Hi Team,
I'm using Vicon Shogun in my studio, and I would like to integrate Vicon Motion Captured Real-time animated characters into my Aximmetry Scenes.
I have followed some of the instructions stated here to allow the project to work on cooked mode :
https://help.vicon.com/space/Unreal5Plugin18/14845980/Connect+to+Vicon+Datastream#Connect-to-Vicon-Datastream-using-blueprint-functions
However, after cooking, I can't get the animations in aximmetry even though they are working fine in unreal.
Can I please have some help as to how to enable the live link to be activated from a cooked project?
Thanks,
Terence
Hi there, it's been a while since I posted this, no answer still. Can I please have some help?
I've tried following this tutorial :
https://help.vicon.com/space/Unreal5Plugin18/14846544/Packaging+a+project
But I can't convert the files to C++ to test cooked mode using right click on the project file. Any idea how I should proceed?