Difficulty casting shadows in Aximmetry DE

 

@Eiffert:   I am using DE 2024.3.0  and I am trying to cast shadows  in a Tracked Cam project, using billboards. While in the  Live Sync  mode, I am making adjustments to the position and intensity of the lights. These are positioned correctly, and I can see the  shadows being cast in my virtual set in Aximmetry. I then rebuild the lighting, save all and cook for Aximmetry. 

I can't see the shadows in Aximmetry when running in the Cooked mode though. If I go back to Unreal, and Live Sync, the shadows are not there.  I can only see the shadows if I make a change to any of the UE  settings, like  direction or intensity.  For some reason this is not translating to the  Cooked  mode.

Any idea why that is

Thanks

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   Linford

 
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Eifert@Aximmetry
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Hi,

I think your shadow-casting light is set to Static:

This means the shadows can not change shape, which is why you will not see the shadow of the billboard.
You should use Stationary lights instead of Static ones as they bake lighting for static objects but can cast dynamic shadows for moving objects.

Note, that both static and stationary lighting are designed to be baked before cooking or playing to enhance shadow quality.

Warmest regards,

 
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Linford
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@Eiffert:  I tried Stationary, and it  works. I also tried Movable - that  worksd also

Thanks

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