UE cooking Failing issue

 

Can anyone please help me on my UE cooking Failing issue?

I'm updated Aximmetry and UE editor 2024.2 version. There when I try to cook the UE file for Aximmetry it keeps giving me error called" Cooking faild!". Below is the log details if it helps to identify the issue.

your support on this is highly appreciated.


Cmd: MAP LOAD FILE="D:/424_Black_Orange_Virtual_Presentation/UE/Stage/v2/F1_Stage_01/Content/F1_Stage_01_Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4

LightingResults: New page: Lighting Build

LoadErrors: New page: Loading map: F1_Stage_01_Main.umap

LogWorld: UWorld::CleanupWorld for F1_Stage_01_Main, bSessionEnded=true, bCleanupResources=true

LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated

MapCheck: New page: Map Check

LightingResults: New page: Lighting Build

LogAudio: Display: Audio Device unregistered from world 'None'.

LogUObjectHash: Compacting FUObjectHashTables data took   0.35ms

LogAudio: Display: Audio Device (ID: 1) registered with world 'F1_Stage_01_Main'.

LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!

LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000

LogAIModule: Creating AISystem for world F1_Stage_01_Main

LogEditorServer: Finished looking for orphan Actors (0.000 secs)

LogUObjectHash: Compacting FUObjectHashTables data took   0.32ms

Cmd: MAP CHECKDEP NOCLEARLOG

MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.092ms to complete.

LogUObjectHash: Compacting FUObjectHashTables data took   0.20ms

LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!

LogAssetEditorSubsystem: Opening Asset editor for World /Game/Main_1.Main_1

Cmd: MAP LOAD FILE="D:/424_Black_Orange_Virtual_Presentation/UE/Stage/v2/F1_Stage_01/Content/Main_1.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4

LightingResults: New page: Lighting Build

LoadErrors: New page: Loading map: Main_1.umap

LogWorld: UWorld::CleanupWorld for F1_Stage_01_Main, bSessionEnded=true, bCleanupResources=true

LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated

MapCheck: New page: Map Check

LightingResults: New page: Lighting Build

LogAudio: Display: Audio Device unregistered from world 'None'.

LogUObjectHash: Compacting FUObjectHashTables data took   0.37ms

LogWorld: UWorld::CleanupWorld for Main_1, bSessionEnded=true, bCleanupResources=true

LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated

LogUObjectHash: Compacting FUObjectHashTables data took   0.30ms

LogUObjectHash: Compacting FUObjectHashTables data took   0.29ms

LogAudio: Display: Audio Device (ID: 1) registered with world 'Main_1'.

LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!

LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000

LogAIModule: Creating AISystem for world Main_1

LogEditorServer: Finished looking for orphan Actors (0.000 secs)

LogUObjectHash: Compacting FUObjectHashTables data took   0.32ms

Cmd: MAP CHECKDEP NOCLEARLOG

MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.049ms to complete.

LogUObjectHash: Compacting FUObjectHashTables data took   0.17ms

BlueprintLog: New page: Aximmetry Blueprint Validation

LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Aximmetry/2024.2.0_UnrealEngine/Engine/Build/BatchFiles/RunUAT.bat" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -platform=Win64 -installed -project="D:/424_Black_Orange_Virtual_Presentation/UE/Stage/v2/F1_Stage_01/F1_Stage_01.uproject" -unrealexe="C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -stage -package -build -pak -iostore -compressed -iterate -clientconfig=Shipping -nodebuginfo" -nocompile -nocompileuat ]

UATHelper: Cooking (Windows): Running AutomationTool...

UATHelper: Cooking (Windows): Using bundled DotNet SDK version: 6.0.302

UATHelper: Cooking (Windows): Starting AutomationTool...

UATHelper: Cooking (Windows): Parsing command line: BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -platform=Win64 -installed -project=D:/424_Black_Orange_Virtual_Presentation/UE/Stage/v2/F1_Stage_01/F1_Stage_01.uproject -unrealexe="C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -stage -package -build -pak -iostore -compressed -iterate -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat

UATHelper: Cooking (Windows): Initializing script modules...

UATHelper: Cooking (Windows): Total script module initialization time: 0.38 s.

UATHelper: Cooking (Windows): Executing commands...

UATHelper: Cooking (Windows): Setting up ProjectParams for D:\424_Black_Orange_Virtual_Presentation\UE\Stage\v2\F1_Stage_01\F1_Stage_01.uproject

UATHelper: Cooking (Windows): ********** BUILD COMMAND STARTED **********

UATHelper: Cooking (Windows): Running: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" F1_Stage_01 Win64 Shipping -Project=D:\424_Black_Orange_Virtual_Presentation\UE\Stage\v2\F1_Stage_01\F1_Stage_01.uproject -Manifest=D:\424_Black_Orange_Virtual_Presentation\UE\Stage\v2\F1_Stage_01\Intermediate\Build\Manifest.xml  -remoteini="D:\424_Black_Orange_Virtual_Presentation\UE\Stage\v2\F1_Stage_01"  -skipdeploy  -log="C:\Users\Bina

ra\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\UBT-F1_Stage_01-Win64-Shipping.txt"

UATHelper: Cooking (Windows): Log file: C:\Users\Binara\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\UBT-F1_Stage_01-Win64-Shipping.txt

UATHelper: Cooking (Windows): Creating makefile for F1_Stage_01 (no existing makefile)

UATHelper: Cooking (Windows): Total execution time: 0.83 seconds

UATHelper: Cooking (Windows): Platform Win64 is not a valid platform to build. Check that the SDK is installed properly.

UATHelper: Cooking (Windows): Took 0.97s to run dotnet.exe, ExitCode=6

UATHelper: Cooking (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Binara\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\UBT-F1_Stage_01-Win64-Shipping.txt)

UATHelper: Cooking (Windows): AutomationTool executed for 0h 0m 5s

UATHelper: Cooking (Windows): AutomationTool exiting with ExitCode=6 (6)

UATHelper: Cooking (Windows): BUILD FAILED

LogAximmetry: Error: Cooking failed. (Result: "Failed".)

LogWindows: LaunchURL https://my.aximmetry.com/posts

LogUObjectHash: Compacting FUObjectHashTables data took   0.31ms

LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!

LogAssetEditorSubsystem: Opening Asset editor for World /Game/F1_Stage_01_Main.F1_Stage_01_Main

Cmd: MAP LOAD FILE="D:/424_Black_Orange_Virtual_Presentation/UE/Stage/v2/F1_Stage_01/Content/F1_Stage_01_Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4

LightingResults: New page: Lighting Build

LoadErrors: New page: Loading map: F1_Stage_01_Main.umap

LogWorld: UWorld::CleanupWorld for Main_1, bSessionEnded=true, bCleanupResources=true

LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated

MapCheck: New page: Map Check

LightingResults: New page: Lighting Build

LogAudio: Display: Audio Device unregistered from world 'None'.

LogUObjectHash: Compacting FUObjectHashTables data took   0.33ms

LogWorld: UWorld::CleanupWorld for F1_Stage_01_Main, bSessionEnded=true, bCleanupResources=true

LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated

LogUObjectHash: Compacting FUObjectHashTables data took   0.33ms

LogUObjectHash: Compacting FUObjectHashTables data took   0.29ms

LogAudio: Display: Audio Device (ID: 1) registered with world 'F1_Stage_01_Main'.

LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!

LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000

LogAIModule: Creating AISystem for world F1_Stage_01_Main

LogEditorServer: Finished looking for orphan Actors (0.000 secs)

LogUObjectHash: Compacting FUObjectHashTables data took   0.32ms

Cmd: MAP CHECKDEP NOCLEARLOG

MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 2.138ms to complete.

LogSlate: Window 'Project Settings' being destroyed

LogSlate: Window 'Project Settings' being destroyed

LogSlate: Took 0.000444 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)

LogUObjectHash: Compacting FUObjectHashTables data took   0.31ms

LogUObjectHash: Compacting FUObjectHashTables data took   0.39ms

LogWindows: LaunchURL https://aximmetry.com/learn/broadcast-production-workflow/preparation-of-the-production-environment-phase-i/obtaining-graphics-and-virtual-assets/creating-content/creating-content-for-aximmetry-de/introduction-to-creating-content-for-aximmetry-de/

LogUObjectHash: Compacting FUObjectHashTables data took   0.20ms

BlueprintLog: New page: Aximmetry Blueprint Validation

LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Aximmetry/2024.2.0_UnrealEngine/Engine/Build/BatchFiles/RunUAT.bat" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -platform=Win64 -installed -project="D:/424_Black_Orange_Virtual_Presentation/UE/Stage/v2/F1_Stage_01/F1_Stage_01.uproject" -unrealexe="C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -stage -package -build -pak -iostore -compressed -iterate" -nocompile -nocompileuat ]

UATHelper: Cooking (Windows): Running AutomationTool...

UATHelper: Cooking (Windows): Using bundled DotNet SDK version: 6.0.302

UATHelper: Cooking (Windows): Starting AutomationTool...

UATHelper: Cooking (Windows): Parsing command line: BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -platform=Win64 -installed -project=D:/424_Black_Orange_Virtual_Presentation/UE/Stage/v2/F1_Stage_01/F1_Stage_01.uproject -unrealexe="C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -stage -package -build -pak -iostore -compressed -iterate -nocompile -nocompileuat

UATHelper: Cooking (Windows): Initializing script modules...

UATHelper: Cooking (Windows): Total script module initialization time: 0.39 s.

UATHelper: Cooking (Windows): Executing commands...

UATHelper: Cooking (Windows): Setting up ProjectParams for D:\424_Black_Orange_Virtual_Presentation\UE\Stage\v2\F1_Stage_01\F1_Stage_01.uproject

UATHelper: Cooking (Windows): ********** BUILD COMMAND STARTED **********

UATHelper: Cooking (Windows): Running: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" F1_Stage_01 Win64 Development -Project=D:\424_Black_Orange_Virtual_Presentation\UE\Stage\v2\F1_Stage_01\F1_Stage_01.uproject -Manifest=D:\424_Black_Orange_Virtual_Presentation\UE\Stage\v2\F1_Stage_01\Intermediate\Build\Manifest.xml  -remoteini="D:\424_Black_Orange_Virtual_Presentation\UE\Stage\v2\F1_Stage_01"  -skipdeploy  -log="C:\Users\B

inara\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\UBT-F1_Stage_01-Win64-Development.txt"

UATHelper: Cooking (Windows): Log file: C:\Users\Binara\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\UBT-F1_Stage_01-Win64-Development.txt

UATHelper: Cooking (Windows): Creating makefile for F1_Stage_01 (no existing makefile)

UATHelper: Cooking (Windows): Total execution time: 0.76 seconds

UATHelper: Cooking (Windows): Platform Win64 is not a valid platform to build. Check that the SDK is installed properly.

UATHelper: Cooking (Windows): Took 0.89s to run dotnet.exe, ExitCode=6

UATHelper: Cooking (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Binara\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\UBT-F1_Stage_01-Win64-Development.txt)

UATHelper: Cooking (Windows): AutomationTool executed for 0h 0m 4s

UATHelper: Cooking (Windows): AutomationTool exiting with ExitCode=6 (6)

UATHelper: Cooking (Windows): BUILD FAILED

LogAximmetry: Error: Cooking failed. (Result: "Failed".)

LogWindows: LaunchURL https://my.aximmetry.com/posts

   Binara

 
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TwentyStudios
  -  

Looking at the error message it looks like you haven’t installed Visual Studio or that you’re missing some required Visual Studio components. Read and follow the latest Aximmetry documentation, which lists all dependencies.

 
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Binara
  -  

Thanks so much for your support. Let me try that.

 
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Binara
  -  

You are exactly corect. It fixed the issue. Juts re-installed the Microsoft Visual Studio with missing componenets.

UE cooking Failing issue

A perfect tutorial: https://www.youtube.com/watch?v=jSVvB1-2Dvg

Thank you for all your support. It was really helpful since I was fighting for a tight deadline.

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