Cooking suddenly not working (Unreal 2024.2.0)

 

Hi there,

i tried to cook my project but its not working anymore. The last time i opened it was 1 week ago and with no changes, the cooking is failing instantly. Is

It would be great if you guys could help me out.

Here are the logs:

Log started at 07.07.2024 16:12:21 (2024-07-07T14:12:21Z)

Starting AutomationTool...

Parsing command line: BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -platform=Win64 -installed -project="C:/Livestream/Unreal Engine/Projekte/LevelStreaming/LevelStreaming.uproject" -unrealexe="C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -stage -package -build -pak -iostore -compressed -nocompile -nocompileuat

Found 1 scripts to execute:

  BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, platform=Win64, installed, project=C:/Livestream/Unreal Engine/Projekte/LevelStreaming/LevelStreaming.uproject, unrealexe=C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, stage, package, build, pak, iostore, compressed, nocompile)

Adding event matcher: CompileEventMatcher

Adding event matcher: LinkEventMatcher

Adding event matcher: MicrosoftEventMatcher

Adding event matcher: XoreaxEventMatcher

Running on Windows as a 64-bit process.

CWD=C:\Program Files\Aximmetry\2024.2.0_UnrealEngine

UnrealEngine ver. 5.0.0

Initializing script modules...

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Android.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Apple.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Box.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Build.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Core.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Horde.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.UHT.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\IOS.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Linux.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Localization.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Mac.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Turnkey.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\TVOS.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\UnrealBuildTool.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Win.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Android.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Apple.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Box.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Build.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Core.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Horde.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.UHT.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\IOS.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Linux.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Localization.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Mac.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Turnkey.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\TVOS.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\UnrealBuildTool.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Win.Automation.json

Loaded script module build record C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json

Total script module initialization time: 0.09 s.

IsBuildMachine=False

Adding event matcher: ContentEventMatcher

Adding event matcher: CrashEventMatcher

Adding event matcher: ExceptionEventMatcher

Adding event matcher: ExitCodeEventMatcher

Adding event matcher: GenericEventMatcher

Adding event matcher: GradleEventMatcher

Adding event matcher: LocalizationEventMatcher

Adding event matcher: LogChannelEventMatcher

Adding event matcher: MsTestEventMatcher

Adding event matcher: ShaderEventMatcher

Adding event matcher: SourceFileLineEventMatcher

Adding event matcher: SystemicEventMatcher

Adding event matcher: CompileEventMatcher

Adding event matcher: LinkEventMatcher

Adding event matcher: MicrosoftEventMatcher

Adding event matcher: XoreaxEventMatcher

ShouldKillProcesses=True

Setting up command environment.

SafeFileExists C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True

GetEnvironmentVariable uebp_LOCAL_ROOT=

GetEnvironmentVariable uebp_LOCAL_ROOT=

GetEnvironmentVariable uebp_EngineSavedFolder=

SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Aximmetry/2024.2.0_UnrealEngine/Engine/Programs/AutomationTool/Saved

GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Aximmetry/2024.2.0_UnrealEngine/Engine/Programs/AutomationTool/Saved

GetEnvironmentVariable uebp_CSVFile=

GetEnvironmentVariable uebp_LogFolder=

GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Aximmetry/2024.2.0_UnrealEngine

SetEnvVar uebp_LogFolder=C:/Users/Stream/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Aximmetry+2024.2.0_UnrealEngine

DeleteDirectoryContents(C:/Users/Stream/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Aximmetry+2024.2.0_UnrealEngine)

SafeDeleteFile C:\Users\Stream\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\Log.json

SafeDeleteFile C:\Users\Stream\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\Log.txt

SafeDeleteFile C:\Users\Stream\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\UBT-LevelStreaming-Win64-Shipping.json

SafeDeleteFile C:\Users\Stream\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\UBT-LevelStreaming-Win64-Shipping.txt

GetEnvironmentVariable uebp_FinalLogFolder=

SetEnvVar uebp_FinalLogFolder=C:/Users/Stream/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Aximmetry+2024.2.0_UnrealEngine

SafeFileExists C:\Windows\system32\robocopy.exe=True

SafeFileExists C:\Windows\system32\mount.exe=False

SafeFileExists C:\Windows\Sysnative\mount.exe=False

SafeFileExists C:\Windows\system32\cmd.exe=True

SetEnvVar MallocNanoZone=0

GetEnvironmentVariable uebp_UATChildInstance=0

Unable to enumerate Visual Studio installations

CompilationEvironment.HasCapabilityToCompile=True

CompilationEvironment.FrameworkMsbuildExe=C:\Windows\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe

CompilationEvironment.DotnetMsbuildExe=C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe

Command Environment settings:

CmdExe=C:\Windows\system32\cmd.exe

EngineSavedFolder=C:/Program Files/Aximmetry/2024.2.0_UnrealEngine/Engine/Programs/AutomationTool/Saved

HasCapabilityToCompile=True

LocalRoot=C:/Program Files/Aximmetry/2024.2.0_UnrealEngine

LogFolder=C:/Users/Stream/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Aximmetry+2024.2.0_UnrealEngine

MountExe=C:\Windows\system32\mount.exe

FrameworkMsbuildExe=C:\Windows\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe

DotnetMsbuildExe=C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe

RobocopyExe=C:\Windows\system32\robocopy.exe

TimestampAsString=2024-07-07_16.12.21

AutomationToolDll=C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll


No config file at C:\Users\Stream\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml

Configuration will be read from:

  C:\Users\Stream\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml

    Registering build platform: UnrealBuildTool.AndroidPlatformFactory

    Registering build platform: UnrealBuildTool.IOSPlatformFactory

    Registering build platform: UnrealBuildTool.LinuxPlatformFactory

    Registering build platform: UnrealBuildTool.MacPlatformFactory

    Registering build platform: UnrealBuildTool.TVOSPlatformFactory

    Registering build platform: UnrealBuildTool.WindowsPlatformFactory

        Registering build platform: Win64 - buildable: False

Cleaning up project rules folder

DeleteDirectoryContents(C:\Users\Stream\AppData\Local\Temp\UAT\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\Rules)

SafeDeleteFile C:\Users\Stream\AppData\Local\Temp\UAT\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\Rules\UATRules-509e2e76b610c72e8be0a7a823e53887.dll

SafeDeleteFile C:\Users\Stream\AppData\Local\Temp\UAT\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\Rules\UATRules-509e2e76b610c72e8be0a7a823e53887.pdb

SafeDeleteFile C:\Users\Stream\AppData\Local\Temp\UAT\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\Rules\UATRules-509e2e76b610c72e8be0a7a823e53887Manifest.json

Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll

Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\Apple.Automation.dll

Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll

Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll

Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll

Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll

Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll

Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll

Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll

Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll

Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll

Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll

Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll

Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll

Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll

Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll

Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll

Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll

Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll

Loading script DLL: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll

Creating platforms.

Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll

Creating platform AndroidPlatform from C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.

Creating platform AndroidPlatformMulti from C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.

Creating platform AndroidPlatformDXT from C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.

Creating platform AndroidPlatformETC2 from C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.

Creating platform AndroidPlatformASTC from C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.

Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Apple.Automation.dll

Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\AutomationScripts.Automation.dll

Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll

Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll

Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll

Creating platform WindowsCookedEditor from C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.

Creating platform LinuxCookedEditor from C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.

Creating platform MacCookedEditor from C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.

Creating platform WindowsCookedCooker from C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.

Creating platform LinuxCookedCooker from C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.

Creating platform MacCookedCooker from C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.

Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll

Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll

Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll

Creating platform IOSPlatform from C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll.

Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Linux.Automation.dll

Creating platform GenericLinuxPlatform from C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Linux.Automation.dll.

Creating platform GenericLinuxPlatformArm64 from C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Linux.Automation.dll.

Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll

Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll

Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Mac.Automation.dll

Creating platform MacPlatform from C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Mac.Automation.dll.

Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll

Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll

Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\SteamDeck.Automation.dll

Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll

Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll

Creating platform TVOSPlatform from C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll.

Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Win.Automation.dll

Creating platform Win64Platform from C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Win.Automation.dll.

Looking for platforms in C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll

Initializing AllowSubmit.

AllowSubmit=False

Initializing P4Enabled.

P4Enabled=False

P4CLRequired=False

Executing commands...

Attempting to execute BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, platform=Win64, installed, project=C:/Livestream/Unreal Engine/Projekte/LevelStreaming/LevelStreaming.uproject, unrealexe=C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, stage, package, build, pak, iostore, compressed, nocompile)

SafeFileExists C:\Livestream\Unreal Engine\Projekte\LevelStreaming\LevelStreaming.uproject=True

SafeFileExists C:\Livestream\Unreal Engine\Projekte\LevelStreaming\LevelStreaming.uproject=True

Setting up ProjectParams for C:\Livestream\Unreal Engine\Projekte\LevelStreaming\LevelStreaming.uproject

Ignoring plugin 'PythonScriptPlugin' for platform/configuration

Ignoring plugin 'EditorScriptingUtilities' for platform/configuration

Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor

Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration

Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration

Ignoring plugin 'PlanarCut' for platform/configuration

Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration

Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration

Ignoring plugin 'Interchange' for platform/configuration

Ignoring plugin 'MediaPlayerEditor' for platform/configuration

Ignoring plugin 'MediaPlayerEditor' for platform/configuration

Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor

Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor

Ignoring plugin 'PythonScriptPlugin' for platform/configuration

Ignoring plugin 'EditorScriptingUtilities' for platform/configuration

Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor

Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration

Ignoring plugin 'MeshModelingToolset' for platform/configuration

Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration

Ignoring plugin 'PlanarCut' for platform/configuration

Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration

Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration

Ignoring plugin 'Interchange' for platform/configuration

Ignoring plugin 'MediaPlayerEditor' for platform/configuration

Ignoring plugin 'MediaPlayerEditor' for platform/configuration

Ignoring plugin 'MeshModelingToolset' for platform/configuration

Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor

Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor

Looking for targets for project C:\Livestream\Unreal Engine\Projekte\LevelStreaming\LevelStreaming.uproject

Searching for target rule files in C:/Livestream/Unreal Engine/Projekte/LevelStreaming

Found 8 target rule files:

  C:\Livestream\Unreal Engine\Projekte\LevelStreaming\Intermediate\Source\LevelStreaming.Target.cs

  C:\Livestream\Unreal Engine\Projekte\LevelStreaming\Intermediate\Source\LevelStreamingClient.Target.cs

  C:\Livestream\Unreal Engine\Projekte\LevelStreaming\Intermediate\Source\LevelStreamingEditor.Target.cs

  C:\Livestream\Unreal Engine\Projekte\LevelStreaming\Intermediate\Source\LevelStreamingServer.Target.cs

  C:\Livestream\Unreal Engine\Projekte\LevelStreaming\Intermediate\Source\LevelStreaming.Target.cs

  C:\Livestream\Unreal Engine\Projekte\LevelStreaming\Intermediate\Source\LevelStreamingClient.Target.cs

  C:\Livestream\Unreal Engine\Projekte\LevelStreaming\Intermediate\Source\LevelStreamingEditor.Target.cs

  C:\Livestream\Unreal Engine\Projekte\LevelStreaming\Intermediate\Source\LevelStreamingServer.Target.cs

SafeFileExists C:\Users\Stream\AppData\Local\Temp\UAT\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\Rules\UATRules-509e2e76b610c72e8be0a7a823e53887.dll=False

Compiling targets DLL: C:\Users\Stream\AppData\Local\Temp\UAT\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\Rules\UATRules-509e2e76b610c72e8be0a7a823e53887.dll

Compiling C:\Users\Stream\AppData\Local\Temp\UAT\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\Rules\UATRules-509e2e76b610c72e8be0a7a823e53887.dll: Assembly does not exist

Adding event matcher: CompileEventMatcher

Adding event matcher: LinkEventMatcher

Adding event matcher: MicrosoftEventMatcher

Adding event matcher: XoreaxEventMatcher

Creating target rules object: LevelStreamingTarget

Adding target: LevelStreamingTarget (Game)

Creating target rules object: LevelStreamingClientTarget

Adding target: LevelStreamingClientTarget (Client)

Creating target rules object: LevelStreamingEditorTarget

Adding target: LevelStreamingEditorTarget (Editor)

Creating target rules object: LevelStreamingServerTarget

Adding target: LevelStreamingServerTarget (Server)

Loading ini files for C:\Livestream\Unreal Engine\Projekte\LevelStreaming\LevelStreaming.uproject

Project Params **************

AdditionalServerMapParams=

Archive=False

ArchiveMetaData=False

CreateAppBundle=True

BaseArchiveDirectory=C:\Livestream\Unreal Engine\Projekte\LevelStreaming\ArchivedBuilds

BaseStageDirectory=C:\Livestream\Unreal Engine\Projekte\LevelStreaming\Saved\StagedBuilds

ConfigOverrideParams=-

Build=True

SkipBuildClient=False

SkipBuildEditor=True

Cook=True

Clean=(null)

Client=False

ClientConfigsToBuild=Development

ClientCookedTargets=LevelStreaming

ClientTargetPlatform=Win64

Compressed=True

ForceUncompressed=False

AdditionalPakOptions=

AdditionalIoStoreOptions=

ForceOodleDllVersion=

CookOnTheFly=False

CookOnTheFlyStreaming=False

UnversionedCookedContent=True

OptionalContent=False

SkipCookingEditorContent=False

GeneratePatch=False

AddPatchLevel=False

StageBaseReleasePaks=False

DiscVersion=

CreateReleaseVersion=

BasedOnReleaseVersion=

OriginalReleaseVersion=

DLCFile=(null)

DLCIncludeEngineContent=False

DLCPakPluginFile=False

DLCOverrideCookedSubDir=(null)

DLCOverrideStagedSubDir=(null)

DiffCookedContentPath=

AdditionalCookerOptions=

DedicatedServer=False

DirectoriesToCook=

DDCGraph=

CulturesToCook=<Not Specified> (Use Defaults)

EditorTargets=LevelStreamingEditor

Foreign=False

IsCodeBasedProject=True

IsProgramTarget=False

IterativeCooking=False

IterateSharedCookedBuild=

IterateSharedBuildUsePrecompiledExe=False

CookAll=False

CookPartialGC=False

CookInEditor=False

CookMapsOnly=False

Deploy=False

IterativeDeploy=False

FastCook=False

LogWindow=False

Manifests=False

MapToRun=

NoClient=False

NumClients=0

NoDebugInfo=False

SeparateDebugInfo=False

MapFile=False

NoCleanStage=False

NoXGE=False

MapsToCook=

MapIniSectionsToCook=

Pak=True

IgnorePaksFromDifferentCookSource=False

IoStore=True

SkipIoStore=False

ZenStore=False

NoZenAutoLaunch=

SkipEncryption=False

GenerateOptimizationData=False

SkipPackage=False

NeverPackage=False

Package=True

ForcePackageData=False

NullRHI=False

WriteBackMetadataToAssetRegistry=

RetainStagedDirectory=False

FakeClient=False

EditorTest=False

RunAutomationTests=False

RunAutomationTest=

RunTimeoutSeconds=0

CrashIndex=0

ProgramTargets=

ProjectPlatformBinariesPaths=[Win64, C:\Livestream\Unreal Engine\Projekte\LevelStreaming\Binaries\Win64]

ProjectExePaths=[Win64, C:\Livestream\Unreal Engine\Projekte\LevelStreaming\Binaries\Win64\LevelStreaming.exe]

Distribution=False

PackageEncryptionKeyFile=(null)

Prebuilt=False

Prereqs=False

AppLocalDirectory=

NoBootstrapExe=False

RawProjectPath=C:\Livestream\Unreal Engine\Projekte\LevelStreaming\LevelStreaming.uproject

Run=False

ServerConfigsToBuild=Development

ServerCookedTargets=

ServerTargetPlatform=Win64

ShortProjectName=LevelStreaming

SignedPak=False

SignPak=(null)

SkipCook=False

SkipCookOnTheFly=False

SkipPak=False

PrePak=False

SkipStage=False

Stage=True

RehydrateAssets=False

bTreatNonShippingBinariesAsDebugFiles=False

bUseExtraFlavor=False

StageDirectoryParam=

AdditionalPackageOptions=

Trace=(null)

TraceHost=(null)

TraceFile=(null)

Project Params **************

SafeFileExists C:\Livestream\Unreal Engine\Projekte\LevelStreaming\LevelStreaming.uproject=True

SafeFileExists C:\Livestream\Unreal Engine\Projekte\LevelStreaming\LevelStreaming.uproject=True

SafeFileExists C:\Livestream\Unreal Engine\Projekte\LevelStreaming\LevelStreaming.uproject=True

********** BUILD COMMAND STARTED **********

************************* UnrealBuild:

************************* UseXGE: False

************************* UseParallelExecutor: False

SafeDeleteFile C:\Livestream\Unreal Engine\Projekte\LevelStreaming\Intermediate\Build\Manifest.xml

Running: C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "C:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" LevelStreaming Win64 Development -Project="C:\Livestream\Unreal Engine\Projekte\LevelStreaming\LevelStreaming.uproject" -Manifest="C:\Livestream\Unreal Engine\Projekte\LevelStreaming\Intermediate\Build\Manifest.xml"  -remoteini="C:\Livestream\Unreal Engine\Projekte\LevelStreaming"  -skipdeploy  -log="C:\Users\Stream\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\UBT-LevelStreaming-Win64-Development.txt"

Log file: C:\Users\Stream\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\UBT-LevelStreaming-Win64-Development.txt

Creating makefile for LevelStreaming (no existing makefile)

Total execution time: 0.25 seconds

Platform Win64 is not a valid platform to build. Check that the SDK is installed properly.

Took 0,32s to run dotnet.exe, ExitCode=6

UnrealBuildTool failed. See log for more details. (C:\Users\Stream\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\UBT-LevelStreaming-Win64-Development.txt)

AutomationException: UnrealBuildTool failed. See log for more details. (C:\Users\Stream\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+2024.2.0_UnrealEngine\UBT-LevelStreaming-Win64-Development.txt)

   at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, FileReference UnrealBuildToolDll, String CommandLine)

   at AutomationTool.UnrealBuild.BuildWithUBT(List`1 Targets, Dictionary`2 TargetToManifest, Boolean DisableXGE, Boolean AllCores)

   at AutomationTool.UnrealBuild.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InShowProgress, Boolean InAllCores, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest)

   at AutomationScripts.Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)

   at BuildCookRun.DoBuildCookRun(ProjectParams Params)

   at BuildCookRun.ExecuteBuild()

   at AutomationTool.BuildCommand.Execute()

   at AutomationTool.BuildCommand.ExecuteAsync()

   at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands)

   at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies)

AutomationTool executed for 0h 0m 1s

AutomationTool exiting with ExitCode=6 (6)

Best Regards,Lost

   LostAiming

 
Profile Image
Eifert@Aximmetry
  -  

Hi,

If you are using plugins in Unreal, you must install Visual Studio 2022 with specific workloads to be able to cook your projects. Detailed instructions can be found here:  https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/starting-with-aximmetry/how-to-install-aximmetry/#aximmetry-de

Warmest regards,
;