Hi everyone,
I'm encountering an issue with my Unreal Engine project during the cooking process, and I could really use some help. Here is the error message I’m seeing in the logs:
LogAximmetry: Error: Cooking failed. (Result: "Failed").
LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave CompileFailed...
LogAudio: Display: Chunk stats for (SoundWave /Engine/EditorSounds/Notifications/CompileFailed.CompileFailed: Duration=0.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=12695 bytes, ChunkN=0
It seems like the error might be related to an audio file or compression settings, as the message mentions wave CompileFailed. I’m not sure what could be causing this issue.Does anyone have experience with this kind of error, or could suggest other potential solutions? Any help would be greatly appreciated!
Thank you!
Hi,
Are you certain no other errors are causing the cooking process to fail? If you're sure, try locating the audio file and adjusting its settings. You could also delete it if it's not in use.Alternatively, consider using a different audio format instead of Bink Audio (BINKA) in the Unreal Project settings' Default Audio Compression Type:

Warmest regards,