HELP!!!Why is my light so strange?

 

In Unreal Editor,this project is very perfect,I can see everything in the scene,then I cooked this project and import into Aximmetry.

HELP!!!Why is my light so strange?

swhen I connect my cooked project,It looks like the light is too bright.I cant see anything.HELP!!!Why is my light so strange?

dHELP!!!Why is my light so strange?HELP!!!Why is my light so strange?

And whether I enable ray tracing or not, it's like this.

Please Help me!

   jackeylove

 
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Eifert@Aximmetry
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Hi,

Certain changes to the Aximmetry camera blueprint improved the quality of the billboard in Aximmetry 2024.3.0. With these changes, some exposure parameters are now controlled by the Aximmetry camera itself. If the exposure is controlled outside of the camera actor, as is likely the case above, the exposure can be different compared to the Unreal camera.

If you are experiencing different exposure in Aximmetry than what you had in Unreal Editor you can do the following workaround:

We assume you have a post-process volume in your scene, which you use to adjust the exposure to your liking.
Select it and navigate to the Exposure section.
Set the Metering Mode to Manual.
Set the Apply Physical Camera Exposure to off.
Adjust the exposure using the Exposure Compensation value to your desired exposure.
Recook the scene.

This should allow you to get the same exposure both in Unreal Editor and in Aximmetry.

Warmest regards,

 
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Storycatchers
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I have the same problem, changed the parameters but still the same problem
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