CustomDepth Stencil Value for objects in the foreground

 

When I used Mo-Sys VP Pro they had a feature where by assigning a particular CustomDepth Stencil Value to a mesh, you could send that mesh as a garbage matte out of another video output. With the Ultimatte 12 you could the input that again and that mesh would then appear in front. It has been a while so I hope I'm making myself clear.

is there a way to realise this with Aximmetry?

   HeadQVP

 
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Eifert@Aximmetry
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Hi,

To make objects appear in front of the Billboard, you indeed need to set the Custom Depth-Stencil Pass. You can find the instructions for this process here: https://aximmetry.com/learn/virtual-production-workflow/green-screen-production/aximmetry-de-scene-setup-green-scre#objects-in-front-of-the-billboard

If the issue is not specifically that objects do not appear in front of the Billboard in a green screen production, then you probably need a different solution. To assist you further, I would need to know what type of production you are working on: AR, LED, or Green Screen?

Warmest regards,

 
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HeadQVP
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It's green screen with a tracked camera and I hope to achieve this without using a second engine..

 
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Eifert@Aximmetry
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Hi,

Then will need to follow the instructions described here: https://aximmetry.com/learn/virtual-production-workflow/green-screen-production/aximmetry-de-scene-setup-green-scre#objects-in-front-of-the-billboard, specifically under the 'Objects in Front of the Billboard' paragraph.
Note that the use of a second engine is not required for this and has never been a requirement.

Warmest regards,

;