One difficulty I often encounter when using virtual News sets, including those done using Aximmetry DE is the correct positioning of the talent's hands on the top of a desk . Very often one has to settle for cropping the talent's torso , giving an unnatural look and feel to the set and giving away illusion of the virtual set.
I saw recently a post where someone achieved this within an Unreal set , with amazing realism. I understand that this was accomplished by placing a second Aruco marker on the desk, and when this was triggered it positioned the desk at the correct position for the talent's hands or positioned an AR object correctly where the marker was placed.
While this is possible within an Unreal set, I need to have the same feature executable on the Aximmetry side, so I can have the full functionality of Aximmetry while working in a live environment. Is there a way that a second marker can be used in Aximmetry DE to accomplish this .
The solution has nothing to do with that second Aruco marker. They simply use that to adjust the virtual camera perspective to the at of the table. Are you using tracked or virtual cameras? Remember that regardless if the camera is tracked or virtual, the video is still just a 2D plane that can only exist at a single depth, so you can’t place it both behind the back of the table as well as over the table top. This isn’t an Aximmetry limitation but the fundamental nature of the technology.
The solution is to use a physical desk, either as a visible set piece or fully green. With a green table you place the billboard just in front of the virtual table to avoid it clipping into it or disable the B-mask to avoid it clipping the billboard when you place it behind the virtual desks. If you align the perspective of the real and virtual camera (or have a properly calibrated camera) everything will align realistically. With a tracked camera you of course need to match the height and depth of the green desk to that of the virtual desk. Does that make sense?