Hi there, I'd like to know how you can desactivate an object in the UE scene in order to mask it in Axi, without having to delete it. Cause just use the visibility toggle doesn't work.
whoozben
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Eifert@Aximmetry
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Hi,
This small eye icon in the Unreal Editor only hides objects when the editor is not running:
If you were referring to masking in Aximmetry, and you’re involved in Augmented Reality (AR) production, you can easily create masks to hide the virtual world with the camera's input (the real world). This process is explained in detail here: https://aximmetry.com/learn/virtual-production-workflow/ar-production/ar-mask/
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Hi,
This small eye icon in the Unreal Editor only hides objects when the editor is not running:

To hide objects while your scene is running in cooked or live sync mode, use the Set Actor Hidden In Game node in blueprint:

You can learn more about Get Aximmetry Logical node here: https://aximmetry.com/learn/virtual-production-workflow/obtaining-graphics-and-virtual-assets/creating-content-for-aximmetry-de/additional-control-with-blueprints/#get-aximmetry-logical
If you were referring to masking in Aximmetry, and you’re involved in Augmented Reality (AR) production, you can easily create masks to hide the virtual world with the camera's input (the real world). This process is explained in detail here: https://aximmetry.com/learn/virtual-production-workflow/ar-production/ar-mask/
Warmest regards,