Have previously read (not sure if here on the forum or elsewhere) that for virtual screens that need to display sharp graphics such as text, the material should be configured to bypass anti-aliasing.
Also read that Aximmetry has actually tweaked the UE5 rendering pipeline to allow bypassing TAA for a specific material. Material has to be set to Translucent Unlit and configured to render After DOF.
Finally read that In the Aximmetry section of the material properties, Jitter and enable Render Alpha to Mask had to been disabled and that this technique can cause some aliasing of on-screen text, especially around the screen edges.
Have checked all of this against UE 5.4.3 and haven't found those options in the Aximmetry section of the material.
Does anyone have the UE 5.4.3 way of doing this?
Thanks in advance
Toni
Hi Toni,
We now have a detailed document addressing virtual screens and how to ensure they are clear in Unreal. You can find it here: https://aximmetry.com/learn/virtual-production-workflow/obtaining-graphics-and-virtual-assets/creating-content-for-aximmetry-de/advanced-information-and-features/virtual-screens-in-unreal-from-aximmetry/
Warmest regards,