Help with Cook error

 

Hello, can someone try to help.

We are trying to do the cook of the project, on this machine:

  • Broadcast DE 5.4.3 running on Windows 10Pro
  • Intel Xeon W-2133 @3.60
  • 32Gb RAM
  • Quadro RTX6000

When trying to cook, here's the main "failure":

  • Platform Win64 is not a valid platform to build. Check that the SDK is installed properly and that you have the necessary platorm support files (DataDrivenPlatformInfo.ini, SDK.json, etc).

Here's the full Log of the failed cook:

Log started at 10/21/2024 12:10:35 (2024-10-21T11:10:35Z)

No config file at C:\ProgramData\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml

No config file at C:\Users\inovastream\AppData\Local\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml

No config file at C:\Users\inovastream\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml

Configuration will be read from:

  C:\Users\inovastream\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml

Log file: C:\Users\inovastream\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.3.0_UnrealEngine\UBA-ADD_BreakTheInertia_v1-Win64-Shipping.txt


Setting temp directory to 'C:\Users\inovastream\AppData\Local\Temp\UnrealBuildTool\d2eff74f'

    Registering build platform: UnrealBuildTool.AndroidPlatformFactory

    Registering build platform: UnrealBuildTool.IOSPlatformFactory

    Registering build platform: UnrealBuildTool.LinuxPlatformFactory

    Registering build platform: UnrealBuildTool.MacPlatformFactory

    Registering build platform: UnrealBuildTool.TVOSPlatformFactory

    Registering build platform: UnrealBuildTool.WindowsPlatformFactory

        Registering build platform: Win64 - buildable: False

    Registering build platform: UnrealBuildTool.VisionOSPlatformFactory

Command line: "C:\Program Files\Aximmetry\2024.3.0_UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" ADD_BreakTheInertia_v1 Win64 Shipping "-Project=C:\Users\inovastream\Desktop\MyProjectANimacoes\MyProjectANimacoes 5.4\ADD_BreakTheInertia_v1.uproject" "-Manifest=C:\Users\inovastream\Desktop\MyProjectANimacoes\MyProjectANimacoes 5.4\Intermediate\Build\Manifest.xml" "-remoteini=C:\Users\inovastream\Desktop\MyProjectANimacoes\MyProjectANimacoes 5.4" -skipdeploy "-log=C:\Users\inovastream\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.3.0_UnrealEngine\UBA-ADD_BreakTheInertia_v1-Win64-Shipping.txt"

Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration

Ignoring plugin 'MeshLODToolset' for platform/configuration

Ignoring plugin 'ToolPresets' for platform/configuration

Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration

Ignoring plugin 'VTCodecs' for platform/configuration

Ignoring plugin 'DataPrepEditor' for platform/configuration

Ignoring plugin 'InterchangeEditor' for platform/configuration

Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor

Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration

Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration

Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration

Ignoring plugin 'BaseCharacterFXEditor' for platform/configuration

Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor

Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor

Ignoring plugin 'PythonScriptPlugin' for platform/configuration

Ignoring plugin 'EditorScriptingUtilities' for platform/configuration

Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor

Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration

Ignoring plugin 'MeshModelingToolset' for platform/configuration

Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration

Ignoring plugin 'PlanarCut' for platform/configuration

Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration

Ignoring plugin 'BaseCharacterFXEditor' for platform/configuration

Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration

Ignoring plugin 'MediaPlayerEditor' for platform/configuration

Ignoring plugin 'MediaPlayerEditor' for platform/configuration

Ignoring plugin 'MeshModelingToolset' for platform/configuration

Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor

Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor

Creating makefile for ADD_BreakTheInertia_v1 (no existing makefile)

Total execution time: 0.73 seconds

Platform Win64 is not a valid platform to build. Check that the SDK is installed properly and that you have the necessary platorm support files (DataDrivenPlatformInfo.ini, SDK.json, etc).

BuildException: Platform Win64 is not a valid platform to build. Check that the SDK is installed properly and that you have the necessary platorm support files (DataDrivenPlatformInfo.ini, SDK.json, etc).

   at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bForceRulesCompile, Boolean bUsePrecompiled, UnrealIntermediateEnvironment IntermediateEnvironment, ILogger Logger)

   at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, BuildConfiguration BuildConfiguration, ILogger Logger)

   at UnrealBuildTool.BuildMode.CreateMakefileAsync(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet, ILogger Logger)

   at UnrealBuildTool.BuildMode.BuildAsync(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets)

   at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger)

   at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray)

WriteFileIfChanged() wrote 0 changed files of 0 requested writes.

Timeline:


[ 0.000]

[ 0.000](+0.753) <unknown>

[ 0.753]


Thanks, Xavier V.

   YAL_user

 
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Eifert@Aximmetry
  -  

Hi Xavier,

This error typically occurs when your projects contain plugins with C++ code, or if the project includes code and Visual Studio is not installed with all the necessary components. For guidance on installing these components, please refer to this link: https://aximmetry.com/learn/virtual-production-workflow/starting-with-aximmetry/how-to-install-aximmetry/#aximmetry-de

Warmest regads

 
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YAL_user
  -  

Thank you! We've solved it and was indeed some of those plugins.

Thanks for the fast feedback.

;