Hello. I am having trouble changing level visibility. I want 4 levels to all load when the project is open but then I want to be able to control their visibility. I have the levels set to always loaded but when I open the project I get an Unreal Engine Error. What's wrong with my blueprint? (Ignore the "Level to Load" variable name. It's just that because I modified the seamless transition code Aximmetry provided and didn't rename the variable).
Hi,
The "Level to Load" variable will remain unchanged with your current setup because it is connected to the Event BeginPlay, which executes only once when you start your project.
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Instead, you should Set the "Level to Load" variable when the "Show Level" event is executed.:
There may be additional factors contributing to the Unreal Engine error. To assist further, please share the error message or text.
For reference, the logic discussed above was extracted from this documentation: https://aximmetry.com/learn/virtual-production-workflow/obtaining-graphics-and-virtual-assets/creating-content-for-aximmetry-de/advanced-information-and-features/switching-scenes-with-levels/
Warmest regards,