@Eiffert: I am having a peculiar problem when using a Vcam with an my talent against a billboard, using a virtual set created by one of our vendors. I cannot position the billboard so that the talent's feet can be placed at the floor level, or pass through the floor using Lift. . Wherever I position the billboard on the set the issue is the same. The talent is always floating when I try to position him with the Gizmo. I am not seeing that issue though with the Aximmetry sample virtual sets. I am using 2024.2.0 and 2024.3.0 . Any idea how I can correct this. is it an issue with my virtual set
Virtual camera billboard issue. Billboard " floating"
Comments
It’s likely the UE5 project isn’t set up correctly. Please read and follow the documentation here: https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/green-screen-production/aximmetry-de-scene-setup-green-screen/#setting-up-objects-in-front-of-the-billboard
TwentyStudios
Indeed I am familiar with that document. I am using 2024.3.0 Beta UE 5.4.1 and set up for the project the same way that I am when using in 2024.2.0 UE5.3.2. Same project same settings. In 2024.2.0 , I can set the AO at the feet and use the Lift to adjust the height of the talent's feet. I however can't do that in the Beta version. In the 2024.3.0 Beta I can set the AO, and when I adjust the billboard position on the Y axis, I can get the AO to disappear through the floor. The same cannot be said for the talent's feet. Is that normal ? It certainly works differently in the previous version.
I am also experiencing some occasional freezing up of Aximmetry. The project freezes up for about 5 seconds and reverts to normal after.
@Eiffert : I found the issue. It seems to be a problem with the 2024.3.0 Beta. When using VCAM in a virtual set, the actor's feet in the billboard cannot be positioned at floor level . He is perpetually floating regardless of where he is placed in the set. Can't get his feet to go "through" the floor. It took me a while to figure it out. I have a project without that issue working well in 2024.2.0. I cooked that project for 2024.3.0 Beta and the floating problem came up. I tried a second project with the Beta version that's running OK in 2024.2.0 and the floating issue came up again. It does not appear to be an issue using tracked cam with the 2024.3 Beta , as I can adjust actor's feet position by adjusting the scene transformation. Unfortunately the same cannot be said for for VCAM in the 2024.3.0 Beta. I need a fix please ASAP.