Lighting and reflections gone wrong

 

Hi,

When we cooked our scene we see that the colors, reflections and shadows are way off.
Is there anything we can do to fix this?

This is how aximmetry is rendering it:

Lighting and reflections gone wrong

This is how it is in vanilla unreal:
Lighting and reflections gone wrong

Thanks for the help!

   TomVereyckenBMT

 
Profile Image
Eifert@Aximmetry
  -  

Hi,

There are reflections in both pictures; the difference seems to be in the lighting and their shadows. It appears there are at least two extra light sources in the picture taken in Aximmetry. This likely occurred because these are static lights that need baking. When you cook the project for Aximmetry, it also builds all the lighting and other features.
Note that if you Build All Levels in Unreal Editor, the lights will likely appear as they would after cooking:

Alternatively, it could be a quality setting in your Unreal Editor that is preventing the lights from appearing in the Editor's viewport or something else.

Warmest regards,


;