Unreal - Aximmetry camera issue

 

I am using the latest Aximmetry. When I insert the camera in UNREAL, the scene gets overexposed, but when I make it invisible, it looks normal(as it should ). Why?

If I disable in "Post Process volume_>exposure" of the Camera _> metering mode, it works,
What will this affect 
Unreal - Aximmetry camera issue

With a visible aximmetry camera
Unreal - Aximmetry camera issue

With a hidden Aximmetry Camera

Unreal - Aximmetry camera issue




   Mauricio

 
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JohanF
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This is due to the Aximmetry Canera overriding some settings in your PostProcessVolume. You can lower the priority of the PPV in the Aximmetry camera blueprint so that your own PPV will always have priority. Hopefully this will be fixed in the new update of Aximmetry, since it’s been causing a lot of confusion for a lot of users. 

 
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Eifert@Aximmetry
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Hi,

Until the new update, you should select the post-process volume and navigate to the Exposure section.
Set the Metering Mode to Manual.
Set the Apply Physical Camera Exposure to off.
Adjust the exposure using the Exposure Compensation value to your desired exposure.
Recook the scene.

Warmest regards,

;