Hi there,
i tried to cook my project but its not working anymore. The last time i opened it was 1 week ago and with no changes, the cooking is failing instantly. Is
It would be great if you guys could help me out.
Here are the logs:
Log started at 07.07.2024 16:12:21 (2024-07-07T14:12:21Z)
Starting AutomationTool...
Parsing command line: BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -platform=Win64 -installed -project="C:/Livestream/Unreal Engine/Projekte/LevelStreaming/LevelStreaming.uproject" -unrealexe="C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -stage -package -build -pak -iostore -compressed -nocompile -nocompileuat
Found 1 scripts to execute:
BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, platform=Win64, installed, project=C:/Livestream/Unreal Engine/Projekte/LevelStreaming/LevelStreaming.uproject, unrealexe=C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, stage, package, build, pak, iostore, compressed, nocompile)
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
Running on Windows as a 64-bit process.
CWD=C:\Program Files\Aximmetry\2024.2.0_UnrealEngine
UnrealEngine ver. 5.0.0
Initializing script modules...
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Apple.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Box.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Apple.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Box.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Total script module initialization time: 0.09 s.
IsBuildMachine=False
Adding event matcher: ContentEventMatcher
Adding event matcher: CrashEventMatcher
Adding event matcher: ExceptionEventMatcher
Adding event matcher: ExitCodeEventMatcher
Adding event matcher: GenericEventMatcher
Adding event matcher: GradleEventMatcher
Adding event matcher: LocalizationEventMatcher
Adding event matcher: LogChannelEventMatcher
Adding event matcher: MsTestEventMatcher
Adding event matcher: ShaderEventMatcher
Adding event matcher: SourceFileLineEventMatcher
Adding event matcher: SystemicEventMatcher
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
ShouldKillProcesses=True
Setting up command environment.
SafeFileExists C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_EngineSavedFolder=
SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Aximmetry/2024.2.0_UnrealEngine/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Aximmetry/2024.2.0_UnrealEngine/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_CSVFile=
GetEnvironmentVariable uebp_LogFolder=
GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Aximmetry/2024.2.0_UnrealEngine
SetEnvVar uebp_LogFolder=C:/Users/Stream/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Aximmetry+2024.2.0_UnrealEngine
DeleteDirectoryContents(C:/Users/Stream/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Aximmetry+2024.2.0_UnrealEngine)
SafeDeleteFile C:\Users\Stream\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\Log.json
SafeDeleteFile C:\Users\Stream\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\Log.txt
SafeDeleteFile C:\Users\Stream\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\UBT-LevelStreaming-Win64-Shipping.json
SafeDeleteFile C:\Users\Stream\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\UBT-LevelStreaming-Win64-Shipping.txt
GetEnvironmentVariable uebp_FinalLogFolder=
SetEnvVar uebp_FinalLogFolder=C:/Users/Stream/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Aximmetry+2024.2.0_UnrealEngine
SafeFileExists C:\Windows\system32\robocopy.exe=True
SafeFileExists C:\Windows\system32\mount.exe=False
SafeFileExists C:\Windows\Sysnative\mount.exe=False
SafeFileExists C:\Windows\system32\cmd.exe=True
SetEnvVar MallocNanoZone=0
GetEnvironmentVariable uebp_UATChildInstance=0
Unable to enumerate Visual Studio installations
CompilationEvironment.HasCapabilityToCompile=True
CompilationEvironment.FrameworkMsbuildExe=C:\Windows\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe
CompilationEvironment.DotnetMsbuildExe=C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe
Command Environment settings:
CmdExe=C:\Windows\system32\cmd.exe
EngineSavedFolder=C:/Program Files/Aximmetry/2024.2.0_UnrealEngine/Engine/Programs/AutomationTool/Saved
HasCapabilityToCompile=True
LocalRoot=C:/Program Files/Aximmetry/2024.2.0_UnrealEngine
LogFolder=C:/Users/Stream/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Aximmetry+2024.2.0_UnrealEngine
MountExe=C:\Windows\system32\mount.exe
FrameworkMsbuildExe=C:\Windows\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe
DotnetMsbuildExe=C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe
RobocopyExe=C:\Windows\system32\robocopy.exe
TimestampAsString=2024-07-07_16.12.21
AutomationToolDll=C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll
No config file at C:\Users\Stream\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\Stream\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Registering build platform: UnrealBuildTool.IOSPlatformFactory
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Registering build platform: Win64 - buildable: False
Cleaning up project rules folder
DeleteDirectoryContents(C:\Users\Stream\AppData\Local\Temp\UAT\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\Rules)
SafeDeleteFile C:\Users\Stream\AppData\Local\Temp\UAT\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\Rules\UATRules-509e2e76b610c72e8be0a7a823e53887.dll
SafeDeleteFile C:\Users\Stream\AppData\Local\Temp\UAT\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\Rules\UATRules-509e2e76b610c72e8be0a7a823e53887.pdb
SafeDeleteFile C:\Users\Stream\AppData\Local\Temp\UAT\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\Rules\UATRules-509e2e76b610c72e8be0a7a823e53887Manifest.json
Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\Apple.Automation.dll
Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll
Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Creating platforms.
Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Creating platform AndroidPlatform from C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformMulti from C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformDXT from C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformETC2 from C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformASTC from C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Apple.Automation.dll
Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\AutomationScripts.Automation.dll
Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
Creating platform WindowsCookedEditor from C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform LinuxCookedEditor from C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform MacCookedEditor from C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform WindowsCookedCooker from C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform LinuxCookedCooker from C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform MacCookedCooker from C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Creating platform IOSPlatform from C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll.
Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Linux.Automation.dll
Creating platform GenericLinuxPlatform from C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Linux.Automation.dll.
Creating platform GenericLinuxPlatformArm64 from C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Linux.Automation.dll.
Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Mac.Automation.dll
Creating platform MacPlatform from C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Mac.Automation.dll.
Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\SteamDeck.Automation.dll
Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Creating platform TVOSPlatform from C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll.
Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Win.Automation.dll
Creating platform Win64Platform from C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Win.Automation.dll.
Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Initializing AllowSubmit.
AllowSubmit=False
Initializing P4Enabled.
P4Enabled=False
P4CLRequired=False
Executing commands...
Attempting to execute BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, platform=Win64, installed, project=C:/Livestream/Unreal Engine/Projekte/LevelStreaming/LevelStreaming.uproject, unrealexe=C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, stage, package, build, pak, iostore, compressed, nocompile)
SafeFileExists C:\Livestream\Unreal Engine\Projekte\LevelStreaming\LevelStreaming.uproject=True
SafeFileExists C:\Livestream\Unreal Engine\Projekte\LevelStreaming\LevelStreaming.uproject=True
Setting up ProjectParams for C:\Livestream\Unreal Engine\Projekte\LevelStreaming\LevelStreaming.uproject
Ignoring plugin 'PythonScriptPlugin' for platform/configuration
Ignoring plugin 'EditorScriptingUtilities' for platform/configuration
Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'PlanarCut' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'Interchange' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
Ignoring plugin 'PythonScriptPlugin' for platform/configuration
Ignoring plugin 'EditorScriptingUtilities' for platform/configuration
Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'PlanarCut' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'Interchange' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
Looking for targets for project C:\Livestream\Unreal Engine\Projekte\LevelStreaming\LevelStreaming.uproject
Searching for target rule files in C:/Livestream/Unreal Engine/Projekte/LevelStreaming
Found 8 target rule files:
C:\Livestream\Unreal Engine\Projekte\LevelStreaming\Intermediate\Source\LevelStreaming.Target.cs
C:\Livestream\Unreal Engine\Projekte\LevelStreaming\Intermediate\Source\LevelStreamingClient.Target.cs
C:\Livestream\Unreal Engine\Projekte\LevelStreaming\Intermediate\Source\LevelStreamingEditor.Target.cs
C:\Livestream\Unreal Engine\Projekte\LevelStreaming\Intermediate\Source\LevelStreamingServer.Target.cs
C:\Livestream\Unreal Engine\Projekte\LevelStreaming\Intermediate\Source\LevelStreaming.Target.cs
C:\Livestream\Unreal Engine\Projekte\LevelStreaming\Intermediate\Source\LevelStreamingClient.Target.cs
C:\Livestream\Unreal Engine\Projekte\LevelStreaming\Intermediate\Source\LevelStreamingEditor.Target.cs
C:\Livestream\Unreal Engine\Projekte\LevelStreaming\Intermediate\Source\LevelStreamingServer.Target.cs
SafeFileExists C:\Users\Stream\AppData\Local\Temp\UAT\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\Rules\UATRules-509e2e76b610c72e8be0a7a823e53887.dll=False
Compiling targets DLL: C:\Users\Stream\AppData\Local\Temp\UAT\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\Rules\UATRules-509e2e76b610c72e8be0a7a823e53887.dll
Compiling C:\Users\Stream\AppData\Local\Temp\UAT\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\Rules\UATRules-509e2e76b610c72e8be0a7a823e53887.dll: Assembly does not exist
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
Creating target rules object: LevelStreamingTarget
Adding target: LevelStreamingTarget (Game)
Creating target rules object: LevelStreamingClientTarget
Adding target: LevelStreamingClientTarget (Client)
Creating target rules object: LevelStreamingEditorTarget
Adding target: LevelStreamingEditorTarget (Editor)
Creating target rules object: LevelStreamingServerTarget
Adding target: LevelStreamingServerTarget (Server)
Loading ini files for C:\Livestream\Unreal Engine\Projekte\LevelStreaming\LevelStreaming.uproject
Project Params **************
AdditionalServerMapParams=
Archive=False
ArchiveMetaData=False
CreateAppBundle=True
BaseArchiveDirectory=C:\Livestream\Unreal Engine\Projekte\LevelStreaming\ArchivedBuilds
BaseStageDirectory=C:\Livestream\Unreal Engine\Projekte\LevelStreaming\Saved\StagedBuilds
ConfigOverrideParams=-
Build=True
SkipBuildClient=False
SkipBuildEditor=True
Cook=True
Clean=(null)
Client=False
ClientConfigsToBuild=Development
ClientCookedTargets=LevelStreaming
ClientTargetPlatform=Win64
Compressed=True
ForceUncompressed=False
AdditionalPakOptions=
AdditionalIoStoreOptions=
ForceOodleDllVersion=
CookOnTheFly=False
CookOnTheFlyStreaming=False
UnversionedCookedContent=True
OptionalContent=False
SkipCookingEditorContent=False
GeneratePatch=False
AddPatchLevel=False
StageBaseReleasePaks=False
DiscVersion=
CreateReleaseVersion=
BasedOnReleaseVersion=
OriginalReleaseVersion=
DLCFile=(null)
DLCIncludeEngineContent=False
DLCPakPluginFile=False
DLCOverrideCookedSubDir=(null)
DLCOverrideStagedSubDir=(null)
DiffCookedContentPath=
AdditionalCookerOptions=
DedicatedServer=False
DirectoriesToCook=
DDCGraph=
CulturesToCook=<Not Specified> (Use Defaults)
EditorTargets=LevelStreamingEditor
Foreign=False
IsCodeBasedProject=True
IsProgramTarget=False
IterativeCooking=False
IterateSharedCookedBuild=
IterateSharedBuildUsePrecompiledExe=False
CookAll=False
CookPartialGC=False
CookInEditor=False
CookMapsOnly=False
Deploy=False
IterativeDeploy=False
FastCook=False
LogWindow=False
Manifests=False
MapToRun=
NoClient=False
NumClients=0
NoDebugInfo=False
SeparateDebugInfo=False
MapFile=False
NoCleanStage=False
NoXGE=False
MapsToCook=
MapIniSectionsToCook=
Pak=True
IgnorePaksFromDifferentCookSource=False
IoStore=True
SkipIoStore=False
ZenStore=False
NoZenAutoLaunch=
SkipEncryption=False
GenerateOptimizationData=False
SkipPackage=False
NeverPackage=False
Package=True
ForcePackageData=False
NullRHI=False
WriteBackMetadataToAssetRegistry=
RetainStagedDirectory=False
FakeClient=False
EditorTest=False
RunAutomationTests=False
RunAutomationTest=
RunTimeoutSeconds=0
CrashIndex=0
ProgramTargets=
ProjectPlatformBinariesPaths=[Win64, C:\Livestream\Unreal Engine\Projekte\LevelStreaming\Binaries\Win64]
ProjectExePaths=[Win64, C:\Livestream\Unreal Engine\Projekte\LevelStreaming\Binaries\Win64\LevelStreaming.exe]
Distribution=False
PackageEncryptionKeyFile=(null)
Prebuilt=False
Prereqs=False
AppLocalDirectory=
NoBootstrapExe=False
RawProjectPath=C:\Livestream\Unreal Engine\Projekte\LevelStreaming\LevelStreaming.uproject
Run=False
ServerConfigsToBuild=Development
ServerCookedTargets=
ServerTargetPlatform=Win64
ShortProjectName=LevelStreaming
SignedPak=False
SignPak=(null)
SkipCook=False
SkipCookOnTheFly=False
SkipPak=False
PrePak=False
SkipStage=False
Stage=True
RehydrateAssets=False
bTreatNonShippingBinariesAsDebugFiles=False
bUseExtraFlavor=False
StageDirectoryParam=
AdditionalPackageOptions=
Trace=(null)
TraceHost=(null)
TraceFile=(null)
Project Params **************
SafeFileExists C:\Livestream\Unreal Engine\Projekte\LevelStreaming\LevelStreaming.uproject=True
SafeFileExists C:\Livestream\Unreal Engine\Projekte\LevelStreaming\LevelStreaming.uproject=True
SafeFileExists C:\Livestream\Unreal Engine\Projekte\LevelStreaming\LevelStreaming.uproject=True
********** BUILD COMMAND STARTED **********
************************* UnrealBuild:
************************* UseXGE: False
************************* UseParallelExecutor: False
SafeDeleteFile C:\Livestream\Unreal Engine\Projekte\LevelStreaming\Intermediate\Build\Manifest.xml
Running: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" LevelStreaming Win64 Development -Project="C:\Livestream\Unreal Engine\Projekte\LevelStreaming\LevelStreaming.uproject" -Manifest="C:\Livestream\Unreal Engine\Projekte\LevelStreaming\Intermediate\Build\Manifest.xml" -remoteini="C:\Livestream\Unreal Engine\Projekte\LevelStreaming" -skipdeploy -log="C:\Users\Stream\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\UBT-LevelStreaming-Win64-Development.txt"
Log file: C:\Users\Stream\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\UBT-LevelStreaming-Win64-Development.txt
Creating makefile for LevelStreaming (no existing makefile)
Total execution time: 0.25 seconds
Platform Win64 is not a valid platform to build. Check that the SDK is installed properly.
Took 0,32s to run dotnet.exe, ExitCode=6
UnrealBuildTool failed. See log for more details. (C:\Users\Stream\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\UBT-LevelStreaming-Win64-Development.txt)
AutomationException: UnrealBuildTool failed. See log for more details. (C:\Users\Stream\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\UBT-LevelStreaming-Win64-Development.txt)
at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, FileReference UnrealBuildToolDll, String CommandLine)
at AutomationTool.UnrealBuild.BuildWithUBT(List`1 Targets, Dictionary`2 TargetToManifest, Boolean DisableXGE, Boolean AllCores)
at AutomationTool.UnrealBuild.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InShowProgress, Boolean InAllCores, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest)
at AutomationScripts.Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
at BuildCookRun.DoBuildCookRun(ProjectParams Params)
at BuildCookRun.ExecuteBuild()
at AutomationTool.BuildCommand.Execute()
at AutomationTool.BuildCommand.ExecuteAsync()
at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands)
at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies)
AutomationTool executed for 0h 0m 1s
AutomationTool exiting with ExitCode=6 (6)
Best Regards,Lost
Hi,
If you are using plugins in Unreal, you must install Visual Studio 2022 with specific workloads to be able to cook your projects. Detailed instructions can be found here: https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/starting-with-aximmetry/how-to-install-aximmetry/#aximmetry-de
Warmest regards,