Broadcast DE 2024.3.0 with Unreal, Mixed Cam Unreal 3+3 Compound, single machine. Allow virtuals is off.
Whenever I switch from a V CAM to a tracked camera there is a strange render artifact as seen in the video linked below. If you go to 00:18 and advance it frame by frame you can clearly see that when the camera is switched from the wide angle V CAM to the tracked close shot the first frame of the tracked camera is not rendered cleanly. It happens again at 00:35. Other cuts (V CAM to V CAM, T CAM to T CAM) are rendered correctly.
It seems that turning off Light Wrap on the V CAM fixes the issue, but what is actually happening here? GPU and CPU load are well in the green and Aximmetry runs at a stable 30 fps.
Hi,
In the case of Mixed Camares, there are two distinct Allow Virtuals parameters:

One for virtual cameras:
And one for the tracked cameras:

If the Allow Virtuals parameter is enabled while Light Wrap is disabled, then the B Mask won't be rendered:

This could explain why disabling Light Wrap resolves your issue.

If you want to maintain the current settings (i.e., not enabling Light Wrap for tracked cameras or turning off Allow Virtuals), you can force the B Mask to render for tracked cameras. To do this, edit the Control Data collection like this:
This solution might not completely resolve your issue. Please let us know if it helps or if you continue to experience problems, so we can provide further assistance or/and fix it in a future release.
Warmest regards,