Can you have Unreal Engine object collisions to interact with Aximmetry billboards in Aximmetry DE?

 

Hello,

I was wondering if it is possible to have Aximmetry Billboards have collisions with objects/assets inside Unreal Engine in Aximmetry DE?  If possible, will it require the billboard subject to wear a tracking device (such as a HTC Vive tracker)?


   LiveGuyUSA

 
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Hi,
Theoretically it is possible with using a tracking device. The position of the talent (or his hand's for example) can be read using the Game Pose module in Aximmetry. The position can be transferred into the Unreal scene where you can move an object with it and apply some physics in order to interact with other objects.
On passing a position to control an Unreal object please consult:
https://aximmetry.com/wiki/index.php?title=Passing_Transformation_from_the_Unreal_Scene 

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