MASK cannot block transparent objects

 

In the AR DE scene, the MASK cannot block transparent objects. In the image, the car window uses a transparent material, and I noticed that the documentation mentions handling transparent objects with the following statement:   "Setting an actor's Translucency Sort Priority to -1"

I have not modified the Priority of other actors, and I set the Translucency Sort Priority of the car to -1 in the Blueprint (as shown in the image). However, the mask still does not block it. Did I miss something?

Additionally, regarding the cutting plane usage, do I need to compare the position of the cutting object and the plane, then use the World Position node for condition-based masking?

MASK cannot block transparent objects

MASK cannot block transparent objects


MASK cannot block transparent objects

   CUC_STU

 
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JohanF
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Have checked that you don’t have ray traced translucency select in the PostProcessVolume? It needs to be set to Rasterized for Aximmetry to work properly. 

 
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CUC_STU
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Thanks for the prompt reply. After seeing your suggestion, I deleted the postprocessVolume, but it still doesn't block properly. However, I tried creating a new AR project just for testing the transparency of objects, and in this new project, the glass blocking works fine. Hmm... So I think I'll continue checking the original project to see if there are any factors affecting the blocking.

 
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CUC_STU
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Problem solved, the translucency pass of the glass material should also set to before dof, not only the mask material. After that, it looks right of the car window

 
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JohanF
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You shouldn’t delete the PostProcessVolume since it contains lots of settings affecting the look of your scene. Just change the relevant setting. 

 
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CUC_STU
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In the new version 2025.1.0, axi ar camera contains a postprocessVolume, i delete  the postprocessVolume i added myself in the scene,not in the camera.  and which one is the master ?
 
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Eifert@Aximmetry
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Hi,

The master is with the highest Priority setting.

The Aximmetry Camera's Post Process Volume only sets and overwrites the Auto Exposure, Bloom, and Vignette to prevent any unintended behaviors associated with these effects in your virtual production.

If you are absolutely certain that you need to enable any of these settings, you can do so using a Post Process Volume with the Priority set above 1000. Specifically, the Aximmetry Camera alters the following Post Process settings, which you will need to override: Exposure / Metering Mode is set to Manual, Exposure / Apply Physical Camera Exposure is turned off, Bloom / Intensity is set to 0, and Image Effects / Vignette Intensity is set to 0. To ensure the Post Process affects the entire scene, enable Infinite Extent in the Post Process Volume.

Note, the next major update of Aximmetry will include changes related to this.

Warmest regards,



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