Hi there.
I'm using the VirtualScreen in 2025.1.0.
Is there any way to make the Screen transparent based on the alpha channel of the texture?
This is how I wired things in UE:
But when I feed a Black/NoAlpha Texture in Axy, I still get a solid black plane, rather than full transparency (i.e. making the Visual Screen completely invisible)
What am I doing wrong?
Cheers & all the best.
Eric.