Hi everyone,
I'm trying to stream character animation from OptiTrack into Aximmetry Broadcast DE, and I'm running into some issues, I hope someone can help.
Streaming OptiTrack character to Unreal Engine works fine using the Live Link plugin. However, when I try to cook the project for Aximmetry, it initially failed (Im using the Aximmetry UE template), but I resolved that by copying the plugins / Optitrack folder into the root folder of the Unreal project, as suggested in the documentation.
Now, the issue is:
When I drag the cooked Unreal project into Aximmetry Broadcast DE, it crashes, as shown in the attached image.
Some additional info:
I'm using Aximmetry Broadcast DE 2025.1.0, which uses Unreal Engine 5.4.3 internally.
My installed version of Unreal Engine is 5.4.4, and I can’t find a way to install 5.4.3 to match Aximmetry’s internal version.
I'd really appreciate any guidance on:
Whether there’s a better workflow to get OptiTrack character streaming into Aximmetry
Any advice how to solve the Live Link plugin crashes
If I want to use green screen tracked camera with adding streaming character, should I create a AR tracket cam instead?
Thanks in advance for any help!
Best regards,
Jonathan