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Hi,
Just as with the standard Unreal Editor, you can use the same Keep Simulation Changes option in Live Sync:
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If you wish to select objects in the Viewport rather than the Outliner, you can do so with the Simulate Camera: https://aximmetry.com/learn/virtual-production-workflow/obtaining-graphics-and-virtual-assets/creating-content-for-aximmetry-de/interactive-editing-with-live-sync/#free-camera-of-unreal-editor
It's great that you noticed this lacking in our documentation, we should mention it.
Warmest regards,