Multi Screens / Movinglights / Reflection (DE ED.)

 

Hello everyone, i tried to create a v.stage from unreal and i need help to fix some points.

    1.Added 1 v.screen like tutorial (https://www.youtube.com/watch?v=yHEGoVNSCiI) its worked b ut how can i add more screens? I can add only one createdynamicmaterialinstance node after eventbeginplay node, how can i add more c.d.m.i node ?

    2.I want to add some volumetric movingheadlights like concert lights. I can create them at unreal, but they can't move at Aximmetry composer.

    3.I've got a reflection problem, all reflections are start from end of the stage. Screen refl. is ok but billboard reflection is start form same location with screen.


Sorry for my bad English, i hope you can help for solution, thanks.


   hakanakcakil

 
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TwentyStudios
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1. Instead of sending video to the dynamic texture material in the Level Blueprint, you can do it directly in the mesh instead. Just create a blueprint from each screen mesh and do all the steps you did in the level blueprint for each of the mesh blueprints. You need to create a separate dynamic texture material for each screen.

2. You need to setup control of the lights through a special Aximmetry blueprint control node in UE4. Then it will be available to control through Aximmetry. Here’s a tutorial to get you started: https://youtu.be/J8dH2QQAres

3. Enable Global Clip Plane and add a Planar Reflection for the floor.

 
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hakanakcakil
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Thanks a lot

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