I’m using Aximmetry for a talk show-style virtual set, with Unreal Engine providing the background composition. I want to keep the billboard (keyed talent) sharp while using Depth of Field to blur the background, but I’m running into an issue in Aximmetry where the edges of the billboard bleed into the background blur, creating a halo effect. I need to keep virtual cameras on because the lighting interacts with the set better that way. Has anyone had this issue, and how did you resolve it? Should I fix this in Aximmetry, or do I need to adjust something in Unreal? Looking for simple solutions!”