Virtual Camera Not Working in Cooked Mode, but Fine in Live Sync

 

We've had this problem with the current Beta and 2024.3 - in Live Sync mode, we have full virtual camera control. We can set keyframes, playback sequences and navigate it Free Mode no problem.

But as soon as we switch to Cooked mode, we lose all that, and the Unreal scene just sits there. We don't have this problem under 2024.2. And yes, for each version we are updating the Aximmetry cameras in Unreal. 

Any idea what's causing this and how to fix it?

Paul Kaliciak
TSN
Toronto

   Bell Media

 
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Bell Media
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In case anyone else is having this problem, here's how to solve it:

Open your Unreal project and go to World Settings.

UNCHECK  World -> Advanced -> Use External Actors

Now recook your scene and it should work OK in Aximmetry.

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