_3+3-Cam compound. This allows you to use fixed cameras exclusively as virtual cameras, while in the TrackedCam_Unreal_8-Cam, you will have to manually specify their location. However, starting with TrackedCam_Unreal_8-Cam is recommended for a simpler introduction.

A Canon DSLR is not the best camera for virtual production, but it should work without major issues.

For consultations or training, ask our team at sales@aximmetry.com. This is the most direct way to get professional support. If you have Unreal Engine experience but are new to Aximmetry or virtual production, operator training would be a good starting point.

Regarding your request about "Can I know how your company will implement this project?" I am not sure what you are expecting of us.

Also, I recommend reading the relevant parts of the official documentation, as it covers many important topics. If you still have questions after that, our experts can address them in a consultation, or I can answer some questions here.

Warmest regards,

 
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huseen
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I have a few questions, please.
1_ Can I connect three or four cameras to one computer?
2_ Is it possible to have two ports, one input and one output, for each computer?Connecting two computers will give me four inputs and four outputs.

No tracking

 
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Eifert@Aximmetry
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Hi,

1. You can connect as many video streams as you want to a single Aximmetry. However, note that each computer can only render one camera perspective at a time when using Camera compounds. One reason for this is that Unreal Engine only supports rendering from one CineCamera simultaneously. Even though Aximmetry-rendered scenes allow for multiple cameras, we do not recommend multiple cameras, and camera compounds don't support it, as, for example, it places too much load on one computer.

In summary, you can connect multiple cameras to one computer, but only one camera output can be rendered at any given time. During production, you can switch which camera is used as the output.

2. In green screen and augmented reality (AR) productions, each remote computer in a multi-machine setup can handle one video input and one output. For example, to support four cameras (four inputs and four outputs), you would need four computers. Alternatively, you could use two computers—one acting as the controller that switches between up to three cameras, and the other as a remote computer that consistently renders one camera.


In most multi-machine setups, each computer renders the output from one camera. A separate video switcher device is used to switch between these computers, and this device is typically operated by someone other than Aximmetry's operator.
Note, since Aximmetry 2024.3.0, the software includes the [Common_Studio]:Compounds\Switcher\Video_Switcher.xcomp compound. This allows you to switch between the video outputs of different computers directly from a separate computer, effectively eliminating the need for a video switcher device.

For live productions, such as news studios, it is usually best to use a multi-machine setup with each computer rendering one camera. This is preferred for various technical and operational reasons.

Warmest regards,

 
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huseen
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I once designed a newscast for a satellite channel.We used zero density. We had two computers, each with two camera inputs and two camera outputs. One was for tracking and the other was fixed. Is this possible using aximmetry ?


 
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JohanF
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@huseen: He just explained that you can have two outputs from Unreal simultaneously on one computer. Is you’re using a fixed camera you can use a pre-rendered background for that and output that simultaneously. It’s just Unreal that will only output one perspective at a a time and that doesn’t have anything to do with tracking. Even if you could get two perspectives from UE5 at once, it would be a very bad idea since it would cut the performance available to each camera angle in half. 

 
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huseen
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@Eifert@Aximmetry

After cooking the project in Unreal, Unreal's role is over. aximmetry then controls the D-Link or AJA inputs and outputs . 

Right?



 
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Eifert@Aximmetry
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Hi,

Aximmetry's render camera in Unreal uses the video input and tracking data provided by Aximmetry Composer, and it outputs the rendered image back into Aximmetry Composer.

However, if you configure Unreal Engine to use its own built-in solutions for video input, tracking, or something else, those settings will still be present in the cooked version of your Unreal project. Ultimately, when you run the project through Aximmetry, the cooked Unreal project runs in the background. Aximmetry does not magically convert your entire Unreal Engine project to be rendered by Aximmetry's own render engine—instead, it launches and runs the Unreal Engine in the background, similar to the way a computer game built with Unreal Editor operates.

Warmest regards,
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