Unreal Engine Plugin Cooking Issue

 

Hello,

I am trying to implement the DLSS Plugin into a cooked Unreal Engine project but no matter what I try, I get a Cooking Error. I am using Unreal Engine for Aximmetry 2024.2.0.

The project cooked perfectly before I installed and enabled the DLSS plugin as per the provided NVIDIA documentation. 
I made sure to install Visual Studio 2022 with all the necessary prerequisites listed in the Aximmetry documentation.

Taking a quick look at the log file, this caught my eye, but I have not the slightest clue how to fix it:

Expecting to find a type to be declared in a module rules named 'DLSSUtility' in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null.  This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.

BuildException: Expecting to find a type to be declared in a module rules named 'DLSSUtility' in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null.  This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.

May I get some assistance on how to reach a successful cook with the DLSS plugin enabled?

Thanks

   Erlatechnopro

 
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Eifert@Aximmetry
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Hi,

The DLSS plugin should be placed in one of the following two locations: the Plugins folder within your project's directory or the Marketplace folder of Unreal Engine for Aximmetry. The plugin must be precisely located in one of these specified folders.
Placing the plugin elsewhere has resulted in similar errors for others as yours, as discussed in this forum thread: https://forums.unrealengine.com/t/ue5-1-expecting-to-find-a-type-to-be-declared-in-a-module-rules-named/741811/7 

Warmest regards,

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