Transparent virtual screen distortion in front of animated foliage

 

Hi!
Recently we were working on a project that required animated foliage and a transparent screen in front of it.
We encountered a problem where the screen's video were affected with the animated foliage (the wind animation is based on the material) and it gave a video the wobble effect according to the leaf's displacement.
Is it possible to counter measure this in any way?

Here is the video of that effect:
https://youtu.be/nXl_toqzEEc


   KNodlin

 
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Eifert@Aximmetry
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Hi,

I'm not sure if the issue is caused by displacement; it could be due to antialiasing, for example. Can you check if the problem persists when you change the leaf's material to something that doesn't use displacement?

If displacement is indeed the cause, you might be able to fix it by using a Media Plate actor and applying the Overlay Materials Technique as described here: https://dev.epicgames.com/documentation/unreal-engine/the-media-plate-actor-in-unreal-engine 

You can add video from Aximmetry to the media plate similarly to how you did with the transparent material. However, you'll need to use the correct materials:
Transparent virtual screen distortion in front of animated foliage
You can copy the above blueprint from here: https://blueprintue.com/blueprint/g-8-pq5_/

Warmest regards,