Hello, can someone try to help.
We are trying to do the cook of the project, on this machine:
- Broadcast DE 5.4.3 running on Windows 10Pro
- Intel Xeon W-2133 @3.60
- 32Gb RAM
- Quadro RTX6000
When trying to cook, here's the main "failure":
- Platform Win64 is not a valid platform to build. Check that the SDK is installed properly and that you have the necessary platorm support files (DataDrivenPlatformInfo.ini, SDK.json, etc).
Here's the full Log of the failed cook:
Log started at 10/21/2024 12:10:35 (2024-10-21T11:10:35Z)
No config file at C:\ProgramData\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
No config file at C:\Users\inovastream\AppData\Local\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
No config file at C:\Users\inovastream\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\inovastream\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Log file: C:\Users\inovastream\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.3.0_UnrealEngine\UBA-ADD_BreakTheInertia_v1-Win64-Shipping.txt
Setting temp directory to 'C:\Users\inovastream\AppData\Local\Temp\UnrealBuildTool\d2eff74f'
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Registering build platform: UnrealBuildTool.IOSPlatformFactory
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Registering build platform: Win64 - buildable: False
Registering build platform: UnrealBuildTool.VisionOSPlatformFactory
Command line: "C:\Program Files\Aximmetry\2024.3.0_UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" ADD_BreakTheInertia_v1 Win64 Shipping "-Project=C:\Users\inovastream\Desktop\MyProjectANimacoes\MyProjectANimacoes 5.4\ADD_BreakTheInertia_v1.uproject" "-Manifest=C:\Users\inovastream\Desktop\MyProjectANimacoes\MyProjectANimacoes 5.4\Intermediate\Build\Manifest.xml" "-remoteini=C:\Users\inovastream\Desktop\MyProjectANimacoes\MyProjectANimacoes 5.4" -skipdeploy "-log=C:\Users\inovastream\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.3.0_UnrealEngine\UBA-ADD_BreakTheInertia_v1-Win64-Shipping.txt"
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'MeshLODToolset' for platform/configuration
Ignoring plugin 'ToolPresets' for platform/configuration
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'VTCodecs' for platform/configuration
Ignoring plugin 'DataPrepEditor' for platform/configuration
Ignoring plugin 'InterchangeEditor' for platform/configuration
Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'BaseCharacterFXEditor' for platform/configuration
Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
Ignoring plugin 'PythonScriptPlugin' for platform/configuration
Ignoring plugin 'EditorScriptingUtilities' for platform/configuration
Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'PlanarCut' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'BaseCharacterFXEditor' for platform/configuration
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
Creating makefile for ADD_BreakTheInertia_v1 (no existing makefile)
Total execution time: 0.73 seconds
Platform Win64 is not a valid platform to build. Check that the SDK is installed properly and that you have the necessary platorm support files (DataDrivenPlatformInfo.ini, SDK.json, etc).
BuildException: Platform Win64 is not a valid platform to build. Check that the SDK is installed properly and that you have the necessary platorm support files (DataDrivenPlatformInfo.ini, SDK.json, etc).
at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bForceRulesCompile, Boolean bUsePrecompiled, UnrealIntermediateEnvironment IntermediateEnvironment, ILogger Logger)
at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, BuildConfiguration BuildConfiguration, ILogger Logger)
at UnrealBuildTool.BuildMode.CreateMakefileAsync(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet, ILogger Logger)
at UnrealBuildTool.BuildMode.BuildAsync(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets)
at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger)
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray)
WriteFileIfChanged() wrote 0 changed files of 0 requested writes.
Timeline:
[ 0.000]
[ 0.000](+0.753) <unknown>
[ 0.753]
Thanks, Xavier V.
Hi Xavier,
This error typically occurs when your projects contain plugins with C++ code, or if the project includes code and Visual Studio is not installed with all the necessary components. For guidance on installing these components, please refer to this link: https://aximmetry.com/learn/virtual-production-workflow/starting-with-aximmetry/how-to-install-aximmetry/#aximmetry-de
Warmest regads