Turn off [Allow Virtuals] in Aximmetry
In UE PostProcess settings:Translucency type set to [Ray Tracing], The UE will crash.
Aximmetry version:UE5.4.3
Here is the crash log:
[2024.11.19-13.31.18:545][ 35]LogWindows: Windows GetLastError: 操作成功完成。 (0)[2024.11.19-13.31.18:545][ 35]LogWindows: Error: === Critical error: ===[2024.11.19-13.31.18:545][ 35]LogWindows: Error: [2024.11.19-13.31.18:545][ 35]LogWindows: Error: Assertion failed: AximmetryForegroundMaskTexture [File:E:\Build_Final\UnrealEngine\Engine\Source\Runtime\Renderer\Private\PostProcess\PostProcessing.cpp] [Line: 898] [2024.11.19-13.31.18:545][ 35]LogWindows: Error: [2024.11.19-13.31.18:545][ 35]LogWindows: Error: [2024.11.19-13.31.18:545][ 35]LogWindows: Error: [2024.11.19-13.31.18:545][ 35]LogWindows: Error:
It’s not strictly a bug, since the Aximmetry documentation clearly states that Ray Traced translucency isn’t supported. It is a shame, since ray traced translucency looks so much better. Hopefully this is something they can get working in the future.