I often encounter a situation where I enter camera input into an aximmetry and the camera is in a random location in a large space that is not the coordinates in my studio, and the virtual camera drifts when I scroll and position it. position A B, at that time I deleted Virtualcam_unreal_3cam and then added it again, the camera drift phenomenon disappeared, I don't understand why.
I'm having a problem with camera drift in aximmetry.
Comments
TwentyStudios
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What version of Aximmetry are you using? I’ve never encountered this issue.
Eifert@Aximmetry
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Hi,
It could be that the smooth pathing button caused it:
When it is turned on, it will not only smooth the transitions between camera paths but also any other position changes.
In the panel, there are several parameters that can change the duration of this smoothing.
Warmest regards,