Virtual camera billboard issue. Billboard " floating"

 

@Eiffert: I am having a  peculiar problem when using a Vcam  with an my talent against a billboard, using a virtual set created by one of our vendors. I cannot position the billboard so that the talent's feet can be placed at the floor level, or pass through the floor using Lift. . Wherever I position the billboard on the set the issue is the same. The talent is  always  floating when I  try to position him with the Gizmo.  I am not seeing that issue though with the Aximmetry   sample  virtual sets. I am using 2024.2.0 and 2024.3.0 .  Any idea how I can correct this. is it an issue with my virtual set

   Linford

 
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Linford
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@Eiffert : I found the issue. It  seems  to be a problem with the 2024.3.0 Beta. When using VCAM  in a  virtual set,  the actor's feet   in the  billboard cannot be positioned at  floor level . He is perpetually  floating regardless of where he is placed in the set.  Can't  get his feet  to go "through" the floor. It took me a while to  figure it  out. I  have a project  without that  issue  working well in 2024.2.0. I cooked that project  for  2024.3.0  Beta   and  the  floating  problem came up. I  tried  a second project  with  the Beta  version that's  running OK in 2024.2.0  and   the floating issue  came up again. It  does not appear to be an issue  using tracked  cam with the 2024.3 Beta ,  as I can adjust  actor's  feet position  by  adjusting the scene  transformation. Unfortunately the same  cannot be said for for VCAM  in the 2024.3.0 Beta.  I need a fix please ASAP.

 
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Linford
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TwentyStudios

Indeed I am  familiar  with that  document.  I am  using 2024.3.0 Beta  UE 5.4.1 and set up for the  project the same  way that I am when using  in 2024.2.0 UE5.3.2. Same  project  same settings. In 2024.2.0 , I can set  the AO at the feet and use the Lift  to adjust  the  height of the talent's  feet.  I however can't  do that in the Beta  version.  In the 2024.3.0 Beta I can set the AO,  and when I adjust the billboard  position on the Y  axis, I can get the   AO  to disappear through the floor. The same  cannot  be said for the  talent's feet. Is that  normal ? It  certainly  works differently  in the previous  version.

I am also  experiencing some occasional freezing up of  Aximmetry. The  project  freezes up  for about 5  seconds  and  reverts to normal after. 

 
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TwentyStudios
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The document has been updated for the latest Aximmetry release. There’s also been an official release after the beta version, so I suggest using that instead of the beta. 
 
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Linford
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I was  able to correct the issue using the Custom depth in UE

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