Is "by hand" the only way to move virtual cameras in 3d space?

 

Hello,

we are struggling to place cameras in virtualcam_unreal_3-cam compound because it seems like the only way to move those camera is by hand. I cant find a place to manually insert transform coordinates.

Looking in the compound there is a seq cam transf 1, 2 and 3 in the pin value but it does nothing. Sorry but I don't understand how this work.

Can you help?

Thank you

   Videozone

 
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Eifert@Aximmetry
  -  

Hi,

You can manually set camera positions using the Default Cam Pos pin:

When you reset the position, it will reset to that Default Cam Pos value:
Is

If you're working with Unreal, consider using the
[Common_Studio]:Compounds\Tools\Unreal_Transformation.xcomp compound.
This tool allows you to easily copy transform coordinates from Unreal into Aximmetry:
Is


The Seq pins are typically used with the Sequencer module. To set up a system with multiple Seqeunced camera paths, you can use a premade compound called Camera Sequencer. More information and guidance on setting this up can be found at: https://aximmetry.com/learn/virtual-production-workflow/green-screen-production/virtual-camera-workflow/camera-sequencer/

Warmest regards,

 
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Videozone
  -  

Thank you Eifert. I'll try this.

It is not clear to me if the Default Camera Position work with 3 camera or is just for 1 camera setup.

Thanks.

 
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Eifert@Aximmetry
  -  

Hi,

The Default Camera Position is applied to all three cameras.

You can even reset the Free Cam to that default position using the Reset Free Cam trigger. Additionally, you can use the Capture Default trigger to set the current position of the Free Cam as the new Default Camera Position:

Warmest regards,

;