Hi, we´ve a working project with virtual screen and wed like to add passing transformation object. We're not able to make same things in the Level blueprint. We tried with two "Event Tick" same "vent tick for both, but nothing. TV screens are working fine but can not move object in aximmetry.
Thank´s in advance
Below is how I manage moving things in Unreal from Aximmetry:
This node will show up as a transformation input pin on the Unreal Project module in Aximmetry. You can connect any transformation you want. However if you want to can control this transformation from Aximmetry in Edit mode, you can use a Scene Node: