Is this a bug ?

 

Turn off [Allow Virtuals] in Aximmetry

In UE PostProcess settings:Translucency type set to [Ray Tracing], The UE will crash.

Aximmetry version:UE5.4.3

Here is the crash log:

[2024.11.19-13.31.18:545][ 35]LogWindows: Windows GetLastError: 操作成功完成。 (0)[2024.11.19-13.31.18:545][ 35]LogWindows: Error: === Critical error: ===[2024.11.19-13.31.18:545][ 35]LogWindows: Error: [2024.11.19-13.31.18:545][ 35]LogWindows: Error: Assertion failed: AximmetryForegroundMaskTexture [File:E:\Build_Final\UnrealEngine\Engine\Source\Runtime\Renderer\Private\PostProcess\PostProcessing.cpp] [Line: 898]  [2024.11.19-13.31.18:545][ 35]LogWindows: Error: [2024.11.19-13.31.18:545][ 35]LogWindows: Error: [2024.11.19-13.31.18:545][ 35]LogWindows: Error: [2024.11.19-13.31.18:545][ 35]LogWindows: Error:

   giordanoshai

 
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TwentyStudios
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It’s not strictly a bug, since the Aximmetry documentation clearly states that Ray Traced translucency isn’t supported. It is a shame, since ray traced translucency looks so much better. Hopefully this is something they can get working in the future. 

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