Virtual Screen Asset with Alpha?

 

Hi there.

I'm using the VirtualScreen in 2025.1.0.
Is there any way to make the Screen transparent based on the alpha channel of the texture?
This is how I wired things in UE:
Virtual Screen Asset with Alpha?

But when I feed a Black/NoAlpha Texture in Axy, I still get a solid black plane, rather than full transparency (i.e. making the Visual Screen completely invisible)
What am I doing wrong?

Cheers & all the best.

Eric.


   EricWest

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