Impossible to put Billboard in front of unreal 3D text in 2024.3

 

I think I've come across a problematic limitation of the way billboards are now rendered in aximmetry 2023.4.

The documentation states that : "In the Detail panel, go to the Rendering / Advanced and set Render CustomDepth Pass to turn On."

The problem is that the 3D Text object in Unreal doesn't have this setting, making it impossible now to have live text in front of billboards (whereas it was possible in older versions).

Am I missing something or is there a workaround to this limitation?

Thanks a lot

Eric


   ericmarodon

 
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ericmarodon
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Sorry to bump the issue, but it looks like a serious limitation if 3D text cannot be rendered in front of billboards.

Sadly, the same goes for Motion Graphics Text.

Has anyone found a solution ? 

 
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Eifert@Aximmetry
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Hi,

It is indeed not available alongside many other rendering options for the Text 3D Actor.
You need to enable it through this blueprint logic:

You can copy and paste the blueprint logic from here: https://blueprintue.com/blueprint/dwoczh8m/ 

Whenever you change the text while the scene is running, you will need to rerun the above logic to ensure the Render CustomDepth Pass is enabled on the newly generated 3D text.

Note that 3D Text object and Motion Design use the same 3D Text plugin, so the above solution should work in both cases.

Warmest regards,

 
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ericmarodon
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Thanks a lot for your answer. I'll try this asap.

If I may suggest, this should be added to the documentation as this is problem will no doubt hit someone else in the future, and this post will likely be burried soon.

Eric

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