Hai,
I am using UE5.4,After importing the FBX of the camera tracking data,The position is different.
Can anyone help me solve this problem,
Thank you very much .
This is aximmetry output......
Unreal engine 5.4 output View.......
My scene Zeroth Position ..
Hi,
You need to rotate by 90 degrees in the Z-axis in Unreal.
If you'd like to save the FBX file with the correct orientation for Unreal Editor for Aximmetry beforehand, you can perform this rotation directly in Aximmetry like this:
Warmest regards,