Cooking Error

 

Hello. Every time I install Aximmetry and Unreal on a computer, I have issues cooking the projects. I have everything from Visual Studio 2022 installed.
Last time, I managed to solve it by installing an older version of Unreal, but they are no longer available on the website. Does anyone know why this could be?

   GerardRoldan

 
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Eifert@Aximmetry
  -  

Hi Gerard,

What issues are you experiencing? If the cooking process fails, feel free to copy and paste the full log from Unreal here. From that, we can likely determine what is going wrong.

Warmest regards,

 
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GerardRoldan
  -  

Thank you for your response. 



LogStats: Stats thread started at 0.153539

LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''

LogInit: Session CrashGUID >====================================================

         Session CrashGUID >   UECC-Windows-A6BDC12C4E0D52D0FD73C2B3D985406B

         Session CrashGUID >====================================================

LogConfig: No local boot hotfix file found at: [../../../../../../Users/Windows 02/Desktop/Plato Suport - copia 5.4/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]

LogConfig: Display: Loading Android ini files took 0.03 seconds

LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds

LogConfig: Display: Loading Mac ini files took 0.03 seconds

LogConfig: Display: Loading IOS ini files took 0.03 seconds

LogConfig: Display: Loading Windows ini files took 0.04 seconds

LogConfig: Display: Loading VisionOS ini files took 0.04 seconds

LogAssetRegistry: Display: Asset registry cache read as 24.0 MiB from ../../../../../../Users/Windows 02/Desktop/Plato Suport - copia 5.4/Intermediate/CachedAssetRegistry_0.bin

LogConfig: Display: Loading TVOS ini files took 0.04 seconds

LogConfig: Display: Loading Unix ini files took 0.04 seconds

LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds

LogConfig: Display: Loading Linux ini files took 0.05 seconds

LogPluginManager: Mounting Engine plugin Aximmetry

LogPluginManager: Mounting Engine plugin Bridge

LogPluginManager: Mounting Engine plugin ChaosCloth

LogPluginManager: Mounting Engine plugin ChaosVD

LogPluginManager: Found config from plugin[ChaosVD] Engine

LogPluginManager: Mounting Engine plugin CmdLinkServer

LogPluginManager: Mounting Engine plugin EnhancedInput

LogPluginManager: Found config from plugin[EnhancedInput] Input

LogPluginManager: Mounting Engine plugin FastBuildController

LogPluginManager: Mounting Engine plugin MeshPainting

LogPluginManager: Mounting Engine plugin RenderGraphInsights

LogPluginManager: Mounting Engine plugin TraceUtilities

LogPluginManager: Mounting Engine plugin WorldMetrics

LogPluginManager: Mounting Engine plugin XGEController

LogPluginManager: Mounting Engine plugin AISupport

LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor

LogPluginManager: Mounting Engine plugin CameraShakePreviewer

LogPluginManager: Mounting Engine plugin GameplayCameras

LogPluginManager: Mounting Engine plugin AssetManagerEditor

LogPluginManager: Mounting Engine plugin BlueprintHeaderView

LogPluginManager: Mounting Engine plugin ChangelistReview

LogPluginManager: Mounting Engine plugin CryptoKeys

LogPluginManager: Mounting Engine plugin DataValidation

LogPluginManager: Mounting Engine plugin CurveEditorTools

LogPluginManager: Mounting Engine plugin EditorScriptingUtilities

LogPluginManager: Mounting Engine plugin EditorDebugTools

LogPluginManager: Mounting Engine plugin FacialAnimation

LogPluginManager: Mounting Engine plugin GameplayTagsEditor

LogPluginManager: Mounting Engine plugin EngineAssetDefinitions

LogPluginManager: Mounting Engine plugin GeometryMode

LogPluginManager: Mounting Engine plugin MaterialAnalyzer

LogPluginManager: Mounting Engine plugin MacGraphicsSwitching

LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard

LogPluginManager: Mounting Engine plugin SpeedTreeImporter

LogPluginManager: Mounting Engine plugin ActorLayerUtilities

LogPluginManager: Mounting Engine plugin ProxyLODPlugin

LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities

LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector

LogPluginManager: Mounting Engine plugin SequencerAnimTools

LogPluginManager: Mounting Engine plugin AndroidFileServer

LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode

LogPluginManager: Mounting Engine plugin AndroidMoviePlayer

LogPluginManager: Mounting Engine plugin AndroidPermission

LogPluginManager: Mounting Engine plugin PluginBrowser

LogPluginManager: Mounting Engine plugin UVEditor

LogPluginManager: Mounting Engine plugin MeshLODToolset

LogPluginManager: Mounting Engine plugin AssetTags

LogPluginManager: Mounting Engine plugin ArchVisCharacter

LogPluginManager: Mounting Engine plugin AudioCapture

LogPluginManager: Mounting Engine plugin AudioWidgets

LogPluginManager: Mounting Engine plugin AppleImageUtils

LogPluginManager: Mounting Engine plugin CableComponent

LogPluginManager: Mounting Engine plugin AudioSynesthesia

LogPluginManager: Mounting Engine plugin ChunkDownloader

LogPluginManager: Mounting Engine plugin AppleMoviePlayer

LogPluginManager: Mounting Engine plugin CustomMeshComponent

LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector

LogPluginManager: Mounting Engine plugin GeometryCache

LogPluginManager: Mounting Engine plugin GeometryProcessing

LogPluginManager: Mounting Engine plugin GoogleCloudMessaging

LogPluginManager: Mounting Engine plugin GooglePAD

LogPluginManager: Mounting Engine plugin HDRIBackdrop

LogPluginManager: Mounting Engine plugin InputDebugging

LogPluginManager: Found config from plugin[InputDebugging] Input

LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector

LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector

LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary

LogPluginManager: Mounting Engine plugin MeshModelingToolset

LogPluginManager: Mounting Engine plugin Metasound

LogPluginManager: Mounting Engine plugin MobilePatchingUtils

LogPluginManager: Mounting Engine plugin MsQuic

LogPluginManager: Mounting Engine plugin ProceduralMeshComponent

LogPluginManager: Mounting Engine plugin PropertyAccessEditor

LogPluginManager: Mounting Engine plugin ResonanceAudio

LogPluginManager: Mounting Engine plugin SignificanceManager

LogPluginManager: Mounting Engine plugin RigVM

LogPluginManager: Mounting Engine plugin SoundFields

LogPluginManager: Mounting Engine plugin SunPosition

LogPluginManager: Mounting Engine plugin Synthesis

LogPluginManager: Mounting Engine plugin WaveTable

LogPluginManager: Mounting Engine plugin WebMMoviePlayer

LogPluginManager: Mounting Engine plugin WindowsMoviePlayer

LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector

LogPluginManager: Mounting Engine plugin AlembicImporter

LogPluginManager: Mounting Engine plugin AnimationSharing

LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess

LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess

LogPluginManager: Mounting Engine plugin GitSourceControl

LogPluginManager: Mounting Engine plugin DumpGPUServices

LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess

LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess

LogPluginManager: Mounting Engine plugin PerforceSourceControl

LogPluginManager: Mounting Engine plugin NullSourceCodeAccess

LogPluginManager: Mounting Engine plugin PlasticSourceControl

LogPluginManager: Mounting Engine plugin PixWinPlugin

LogPluginManager: Mounting Engine plugin PropertyAccessNode

LogPluginManager: Mounting Engine plugin PluginUtils

LogPluginManager: Mounting Engine plugin RenderDocPlugin

LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess

LogPluginManager: Mounting Engine plugin UObjectPlugin

LogPluginManager: Mounting Engine plugin SubversionSourceControl

LogPluginManager: Mounting Engine plugin TraceDataFilters

LogPluginManager: Mounting Engine plugin TextureFormatOodle

LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess

LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess

LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess

LogPluginManager: Mounting Engine plugin AutomationUtils

LogPluginManager: Mounting Engine plugin BackChannel

LogPluginManager: Mounting Engine plugin ChaosCaching

LogPluginManager: Mounting Engine plugin ChaosSolverPlugin

LogPluginManager: Mounting Engine plugin ChaosNiagara

LogPluginManager: Mounting Engine plugin ChaosUserDataPT

LogPluginManager: Mounting Engine plugin CharacterAI

LogPluginManager: Mounting Engine plugin ChaosEditor

LogPluginManager: Mounting Engine plugin Dataflow

LogPluginManager: Mounting Engine plugin Fracture

LogPluginManager: Mounting Engine plugin FullBodyIK

LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin

LogPluginManager: Mounting Engine plugin GeometryFlow

LogPluginManager: Mounting Engine plugin LocalizableMessage

LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp

LogPluginManager: Mounting Engine plugin OpenImageDenoise

LogPluginManager: Mounting Engine plugin PlanarCut

LogPluginManager: Mounting Engine plugin PlatformCrypto

LogPluginManager: Mounting Engine plugin PythonScriptPlugin

LogPluginManager: Mounting Engine plugin SkeletalReduction

LogPluginManager: Mounting Engine plugin StructUtils

LogPluginManager: Mounting Engine plugin StudioTelemetry

LogPluginManager: Mounting Engine plugin ToolPresets

LogPluginManager: Mounting Engine plugin Niagara

LogPluginManager: Mounting Engine plugin Interchange

LogPluginManager: Mounting Engine plugin NiagaraSimCaching

LogPluginManager: Mounting Engine plugin InterchangeEditor

LogPluginManager: Mounting Engine plugin AndroidMedia

LogPluginManager: Mounting Engine plugin LauncherChunkInstaller

LogPluginManager: Mounting Engine plugin AvfMedia

LogPluginManager: Mounting Engine plugin MediaCompositing

LogPluginManager: Mounting Engine plugin ImgMedia

LogPluginManager: Mounting Engine plugin MediaPlayerEditor

LogPluginManager: Mounting Engine plugin MediaPlate

LogPluginManager: Mounting Engine plugin WmfMedia

LogPluginManager: Mounting Engine plugin WebMMedia

LogPluginManager: Mounting Engine plugin Takes

LogPluginManager: Mounting Engine plugin TcpMessaging

LogPluginManager: Mounting Engine plugin ActorSequence

LogPluginManager: Mounting Engine plugin UdpMessaging

LogPluginManager: Mounting Engine plugin LevelSequenceEditor

LogPluginManager: Mounting Engine plugin SequencerScripting

LogPluginManager: Mounting Engine plugin TemplateSequence

LogPluginManager: Mounting Engine plugin InterchangeTests

LogPluginManager: Mounting Engine plugin OnlineBase

LogPluginManager: Mounting Engine plugin OnlineServices

LogPluginManager: Mounting Engine plugin OnlineSubsystem

LogPluginManager: Mounting Engine plugin OnlineSubsystemNull

LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils

LogPluginManager: Mounting Engine plugin Paper2D

LogPluginManager: Mounting Engine plugin AnimationData

LogPluginManager: Mounting Engine plugin ACLPlugin

LogPluginManager: Mounting Engine plugin AnimationModifierLibrary

LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis

LogPluginManager: Mounting Engine plugin ControlRig

LogPluginManager: Mounting Engine plugin ControlRigModules

LogPluginManager: Mounting Engine plugin ControlRigSpline

LogPluginManager: Mounting Engine plugin IKRig

LogPluginManager: Mounting Engine plugin DataprepEditor

LogPluginManager: Mounting Engine plugin OodleNetwork

LogPluginManager: Mounting Engine plugin AxFImporter

LogPluginManager: Mounting Engine plugin DatasmithC4DImporter

LogPluginManager: Mounting Engine plugin DatasmithCADImporter

LogPluginManager: Mounting Engine plugin DatasmithContent

LogPluginManager: Mounting Engine plugin DatasmithImporter

LogPluginManager: Mounting Engine plugin GLTFExporter

LogPluginManager: Mounting Engine plugin VariantManager

LogPluginManager: Mounting Engine plugin VariantManagerContent

LogPluginManager: Mounting Engine plugin XInputDevice

LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay

LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor

LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource

LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource

LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource

LogPluginManager: Mounting Engine plugin LightMixer

LogPluginManager: Mounting Engine plugin ObjectMixer

LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource

LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS

LogPluginManager: Mounting Engine plugin MetaHumanProjectUtilities

SourceControl: Revision control is disabled

SourceControl: Revision control is disabled

SourceControl: Revision control is disabled

LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)

LogWindows: File 'WinPixGpuCapturer.dll' does not exist

PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.

LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]

RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.

LogStudioTelemetry: Display: Starting StudioTelemetry Module

LogStudioTelemetry: Display: Created an analytics provider LogAnalytics from module AnalyticsLog configuration Engine [StudioTelemetry.Log]

LogStudioTelemetry: Started StudioTelemetry Session

LogInit: Using libcurl 8.4.0

LogInit:  - built for Windows

LogInit:  - supports SSL with OpenSSL/1.1.1t

LogInit:  - supports HTTP deflate (compression) using libz 1.3

LogInit:  - other features:

LogInit:      CURL_VERSION_SSL

LogInit:      CURL_VERSION_LIBZ

LogInit:      CURL_VERSION_IPV6

LogInit:      CURL_VERSION_ASYNCHDNS

LogInit:      CURL_VERSION_LARGEFILE

LogInit:  CurlRequestOptions (configurable via config and command line):

LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate

LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy

LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections

LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host

LogInit:  - LocalHostAddr = Default

LogInit:  - BufferSize = 65536

LogInit: CreateHttpThread using FCurlHttpThread

LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467

LogOnline: OSS: Created online subsystem instance for: NULL

LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]

LogInit: ExecutableName: UnrealEditor.exe

LogInit: Build: UE5-CL-0

LogInit: Platform=WindowsEditor

LogInit: MachineId=bebfa0ce436f3040f62b4e8694070a23

LogInit: DeviceId=

LogInit: Engine Version: 5.4.3-0+UE5

LogInit: Compatible Engine Version: 5.4.0-0+UE5

LogInit: Net CL: 0

LogInit: OS: Windows 10 (22H2) [10.0.19045.5371] (), CPU: Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz, GPU: NVIDIA GeForce RTX 4060 Ti

LogInit: Compiled (64-bit): Aug 26 2024 20:17:46

LogInit: Architecture: x64

LogInit: Compiled with Visual C++: 19.38.33139.00

LogInit: Build Configuration: Development

LogInit: Branch Name: UE5

LogInit: Command Line: 

LogInit: Base Directory: C:/Program Files/Aximmetry/2024.3.0_UnrealEngine/Engine/Binaries/Win64/

LogInit: Allocator: Mimalloc

LogInit: Installed Engine Build: 1

LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no

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LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.

LogInit: Object subsystem initialized

LogConfig: Set CVar [[con.DebugEarlyDefault:1]]

LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created

LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created

LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created

LogConfig: Set CVar [[r.setres:1280x720]]

LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created

LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created

LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created

LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created

LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]

LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:100000]] deferred - dummy variable created

LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created

LogConfig: Set CVar [[r.VSync:0]]

LogConfig: Set CVar [[r.RHICmdBypass:0]]

LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]

LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created

LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created

LogConfig: Set CVar [[r.GPUCrashDebugging:0]]

LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created

LogConfig: Set CVar [[r.Tonemapper.Sharpen:2]]

LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]]

LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]

LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created

LogConfig: Set CVar [[r.ReflectionCaptureResolution:2048]]

LogConfig: Set CVar [[r.AllowStaticLighting:1]]

LogConfig: Set CVar [[r.HighResScreenshotDelay:8]]

LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]

LogConfig: Set CVar [[r.AllowGlobalClipPlane:1]]

LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]

LogConfig: Set CVar [[r.DefaultFeature.LensFlare:1]]

LogConfig: Set CVar [[r.ClearCoatNormal:0]]

LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]

LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]

LogConfig: Set CVar [[r.DefaultFeature.Bloom:0]]

LogConfig: Set CVar [[r.CustomDepth:1]]

LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:0]]

LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]

LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]

LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]

LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]

LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]

LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]

LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]

LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]

LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]

LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]

LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]

LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]

LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]

LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]

LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]

LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]

LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]

LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created

LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]

LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created

LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created

LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created

LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]

LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]

LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]

LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]

LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]

LogConfig: Set CVar [[gc.AllowParallelGC:1]]

LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]

LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]

LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]

LogConfig: Set CVar [[gc.CreateGCClusters:1]]

LogConfig: Set CVar [[gc.MinGCClusterSize:5]]

LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]

LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]

LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:1]]

LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]

LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]

LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]

LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]

LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created

LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created

LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]

LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created

LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created

LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]

LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]

LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]

LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]

LogConfig: Set CVar [[r.FXAA.Quality:4]]

LogConfig: Set CVar [[r.TemporalAA.Quality:2]]

LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]

LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]

LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]

LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]

LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]

LogConfig: Set CVar [[r.TSR.Resurrection:1]]

LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]

LogConfig: Set CVar [[r.LightFunctionQuality:1]]

LogConfig: Set CVar [[r.ShadowQuality:5]]

LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]

LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]

LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]

LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]

LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]

LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]

LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]

LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]

LogConfig: Set CVar [[r.VolumetricFog:1]]

LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]

LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]

LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]

LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]

LogConfig: Set CVar [[r.CapsuleShadows:1]]

LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]

LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]

LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]

LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]

LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]

LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]

LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]

LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]

LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]

LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]

LogConfig: Set CVar [[r.DistanceFieldAO:1]]

LogConfig: Set CVar [[r.AOQuality:2]]

LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]

LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]

LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]

LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]

LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]

LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]

LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]

LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]

LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]

LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]

LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]

LogConfig: Set CVar [[r.SSR.Quality:3]]

LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]

LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]

LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]

LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]

LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]

LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]

LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]

LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]

LogConfig: Set CVar [[r.MotionBlurQuality:4]]

LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]

LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]

LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]

LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]

LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]

LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]

LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]

LogConfig: Set CVar [[r.LensFlareQuality:2]]

LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]

LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]

LogConfig: Set CVar [[r.BloomQuality:5]]

LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]

LogConfig: Set CVar [[r.FastBlurThreshold:100]]

LogConfig: Set CVar [[r.Upscale.Quality:3]]

LogConfig: Set CVar [[r.LightShaftQuality:1]]

LogConfig: Set CVar [[r.Filter.SizeScale:1]]

LogConfig: Set CVar [[r.Tonemapper.Quality:5]]

LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2         ; lower gathering resolution]]

LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]

LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]

LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]

LogConfig: Set CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]

LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]

LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]

LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]

LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]

LogConfig: Set CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]

LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]

LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]

LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]

LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]

LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]

LogConfig: Set CVar [[r.Streaming.MipBias:0]]

LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]

LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]

LogConfig: Set CVar [[r.Streaming.Boost:1]]

LogConfig: Set CVar [[r.MaxAnisotropy:8]]

LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]

LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]

LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]

LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]

LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]

LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]

LogConfig: Set CVar [[r.RefractionQuality:2]]

LogConfig: Set CVar [[r.SceneColorFormat:4]]

LogConfig: Set CVar [[r.DetailMode:3]]

LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]

LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]

LogConfig: Set CVar [[r.SSS.Scale:1]]

LogConfig: Set CVar [[r.SSS.SampleSet:2]]

LogConfig: Set CVar [[r.SSS.Quality:1]]

LogConfig: Set CVar [[r.SSS.HalfRes:0]]

LogConfig: Set CVar [[r.SSGI.Quality:3]]

LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]

LogConfig: Set CVar [[r.ParticleLightQuality:2]]

LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]

LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]

LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]

LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]

LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]

LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]

LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]

LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]

LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]

LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]

LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]

LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created

LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]

LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]

LogConfig: Set CVar [[foliage.DensityScale:1.0]]

LogConfig: Set CVar [[grass.DensityScale:1.0]]

LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]

LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]

LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]

LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]

LogConfig: Set CVar [[r.AnisotropicMaterials:1]]

LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]

LogRHI: Using Default RHI: D3D12

LogRHI: Using Highest Feature Level of D3D12: SM5

LogRHI: Loading RHI module D3D12RHI

LogD3D12RHI: Aftermath initialized

LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).

LogRHI: Checking if RHI D3D12 with Feature Level SM5 is supported by your system.

LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 4060 Ti (VendorId: 10de, DeviceId: 2805, SubSysId: 41121458, Revision: 00a1

LogD3D12RHI:   Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported

LogD3D12RHI:   Adapter has 16109MB of dedicated video memory, 0MB of dedicated system memory, and 16318MB of shared system memory, 1 output[s]

LogD3D12RHI:   Driver Version: 566.36 (internal:32.0.15.6636, unified:566.36)

LogD3D12RHI:      Driver Date: 12-3-2024

LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000

LogD3D12RHI:   Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported

LogD3D12RHI:   Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16318MB of shared system memory, 0 output[s]

LogD3D12RHI: DirectX Agility SDK runtime found.

LogD3D12RHI: Chosen D3D12 Adapter Id = 0

LogRHI: RHI D3D12 with Feature Level SM5 is supported and will be used.

LogInit: Selected Device Profile: [WindowsEditor]

LogHAL: Display: Platform has ~ 32 GB [34222645248 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)

LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]

LogDeviceProfileManager: Going up to parent DeviceProfile []

LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]

LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]

LogConfig: Set CVar [[r.Shaders.WarningsAsErrors:0 ;; 0: off, 1: global shaders, 2: all]]

LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]

LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]

LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]

LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]

LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]

LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Windows 02/Desktop/Plato Suport - copia 5.4/Saved/Config/WindowsEditor/Editor.ini]

LogInit: Computer: DESKTOP-T9A7EEN

LogInit: User: Windows02

LogInit: CPU Page size=4096, Cores=8

LogInit: High frequency timer resolution =10.000000 MHz

LogMemory: Process is running as part of a Windows Job with separate resource limits

LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=36.9GB

LogMemory: Platform Memory Stats for WindowsEditor

LogMemory: Process Physical Memory: 524.46 MB used, 537.33 MB peak

LogMemory: Process Virtual Memory: 526.92 MB used, 526.92 MB peak

LogMemory: Physical Memory: 6011.14 MB used,  26626.12 MB free, 32637.26 MB total

LogMemory: Virtual Memory: 6776.86 MB used,  30980.39 MB free, 37757.26 MB total

LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"

LogWindows: WindowsPlatformFeatures enabled

LogInit: Physics initialised using underlying interface: Chaos

LogInit: Overriding language with editor language configuration option (en).

LogInit: Using OS detected locale (es-ES).

LogInit: Setting process to per monitor DPI aware

LogWindowsTextInputMethodSystem: Available input methods:

LogWindowsTextInputMethodSystem:   - Español (España, internacional) - (Keyboard).

LogWindowsTextInputMethodSystem: Activated input method: Español (España, internacional) - (Keyboard).

LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0

LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0

LogRHI: Using Default RHI: D3D12

LogRHI: Using Highest Feature Level of D3D12: SM5

LogRHI: Loading RHI module D3D12RHI

LogRHI: Checking if RHI D3D12 with Feature Level SM5 is supported by your system.

LogRHI: RHI D3D12 with Feature Level SM5 is supported and will be used.

LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM5

LogWindows: Attached monitors:

LogWindows:     resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY]

LogWindows: Found 1 attached monitors.

LogWindows: Gathering driver information using Windows Setup API

LogRHI: RHI Adapter Info:

LogRHI:             Name: NVIDIA GeForce RTX 4060 Ti

LogRHI:   Driver Version: 566.36 (internal:32.0.15.6636, unified:566.36)

LogRHI:      Driver Date: 12-3-2024

LogD3D12RHI:     GPU DeviceId: 0x2805 (for the marketing name, search the web for "GPU Device Id")

LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off

LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled

LogD3D12RHI: [DRED] Dred breadcrumb context enabled

LogD3D12RHI: [DRED] Using lightweight DRED.

LogD3D12RHI: Emitting draw events for PIX profiling.

LogD3D12RHI: [Aftermath] Aftermath enabled and primed

LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled

LogD3D12RHI: ID3D12Device1 is supported.

LogD3D12RHI: ID3D12Device2 is supported.

LogD3D12RHI: ID3D12Device3 is supported.

LogD3D12RHI: ID3D12Device4 is supported.

LogD3D12RHI: ID3D12Device5 is supported.

LogD3D12RHI: ID3D12Device6 is supported.

LogD3D12RHI: ID3D12Device7 is supported.

LogD3D12RHI: ID3D12Device8 is supported.

LogD3D12RHI: ID3D12Device9 is supported.

LogD3D12RHI: ID3D12Device10 is supported.

LogD3D12RHI: ID3D12Device11 is supported.

LogD3D12RHI: ID3D12Device12 is supported.

LogD3D12RHI: Bindless resources are supported

LogD3D12RHI: Stencil ref from pixel shader is not supported

LogD3D12RHI: Raster order views are supported

LogD3D12RHI: Ray tracing is disabled because SM6 shader platform is required (r.RayTracing.RequireSM6=1).

LogD3D12RHI: Mesh shader tier 1.0 is supported

LogD3D12RHI: AtomicInt64OnTypedResource is supported

LogD3D12RHI: AtomicInt64OnGroupShared is supported

LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported

LogD3D12RHI: Shader Model 6.6 atomic64 is supported

LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)

LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)

LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)

LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0

LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0

LogRHI: Texture pool is 9664 MB (70% of 13806 MB)

LogD3D12RHI: Async texture creation enabled

LogD3D12RHI: RHI has support for 64 bit atomics

LogVRS: Current RHI supports Variable Rate Shading

LogInit: Initializing FReadOnlyCVARCache

LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/Windows 02/Desktop/Plato Suport - copia 5.4/PAD_UE_NEWS_06.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/Windows 02/Desktop/Plato Suport - copia 5.4/Intermediate/TurnkeyReport_0.log" -log="C:/Users/Windows 02/Desktop/Plato Suport - copia 5.4/Intermediate/TurnkeyLog_0.log" -project="C:/Users/Windows 02/Desktop/Plato Suport - copia 5.4/PAD_UE_NEWS_06.uproject"  -platform=all'

LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Aximmetry/2024.3.0_UnrealEngine/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="C:/Users/Windows 02/Desktop/Plato Suport - copia 5.4/PAD_UE_NEWS_06.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/Windows 02/Desktop/Plato Suport - copia 5.4/Intermediate/TurnkeyReport_0.log" -log="C:/Users/Windows 02/Desktop/Plato Suport - copia 5.4/Intermediate/TurnkeyLog_0.log" -project="C:/Users/Windows 02/Desktop/Plato Suport - copia 5.4/PAD_UE_NEWS_06.uproject"  -platform=all" ]

LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC

LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT

LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2

LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp

LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed

LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12

LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll

LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll

LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'

LogTargetPlatformManager: Display: Building Assets For WindowsEditor

LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.

LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).

LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB

LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Windows 02/Desktop/Plato Suport - copia 5.4/DerivedDataCache/DDC.ddp not found, will not use a pak cache.

LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.

LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Windows 02/Desktop/Plato Suport - copia 5.4/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.

LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.

LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.

LogDerivedDataCache: Unable to find inner node EnginePak for hierarchy Hierarchy.

LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.

LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.

LogZenServiceInstance: Found Zen config default=C:/Users/Windows 02/AppData/Local/UnrealEngine/Common/Zen/Data

LogZenServiceInstance: InTree version at 'C:/Program Files/Aximmetry/2024.3.0_UnrealEngine/Engine/Binaries/Win64/zenserver.exe' is '5.4.5-202405102234-windows-x64-release-373e58b'

LogZenServiceInstance: Installed version at 'C:/Users/Windows 02/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.4.5-202405102234-windows-x64-release-373e58b'

LogZenServiceInstance: No current process using the data dir found, launching a new instance

LogZenServiceInstance: Display: Launching executable 'C:/Users/Windows 02/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/Windows 02/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/Windows 02/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "C:\Users\Windows 02\AppData\Local\UnrealEngine\Common\Zen\Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --http-forceloopback --quiet --owner-pid 8556'

LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.

LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.

LogDerivedDataCache: C:/Users/Windows 02/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.00 seconds.

LogDerivedDataCache: Display: C:/Users/Windows 02/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=1757.44MBs, RandomWriteSpeed=238.56MBs. Assigned SpeedClass 'Local'

LogDerivedDataCache: Local: Using data cache path C:/Users/Windows 02/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly

LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'

LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.

LogDerivedDataCache: Shared: Disabled because no path is configured.

LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.

LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'

LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.

LogShaderCompilers: Guid format shader working directory is -16 characters bigger than the processId version (../../../../../../Users/Windows 02/Desktop/Plato Suport - copia 5.4/Intermediate/Shaders/WorkingDirectory/8556/).

LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Windows 02/AppData/Local/Temp/UnrealShaderWorkingDir/69CECCA1491CD8AECD4C91BBE031A925/'.

LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.

LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers.

LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/Windows 02/Desktop/Plato Suport - copia 5.4/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush

LogShaderCompilers: Display: Autogen file is unchanged, skipping write.

LogTurnkeySupport: Completed SDK detection: ExitCode = 0

LogSlate: Using FreeType 2.10.0

LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1

LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.

LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png

LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.

LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png

LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.

LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png

LogAssetRegistry: FAssetRegistry took 0.0019 seconds to start up

LogEditorDomain: Display: EditorDomain is Disabled

LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches ../../../../../../Users/Windows 02/Desktop/Plato Suport - copia 5.4/Intermediate/CachedAssetRegistry_*.bin.

LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).

LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal

LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled

LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.

LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.

LogDeviceProfileManager: Active device profile: [00000670D426B000][00000670C3D4C800 66] WindowsEditor

LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"

LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.18362.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.26100.0, Allowed_AutoSdk=10.0.19041.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")

LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="C:/Users/Windows 02/Desktop/Plato Suport - copia 5.4/PAD_UE_NEWS_06.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/Windows 02/Desktop/Plato Suport - copia 5.4/Intermediate/TurnkeyReport_1.log" -log="C:/Users/Windows 02/Desktop/Plato Suport - copia 5.4/Intermediate/TurnkeyLog_1.log" -project="C:/Users/Windows 02/Desktop/Plato Suport - copia 5.4/PAD_UE_NEWS_06.uproject"  -Device=Win64@DESKTOP-T9A7EEN'

LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Aximmetry/2024.3.0_UnrealEngine/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="C:/Users/Windows 02/Desktop/Plato Suport - copia 5.4/PAD_UE_NEWS_06.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/Windows 02/Desktop/Plato Suport - copia 5.4/Intermediate/TurnkeyReport_1.log" -log="C:/Users/Windows 02/Desktop/Plato Suport - copia 5.4/Intermediate/TurnkeyLog_1.log" -project="C:/Users/Windows 02/Desktop/Plato Suport - copia 5.4/PAD_UE_NEWS_06.uproject"  -Device=Win64@DES

KTOP-T9A7EEN" -nocompile -nocompileuat ]

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_MatTransl_3B7A55D3409170328211A060FC2E3BB1E263C720_BBD650804D314CE7A44ADF9BB4F3F5F9_

LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction

LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction

LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging

LogMeshReduction: Display: No distributed automatic mesh merging module available

LogMeshMerging: No distributed automatic mesh merging module available

LogVirtualization: Display: VirtualizationSystem name found in ini file: None

LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled

LogUObjectArray: 22192 objects as part of root set at end of initial load.

LogUObjectAllocator: 6106392 out of 0 bytes used by permanent object pool.

LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool

LogLiveCoding: Display: Starting LiveCoding

LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development

LogLiveCoding: Display: First instance in process group "UE_PAD_UE_NEWS_06_0x9876d581", spawning console

LogLiveCoding: Display: Waiting for server

LogSlate: Border

LogSlate: BreadcrumbButton

LogSlate: Brushes.Title

LogSlate: Default

LogSlate: Icons.Save

LogSlate: Icons.Toolbar.Settings

LogSlate: ListView

LogSlate: SoftwareCursor_CardinalCross

LogSlate: SoftwareCursor_Grab

LogSlate: TableView.DarkRow

LogSlate: TableView.Row

LogSlate: TreeView

LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...

LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1.537 ms

LogInit: XR: Instanced Stereo Rendering is Disabled

LogInit: XR: MultiViewport is Disabled

LogInit: XR: Mobile Multiview is Disabled

LogTurnkeySupport: Completed device detection: Code = 0

LogAudio: Display: Registering Engine Module Parameter Interfaces...

LogMetasoundEngine: MetaSound Engine Initialized

LogPython: Using Python 3.11.8

LogLiveCoding: Display: Successfully initialized, removing startup thread

LogPython: Display: No enabled plugins with python dependencies found, skipping

LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 9D0EA0072D954594800000000000A500 | Instance: A1B5D703494DA1E7A954DE9B9270198B (DESKTOP-T9A7EEN-8556).

LogTcpMessaging: Initializing TcpMessaging bridge

LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.

LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:53766'.

LogUdpMessaging: Display: Added local interface '192.168.1.21' to multicast group '230.0.0.1:6666'

LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance

LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.

LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.

SourceControl: Revision control is disabled

SourceControl: Revision control is disabled

LogOpenImageDenoise: OIDN starting up

LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.

LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png

LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.

LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png

LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.

LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png

LogCollectionManager: Loaded 0 collections in 0.001262 seconds

LogFileCache: Scanning file cache for directory 'C:/Users/Windows 02/Desktop/Plato Suport - copia 5.4/Saved/Collections/' took 0.00s

LogFileCache: Scanning file cache for directory 'C:/Users/Windows 02/Desktop/Plato Suport - copia 5.4/Content/Developers/Windows02/Collections/' took 0.00s

LogFileCache: Scanning file cache for directory 'C:/Users/Windows 02/Desktop/Plato Suport - copia 5.4/Content/Collections/' took 0.00s

LogEngine: Initializing Engine...

LogStats: UGameplayTagsManager::InitializeManager -  0.000 s

LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll

LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]

LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Temp/Untitled_0.Untitled'.

LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.

LogInit: Texture streaming: Enabled

LogAudio: Display: Initializing Audio Device Manager...

LogAudio: Display: Loading Default Audio Settings Objects...

LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).

LogAudio: Display: AudioInfo: 'OPUS' Registered

LogAudio: Display: AudioInfo: 'OGG' Registered

LogAudio: Display: AudioInfo: 'ADPCM' Registered

LogAudio: Display: AudioInfo: 'PCM' Registered

LogAudio: Display: AudioInfo: 'BINKA' Registered

LogAudio: Display: AudioInfo: 'RADA' Registered

LogAudio: Display: Audio Device Manager Initialized

LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True

LogAudioMixer: Display: Audio Mixer Platform Settings:

LogAudioMixer: Display:     Sample Rate:                          48000

LogAudioMixer: Display:     Callback Buffer Frame Size Requested: 1024

LogAudioMixer: Display:     Callback Buffer Frame Size To Use:    1024

LogAudioMixer: Display:     Number of buffers to queue:           2

LogAudioMixer: Display:     Max Channels (voices):                32

LogAudioMixer: Display:     Number of Async Source Workers:       0

LogAudio: Display: AudioDevice MaxSources: 32

LogAudio: Display: Audio Spatialization Plugin: None (built-in).

LogAudio: Display: Audio Reverb Plugin: None (built-in).

LogAudio: Display: Audio Occlusion Plugin: None (built-in).

LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'

LogAudioMixer: Display: Using Audio Hardware Device Auriculares (Realtek USB Audio)

LogAudioMixer: Display: Initializing Sound Submixes...

LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'

LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'

LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1

LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1

LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1

LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1

LogInit: FAudioDevice initialized with ID 1.

LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.

LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1

LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"

LogInit: Undo buffer set to 32 MB

LogInit: Transaction tracking system initialized

LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../../../Users/Windows 02/Desktop/Plato Suport - copia 5.4/Saved/SourceControl/UncontrolledChangelists.json

LocalizationService: Localization service is disabled

TimingProfiler: Initialize

TimingProfiler: OnSessionChanged

LoadingProfiler: Initialize

LoadingProfiler: OnSessionChanged

NetworkingProfiler: Initialize

NetworkingProfiler: OnSessionChanged

MemoryProfiler: Initialize

MemoryProfiler: OnSessionChanged

LogFileCache: Scanning file cache for directory 'C:/Users/Windows 02/Desktop/Plato Suport - copia 5.4/Content/' took 0.01s

LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll

LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.

LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()

LogAssetRegistry: Display: Triggering cache save on discovery complete

SourceControl: Revision control is disabled

LogUnrealEdMisc: Loading editor; pre map load, took 8.157

Cmd: MAP LOAD FILE="../../../../../../Users/Windows 02/Desktop/Plato Suport - copia 5.4/Content/PAD_UE_NEWS_06.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3

LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true

LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated

LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]

LogWorldMetrics: [UWorldMetricsSubsystem::Clear]

LogAudio: Display: Audio Device unregistered from world 'None'.

LogUObjectHash: Compacting FUObjectHashTables data took   0.50ms

LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behavior for '/Game/MATERIAL/AdvancedGlassPack/Textures/T_HDR_Test.T_HDR_Test', its maximum texture size has been explicitly set to 512.

LogAssetRegistry: Display: Asset registry cache written as 24.0 MiB to ../../../../../../Users/Windows 02/Desktop/Plato Suport - copia 5.4/Intermediate/CachedAssetRegistry_*.bin

LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll

LogAudio: Display: Audio Device (ID: 1) registered with world 'PAD_UE_NEWS_06'.

LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]

LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Game/PAD_UE_NEWS_06.PAD_UE_NEWS_06'.

LogEditorServer: Finished looking for orphan Actors (0.000 secs)

LogUObjectHash: Compacting FUObjectHashTables data took   0.64ms

Cmd: MAP CHECKDEP NOCLEARLOG

MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,133ms to complete.

LogUnrealEdMisc: Total Editor Startup Time, took 9.595

LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden

LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden

LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden

LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden

LogPakFile: Initializing PakPlatformFile

LogPakFile: Display: Mounted Pak file 'C:/Program Files/Aximmetry/2024.3.0_UnrealEngine/FeaturePacks/StarterContent.upack', mount point: 'root:/'

LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-T9A7EEN: (Name=DESKTOP-T9A7EEN, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid")

LogSlate: Took 0.000149 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)

LogSlate: Took 0.000095 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)

LogSlate: Took 0.000075 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)

LogStall: Startup...

LogStall: Startup complete.

LogAximmetry: Display: Reading Aximmetry Projects folder path from "HKEY_LOCAL_MACHINE\SOFTWARE\Aximmetry Technologies\2024.3.0_Content_Common\Location".

LogAximmetry: Display: Aximmetry Projects folder is "C:\AximmetryProjects\2024.3.0".

LogLoad: (Engine Initialization) Total time: 10.14 seconds

LogContentStreaming: Texture pool size now 1000 MB

LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"

LogSlate: Took 0.000087 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)

LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>

Running Python start-up script 'C:/Program Files/Aximmetry/2024.3.0_UnrealEngine/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.048230 secs

LogFileCache: Retrieving MD5 hashes for directory 'C:/Users/Windows 02/Desktop/Plato Suport - copia 5.4/Content/' took 0.37s

LogAssetRegistry: AssetRegistryGather time 0.0704s: AssetDataDiscovery 0.0224s, AssetDataGather 0.0134s, StoreResults 0.0347s.

    NumCachedDirectories 0. NumUncachedDirectories 1448. NumCachedFiles 8109. NumUncachedFiles 0.

LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects)

LogD3D12RHI: Cannot end block when stack is empty

LogSlate: Took 0.000279 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)

LogSourceControl: Uncontrolled asset enumeration started...

LogSourceControl: Uncontrolled asset enumeration finished in 0.411683 seconds (Found 8085 uncontrolled assets)

LogDerivedDataCache: C:/Users/Windows 02/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.

LogShaderCompilers: Display: ================================================

LogShaderCompilers: Display: === FShaderJobCache stats ===

LogShaderCompilers: Display: Total job queries 280, among them cache hits 176 (62.86%), DDC hits 102 (36.43%), Duplicates 1 (0.36%)

LogShaderCompilers: Display: Tracking 103 distinct input hashes that result in 86 distinct outputs (83.50%)

LogShaderCompilers: Display: RAM used: 294,37 KiB of 1,60 GiB budget. Usage: 0.02%

LogShaderCompilers: Display: === Shader Compilation stats ===

LogShaderCompilers: Display: Shaders Compiled: 1

LogShaderCompilers: Display: Jobs assigned 1, completed 1 (100%)

LogShaderCompilers: Display: Time job spent in pending queue: average 0.11 s, longest 0.11 s

LogShaderCompilers: Display: Job execution time: average 6.25 s, max 6.25 s

LogShaderCompilers: Display: Job life time (pending + execution): average 6.35 s, max 6.35

LogShaderCompilers: Display: Shader code size: average 64,195 KiB, min 64,195 KiB, max 64,195 KiB

LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 6.35 s

LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs:  0.00%

LogShaderCompilers: Display: Jobs were issued in 1 batches (only local compilation was used), average 1.00 jobs/batch

LogShaderCompilers: Display: Average processing rate: 0.16 jobs/sec

LogShaderCompilers: Display: Total thread time: 5,924 s

LogShaderCompilers: Display: Total thread preprocess time: 3,896 s

LogShaderCompilers: Display: Percentage time preprocessing: 65.77%

LogShaderCompilers: Display: Effective parallelization: 0.93 (times faster than compiling all shaders on one thread). Compare with number of workers: 8

LogShaderCompilers: Display: Top 5 most expensive shader types by average time:

LogShaderCompilers: Display:                                 TBasePassPSTLightMapPolicyHQ (compiled    1 times, average 5.92 sec, max 5.92 sec, min 5.92 sec)

LogShaderCompilers: Display:      TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled    0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)

LogShaderCompilers: Display:      TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled    0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)

LogShaderCompilers: Display:                                             FDeferredDecalPS (compiled    0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)

LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy (compiled    0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)

LogShaderCompilers: Display: Top 5 shader types by total compile time:

LogShaderCompilers: Display:                                 TBasePassPSTLightMapPolicyHQ - 100.00% of total time (compiled    1 times, average 5.92 sec, max 5.92 sec, min 5.92 sec)

LogShaderCompilers: Display:      TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 0.00% of total time (compiled    0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)

LogShaderCompilers: Display:                                             FDeferredDecalPS - 0.00% of total time (compiled    0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)

LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 0.00% of total time (compiled    0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)

LogShaderCompilers: Display:      TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 0.00% of total time (compiled    0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)

LogShaderCompilers: Display: === Material stats ===

LogShaderCompilers: Display: Materials Cooked:        0

LogShaderCompilers: Display: Materials Translated:    226

LogShaderCompilers: Display: Material Total Translate Time: 0.17 s

LogShaderCompilers: Display: Material Translation Only: 0.06 s (33%)

LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (3%)

LogShaderCompilers: Display: Material Cache Hits: 100 (44%)

LogShaderCompilers: Display: ================================================

LogUObjectHash: Compacting FUObjectHashTables data took   0.53ms

LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Aximmetry/2024.3.0_UnrealEngine/Engine/Build/BatchFiles/RunUAT.bat" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -platform=Win64 -installed -project="C:/Users/Windows 02/Desktop/Plato Suport - copia 5.4/PAD_UE_NEWS_06.uproject" -unrealexe="C:\Program Files\Aximmetry\2024.3.0_UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -stage -package -build -pak -iostore -compressed -iterate -clientconfig=Shipping -nodebuginfo" -nocompile -nocompileuat ]

UATHelper: Cooking (Windows): Running AutomationTool...

UATHelper: Cooking (Windows): Using bundled DotNet SDK version: 6.0.302

UATHelper: Cooking (Windows): Starting AutomationTool...

UATHelper: Cooking (Windows): Parsing command line: BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -platform=Win64 -installed -project="C:/Users/Windows 02/Desktop/Plato Suport - copia 5.4/PAD_UE_NEWS_06.uproject" -unrealexe="C:\Program Files\Aximmetry\2024.3.0_UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -stage -package -build -pak -iostore -compressed -iterate -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat

UATHelper: Cooking (Windows): Initializing script modules...

UATHelper: Cooking (Windows): Total script module initialization time: 0.16 s.

UATHelper: Cooking (Windows): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe

UATHelper: Cooking (Windows): Executing commands...

UATHelper: Cooking (Windows): Setting up ProjectParams for C:\Users\Windows 02\Desktop\Plato Suport - copia 5.4\PAD_UE_NEWS_06.uproject

UATHelper: Cooking (Windows): ********** BUILD COMMAND STARTED **********

UATHelper: Cooking (Windows): Running: C:\Program Files\Aximmetry\2024.3.0_UnrealEngine\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "C:\Program Files\Aximmetry\2024.3.0_UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" PAD_UE_NEWS_06 Win64 Shipping -Project="C:\Users\Windows 02\Desktop\Plato Suport - copia 5.4\PAD_UE_NEWS_06.uproject" -Manifest="C:\Users\Windows 02\Desktop\Plato Suport - copia 5.4\Intermediate\Build\Manifest.xml"  -remoteini="C:\Users\Windows 02\Desktop\Plato Suport - copia 5.4"  -skipdeploy  -log="C:\Users\Windows 02\AppData\Roaming\Unr

eal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.3.0_UnrealEngine\UBA-PAD_UE_NEWS_06-Win64-Shipping.txt"

UATHelper: Cooking (Windows): Log file: C:\Users\Windows 02\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.3.0_UnrealEngine\UBA-PAD_UE_NEWS_06-Win64-Shipping.txt

UATHelper: Cooking (Windows): Creating makefile for PAD_UE_NEWS_06 (manifest 'C:\Users\Windows 02\Desktop\Plato Suport - copia 5.4\Intermediate\Build\Manifest.xml' not found)

UATHelper: Cooking (Windows): Warning: Referenced Module 'IntelMetricsDiscovery' is obsolete: 'Deprecated in UE5.4 - No longer used.'

UATHelper: Cooking (Windows): Writing manifest to C:\Users\Windows 02\Desktop\Plato Suport - copia 5.4\Intermediate\Build\Manifest.xml

PackagingResults: Warning: Referenced Module 'IntelMetricsDiscovery' is obsolete: 'Deprecated in UE5.4 - No longer used.'

UATHelper: Cooking (Windows): Building PAD_UE_NEWS_06...

UATHelper: Cooking (Windows): Using Visual Studio 2022 14.37.32826 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.37.32822) and Windows 10.0.26100.0 SDK (C:\Program Files (x86)\Windows Kits\10).

UATHelper: Cooking (Windows): [Adaptive Build] Excluded from PAD_UE_NEWS_06 unity file: PAD_UE_NEWS_06.cpp

UATHelper: Cooking (Windows): Determining max actions to execute in parallel (8 physical cores, 16 logical cores)

UATHelper: Cooking (Windows):   Executing up to 8 processes, one per physical core

UATHelper: Cooking (Windows): Using Parallel executor to run 2 action(s)

UATHelper: Cooking (Windows): ------ Building 2 action(s) started ------

UATHelper: Cooking (Windows): [1/2] Link [x64] PAD_UE_NEWS_06-Win64-Shipping.exe

UATHelper: Cooking (Windows): LINK : fatal error LNK1181: no se puede abrir el archivo de entrada 'delayimp.lib'

UATHelper: Cooking (Windows): Total time in Parallel executor: 8.64 seconds

UATHelper: Cooking (Windows): Total execution time: 10.43 seconds

UATHelper: Cooking (Windows): Took 10,54s to run dotnet.exe, ExitCode=6

UATHelper: Cooking (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Windows 02\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.3.0_UnrealEngine\UBA-PAD_UE_NEWS_06-Win64-Shipping.txt)

UATHelper: Cooking (Windows): AutomationTool executed for 0h 0m 12s

UATHelper: Cooking (Windows): AutomationTool exiting with ExitCode=6 (6)

UATHelper: Cooking (Windows): BUILD FAILED

LogAximmetry: Error: Cooking failed. (Result: "Failed".)

 
Profile Image
Eifert@Aximmetry
  -  

Hi,

It appears that you've installed an older version of the MSVC v143 - VS 2022 C++ x64/x86 build tools than necessary. You've installed version 14.37, whereas the required version is MSVC v143 - VS 2022 C++ x64/x86 build tools (v14.38-17.8).

For more information about the necessary Visual Studio packages for Unreal's cooking, please visit:: https://aximmetry.com/learn/virtual-production-workflow/starting-with-aximmetry/how-to-install-aximmetry/#aximmetry-de

I based my assessment on these two lines from the log:

  • Using Visual Studio 2022 14.37.32826 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.37.32822) and Windows 10.0.26100.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  • UATHelper: Cooking (Windows): LINK : fatal error LNK1181: no se puede abrir el archivo de entrada 'delayimp.lib'

Warmest regards,

;