Enable the plugin,
Procedural Content Generation Framework
Procedural Content Generation Framework Geometry Script Interop
Cooking content failed
UATHelper: Cooking (Windows): pcg.uproject is has no code, but is being treated as a code-based project because: PCG plugin is enabled. Creating temporary .Target.cs files.
UATHelper: Cooking (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Cooking (Windows): Running: D:\Aximmetry\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "D:\Aximmetry\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" pcg Win64 Shipping -Project=E:\UE\aix\pcg\pcg\pcg.uproject -Manifest=E:\UE\aix\pcg\pcg\Intermediate\Build\Manifest.xml -remoteini="E:\UE\aix\pcg\pcg" -skipdeploy -log="C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Aximmetry+Aximmetry+2024.2.0_UnrealEngine\UBT-pcg-Win64-Shipping.txt"
UATHelper: Cooking (Windows): Log file: C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Aximmetry+Aximmetry+2024.2.0_UnrealEngine\UBT-pcg-Win64-Shipping.txt
UATHelper: Cooking (Windows): Creating makefile for pcg (no existing makefile)
UATHelper: Cooking (Windows): Total execution time: 2.02 seconds
UATHelper: Cooking (Windows): Expecting to find a type to be declared in a module rules named 'PCG' in pcgModuleRules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.
UATHelper: Cooking (Windows): Took 2.12s to run dotnet.exe, ExitCode=6
UATHelper: Cooking (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Aximmetry+Aximmetry+2024.2.0_UnrealEngine\UBT-pcg-Win64-Shipping.txt)
UATHelper: Cooking (Windows): AutomationTool executed for 0h 0m 4s
UATHelper: Cooking (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Cooking (Windows): BUILD FAILED
LogAximmetry: Error: Cooking failed. (Result: "Failed".)
Hi,
If you are using plugins in Unreal, you must install Visual Studio 2022 with specific workloads to be able to cook your projects. Detailed instructions can be found here: https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/starting-with-aximmetry/how-to-install-aximmetry/#aximmetry-de
Warmest regards,