Increased GPU Load in Aximmetry 2025.1.0: Causes and Optimization Strategies

 

I encountered an issue while working with Aximmetry 2025.1.0. When opening the same UE project and Aximmetry DE xcomp file, I only updated the camera components without making any other scene modifications. However, I noticed that GPU usage in Aximmetry has significantly increased.
Increased GPU Load in Aximmetry 2025.1.0: Causes and Optimization Strategies

Additionally, in the AR test of Aximmetry 2025.1.0 DE, I simply added a low-polygon car model and some text, yet the load reached 100%, although there was no frame drop.

Has there been any update to load management? Or are there specific settings required in the new Aximmetry UE version to reduce the load and ensure that previous projects can still run on the same hardware with the same performance?

Appreciate any insights , Looking forward to your response.

ue project setting 
Increased GPU Load in Aximmetry 2025.1.0: Causes and Optimization Strategies

2025-MAR-08 04:01   2025-MAR-12 12:03 CUC_STU

 
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Eifert@Aximmetry
2025-MAR-10 11:31
  -  
2025-MAR-10 11:33

Hi,

The two screenshots show the project running with a similar performance load. What you see is because the GPU and CPU indicators are affected by the Frame Rate (FPS) setting. In the first screenshot, Aximmetry is set to 30 FPS, and in the second, it is probably set to 50 FPS and running at 41.7 FPS. You can find more information about this here: https://aximmetry.com/learn/virtual-production-workflow/inner-workings-of-aximmetry/rendering-settings/#processor-load-display 

Regarding the other issue related to AR and Aximmetry 2025.1.0: Before Aximmetry 2025.1.0, if no object had the AximmetryAR tag, Unreal Engine would have rendered the whole scene without the AR background. However, since the 2025.1.0 update, if there is no AximmetryAR tag, nothing is rendered.

Also, if you are using Lumen, be aware that it requires substantial resources just to render any object.

Warmest regards,

 
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CUC_STU
2025-MAR-12 07:53
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2025-MAR-12 08:14

Here is a rendering seting of axi, when the frame seting changes from 25p to 50i, the gpu increase a lot , Is this normal?   this is the simple ar project i told before, just a text and a car, live mode. We are using 50i in the post production flow and the output of studio camera(sony 2580) is set to 50i now , so  i want keep the same in aximmetry

Increased GPU Load in Aximmetry 2025.1.0: Causes and Optimization Strategies

 
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Eifert@Aximmetry
2025-MAR-12 11:55
  -  
2025-MAR-12 12:03

Hi,

Yes, this is normal. When you change the frame rate from 25 to 50, Aximmetry will need to render twice the number of frames, regardless of whether you switch to interlaced (i) or remain in progressive (p). Interlacing is a technology designed to compress twice the number of frames into the same amount of video bandwidth. It serves as an optimization for video data's size rather than an optimization for image capturing or rendering.

Note that if you have a 50i input video, you should consider setting the rendering to 50i as well. We have a detailed page on interlacing that also explains this. You can find it here: https://aximmetry.com/learn/virtual-production-workflow/setting-up-inputs-outputs-for-virtual-production/video/interlaced-video-signal/

Warmest regards,

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