- LogAximmetry: 显示: 正在安装 ZE
LogAximmetry: 显示: 正在安装 ZE
LogAximmetry: 显示: UnrealBuildTool: 日志文件: D:\Program Flies\EPIC Games\UE_5.1\Engine\Programs\UnrealBuildTool\Log.txt
LogViewport:场景视口调整为 1993x1262,模式为窗口化。
LogAximmetry: 显示: UnrealBuildTool: 无法实例化模块 'UnrealEd': 无法实例化非编辑器目标的 UnrealEd 模块。
LogAximmetry: 显示: UnrealBuildTool: (通过 Target -> ZEDLiveLink.Build.cs -> AnimGraph.Build.cs -> BlueprintGraph.Build.cs -> KismetCompiler.Build.cs 引用)
LogAximmetry:错误:无法构建 ZEDLiveLink。不会安装此插件。(UnrealBuildTool 以 6 退出。
Hi,
Are you using Unreal Editor for Aximmetry to cook the project?
If you are using Unreal Editor for Aximmetry 2024.1.0 or newer, please follow this documentation: https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/obtaining-graphics-and-virtual-assets/creating-content/creating-content-for-aximmetry-de/how-to-install-third-party-code-plugins-for-unreal-editor-for-aximmetry
Place the plugin into the project's Plugins folder.
If you are using an older version of Aximmetry, please refer to the documentation here: https://aximmetry.com/learn/archives/virtual-production-workflow-old-documents/preparation-of-the-production-environment-phase-i/obtaining-graphics-and-virtual-assets/creating-content/creating-content-for-aximmetry-de/installing-plugins-before-aximmetry-2024-1/
Note that not all plugins can be cooked with the older versions of Aximmetry.
Please note that this is an English forum; for Chinese communication, we have a Chinese version of the forum.
您好,感谢您的帖子。本平台为我们的英文论坛;中文沟通还烦请您前往我们的中文论坛平台。
Warmest regards,