Hi. We have some questions. We are trying to move a character in realtime cooking a Unreal project but the character don't do It the animation basic. It can move around scenary ( its a car) but the wheels don't rotate like inside Unreal. I had used animation blueprint and blend spaces to do It. Aximmetry can't read that blueprints or i am missing something? Thanks
Aximmetry can control object and trigger events and parameters in the UE5 scene, but you don’t send anything from Unreal into Aximmetry except for the rendered scene and B-mask. Not sure what controls you have set up via the blueprint, but if I had to guess you likely need to set up the GetAximmetryTransform inside the card blueprint, where the wheel rotation animation logic likely is set up. If you’re just passing the transformation in the level blueprint it might not work the same way.