Hello everyone, i tried to create a v.stage from unreal and i need help to fix some points.
1.Added 1 v.screen like tutorial (https://www.youtube.com/watch?v=yHEGoVNSCiI) its worked b ut how can i add more screens? I can add only one createdynamicmaterialinstance node after eventbeginplay node, how can i add more c.d.m.i node ?
2.I want to add some volumetric movingheadlights like concert lights. I can create them at unreal, but they can't move at Aximmetry composer.
3.I've got a reflection problem, all reflections are start from end of the stage. Screen refl. is ok but billboard reflection is start form same location with screen.
Sorry for my bad English, i hope you can help for solution, thanks.
1. Instead of sending video to the dynamic texture material in the Level Blueprint, you can do it directly in the mesh instead. Just create a blueprint from each screen mesh and do all the steps you did in the level blueprint for each of the mesh blueprints. You need to create a separate dynamic texture material for each screen.
2. You need to setup control of the lights through a special Aximmetry blueprint control node in UE4. Then it will be available to control through Aximmetry. Here’s a tutorial to get you started: https://youtu.be/J8dH2QQAres
3. Enable Global Clip Plane and add a Planar Reflection for the floor.