I know how to do this, I have a question, is there any way to load 3d objects in the aximetry itself, without this blueprint?
https://www.youtube.com/watch?v=zmATa3vcB7M&t=767s
I know how to do this, I have a question, is there any way to load 3d objects in the aximetry itself, without this blueprint?
https://www.youtube.com/watch?v=zmATa3vcB7M&t=767s
Apparently I wrote the question incorrectly! I meant how to make this blueprint so that 3D objects could be imported into aximmetry. I need it specifically for the Unreal project in axymmetry. for example, create some kind of blueprint so that the import of a 3D object appears in aximmetry
You’ve misunderstood how it works. You don’t import any objects from Jnteal into Aximmetry. You can open Unreal scenes in Aximmetry which means the Unreal scene is rendering in the background and sending the final output to Aximmetry. No 3D objects are imported. Start with reading the document for preparing UE5 scenes first Aximmetry.
Hi,
Yes, you don't need a blueprint for this, particularly not the structure blueprint. Structure blueprints are designed to create variable collections for blueprints, and while a variable can certainly be a model, it might be an overly complex approach for virtual production.
In many instances, you can simply drag and drop models from your file explorer directly into Unreal's Content Browser to import them. After that, you can drag and drop the model from the Content Browser into your scene.
Additionally, Aximmetry can open and render models without using Unreal. You can learn more about importing a 3D model directly into Aximmetry here: https://aximmetry.com/learn/virtual-production-workflow/obtaining-graphics-and-virtual-assets/creating-content-in-aximmetry-se/importing-a-3d-model/
Warmest regards,