Hello guys. I have Planar Reflection configured in the UE project, but it is already cluttering the GPU in asymmetry, how can I configure it to optimize it. Lumen disabled
According to that, you could change the following to reduce the GPU load: Screen Percentage- Downsample percent can be used to reduce GPU time rendering the planar reflection. This directly affects the quality of the reflection produced by the planar reflection. LOD Distance Factor - Scales the distance used by Level of Detail
(LOD). Set to values greater than 1 to cause the scene capture to use
lower LODs than the main view to speed up the scene capture pass.
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Hi,
Unreal has documentation on the Planar Reflection here: https://dev.epicgames.com/documentation/en-us/unreal-engine/planar-reflections-in-unreal-engine?application_version=5.3
According to that, you could change the following to reduce the GPU load:
Screen Percentage - Downsample percent can be used to reduce GPU time rendering the planar reflection. This directly affects the quality of the reflection produced by the planar reflection.
LOD Distance Factor - Scales the distance used by Level of Detail (LOD). Set to values greater than 1 to cause the scene capture to use lower LODs than the main view to speed up the scene capture pass.
Warmest regards,