Can anyone please help me on my UE cooking Failing issue?
I'm updated Aximmetry and UE editor 2024.2 version. There when I try to cook the UE file for Aximmetry it keeps giving me error called" Cooking faild!". Below is the log details if it helps to identify the issue.
your support on this is highly appreciated.
Cmd: MAP LOAD FILE="D:/424_Black_Orange_Virtual_Presentation/UE/Stage/v2/F1_Stage_01/Content/F1_Stage_01_Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
LightingResults: New page: Lighting Build
LoadErrors: New page: Loading map: F1_Stage_01_Main.umap
LogWorld: UWorld::CleanupWorld for F1_Stage_01_Main, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAudio: Display: Audio Device unregistered from world 'None'.
LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
LogAudio: Display: Audio Device (ID: 1) registered with world 'F1_Stage_01_Main'.
LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world F1_Stage_01_Main
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.092ms to complete.
LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms
LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
LogAssetEditorSubsystem: Opening Asset editor for World /Game/Main_1.Main_1
Cmd: MAP LOAD FILE="D:/424_Black_Orange_Virtual_Presentation/UE/Stage/v2/F1_Stage_01/Content/Main_1.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
LightingResults: New page: Lighting Build
LoadErrors: New page: Loading map: Main_1.umap
LogWorld: UWorld::CleanupWorld for F1_Stage_01_Main, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAudio: Display: Audio Device unregistered from world 'None'.
LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms
LogWorld: UWorld::CleanupWorld for Main_1, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms
LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms
LogAudio: Display: Audio Device (ID: 1) registered with world 'Main_1'.
LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world Main_1
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.049ms to complete.
LogUObjectHash: Compacting FUObjectHashTables data took 0.17ms
BlueprintLog: New page: Aximmetry Blueprint Validation
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Aximmetry/2024.2.0_UnrealEngine/Engine/Build/BatchFiles/RunUAT.bat" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -platform=Win64 -installed -project="D:/424_Black_Orange_Virtual_Presentation/UE/Stage/v2/F1_Stage_01/F1_Stage_01.uproject" -unrealexe="C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -stage -package -build -pak -iostore -compressed -iterate -clientconfig=Shipping -nodebuginfo" -nocompile -nocompileuat ]
UATHelper: Cooking (Windows): Running AutomationTool...
UATHelper: Cooking (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Cooking (Windows): Starting AutomationTool...
UATHelper: Cooking (Windows): Parsing command line: BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -platform=Win64 -installed -project=D:/424_Black_Orange_Virtual_Presentation/UE/Stage/v2/F1_Stage_01/F1_Stage_01.uproject -unrealexe="C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -stage -package -build -pak -iostore -compressed -iterate -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Cooking (Windows): Initializing script modules...
UATHelper: Cooking (Windows): Total script module initialization time: 0.38 s.
UATHelper: Cooking (Windows): Executing commands...
UATHelper: Cooking (Windows): Setting up ProjectParams for D:\424_Black_Orange_Virtual_Presentation\UE\Stage\v2\F1_Stage_01\F1_Stage_01.uproject
UATHelper: Cooking (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Cooking (Windows): Running: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" F1_Stage_01 Win64 Shipping -Project=D:\424_Black_Orange_Virtual_Presentation\UE\Stage\v2\F1_Stage_01\F1_Stage_01.uproject -Manifest=D:\424_Black_Orange_Virtual_Presentation\UE\Stage\v2\F1_Stage_01\Intermediate\Build\Manifest.xml -remoteini="D:\424_Black_Orange_Virtual_Presentation\UE\Stage\v2\F1_Stage_01" -skipdeploy -log="C:\Users\Bina
ra\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\UBT-F1_Stage_01-Win64-Shipping.txt"
UATHelper: Cooking (Windows): Log file: C:\Users\Binara\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\UBT-F1_Stage_01-Win64-Shipping.txt
UATHelper: Cooking (Windows): Creating makefile for F1_Stage_01 (no existing makefile)
UATHelper: Cooking (Windows): Total execution time: 0.83 seconds
UATHelper: Cooking (Windows): Platform Win64 is not a valid platform to build. Check that the SDK is installed properly.
UATHelper: Cooking (Windows): Took 0.97s to run dotnet.exe, ExitCode=6
UATHelper: Cooking (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Binara\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\UBT-F1_Stage_01-Win64-Shipping.txt)
UATHelper: Cooking (Windows): AutomationTool executed for 0h 0m 5s
UATHelper: Cooking (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Cooking (Windows): BUILD FAILED
LogAximmetry: Error: Cooking failed. (Result: "Failed".)
LogWindows: LaunchURL https://my.aximmetry.com/posts
LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms
LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
LogAssetEditorSubsystem: Opening Asset editor for World /Game/F1_Stage_01_Main.F1_Stage_01_Main
Cmd: MAP LOAD FILE="D:/424_Black_Orange_Virtual_Presentation/UE/Stage/v2/F1_Stage_01/Content/F1_Stage_01_Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
LightingResults: New page: Lighting Build
LoadErrors: New page: Loading map: F1_Stage_01_Main.umap
LogWorld: UWorld::CleanupWorld for Main_1, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAudio: Display: Audio Device unregistered from world 'None'.
LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms
LogWorld: UWorld::CleanupWorld for F1_Stage_01_Main, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms
LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms
LogAudio: Display: Audio Device (ID: 1) registered with world 'F1_Stage_01_Main'.
LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world F1_Stage_01_Main
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 2.138ms to complete.
LogSlate: Window 'Project Settings' being destroyed
LogSlate: Window 'Project Settings' being destroyed
LogSlate: Took 0.000444 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms
LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms
LogWindows: LaunchURL https://aximmetry.com/learn/broadcast-production-workflow/preparation-of-the-production-environment-phase-i/obtaining-graphics-and-virtual-assets/creating-content/creating-content-for-aximmetry-de/introduction-to-creating-content-for-aximmetry-de/
LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms
BlueprintLog: New page: Aximmetry Blueprint Validation
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Aximmetry/2024.2.0_UnrealEngine/Engine/Build/BatchFiles/RunUAT.bat" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -platform=Win64 -installed -project="D:/424_Black_Orange_Virtual_Presentation/UE/Stage/v2/F1_Stage_01/F1_Stage_01.uproject" -unrealexe="C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -stage -package -build -pak -iostore -compressed -iterate" -nocompile -nocompileuat ]
UATHelper: Cooking (Windows): Running AutomationTool...
UATHelper: Cooking (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Cooking (Windows): Starting AutomationTool...
UATHelper: Cooking (Windows): Parsing command line: BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -platform=Win64 -installed -project=D:/424_Black_Orange_Virtual_Presentation/UE/Stage/v2/F1_Stage_01/F1_Stage_01.uproject -unrealexe="C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -stage -package -build -pak -iostore -compressed -iterate -nocompile -nocompileuat
UATHelper: Cooking (Windows): Initializing script modules...
UATHelper: Cooking (Windows): Total script module initialization time: 0.39 s.
UATHelper: Cooking (Windows): Executing commands...
UATHelper: Cooking (Windows): Setting up ProjectParams for D:\424_Black_Orange_Virtual_Presentation\UE\Stage\v2\F1_Stage_01\F1_Stage_01.uproject
UATHelper: Cooking (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Cooking (Windows): Running: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" F1_Stage_01 Win64 Development -Project=D:\424_Black_Orange_Virtual_Presentation\UE\Stage\v2\F1_Stage_01\F1_Stage_01.uproject -Manifest=D:\424_Black_Orange_Virtual_Presentation\UE\Stage\v2\F1_Stage_01\Intermediate\Build\Manifest.xml -remoteini="D:\424_Black_Orange_Virtual_Presentation\UE\Stage\v2\F1_Stage_01" -skipdeploy -log="C:\Users\B
inara\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\UBT-F1_Stage_01-Win64-Development.txt"
UATHelper: Cooking (Windows): Log file: C:\Users\Binara\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\UBT-F1_Stage_01-Win64-Development.txt
UATHelper: Cooking (Windows): Creating makefile for F1_Stage_01 (no existing makefile)
UATHelper: Cooking (Windows): Total execution time: 0.76 seconds
UATHelper: Cooking (Windows): Platform Win64 is not a valid platform to build. Check that the SDK is installed properly.
UATHelper: Cooking (Windows): Took 0.89s to run dotnet.exe, ExitCode=6
UATHelper: Cooking (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Binara\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\UBT-F1_Stage_01-Win64-Development.txt)
UATHelper: Cooking (Windows): AutomationTool executed for 0h 0m 4s
UATHelper: Cooking (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Cooking (Windows): BUILD FAILED
LogAximmetry: Error: Cooking failed. (Result: "Failed".)
LogWindows: LaunchURL https://my.aximmetry.com/posts
Looking at the error message it looks like you haven’t installed Visual Studio or that you’re missing some required Visual Studio components. Read and follow the latest Aximmetry documentation, which lists all dependencies.