Glass reflection(Surface ForwardShading)

 

I want using glass material in Aximmetry 2024.1.0,   but there is someting different between axi and unreal for the glass reflection. 

Glass reflection(Surface ForwardShading)

Glass reflection(Surface ForwardShading)

Glass reflection(Surface ForwardShading)

Glass reflection(Surface ForwardShading)

Glass reflection(Surface ForwardShading)

In aximmetry, the refraction is like this:

Glass reflection(Surface ForwardShading)

Any advice, thanks


   CUC_STU

 
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Eifert@Aximmetry
  -  

Hi,

This issue could come from having different focal lengths (FOV) in the Unreal Editor compared to Aximmetry.

Furthermore, while the scene is not running, the Unreal Editor probably is not using the correct camera properties for reflection.
To verify this, you could try running the simulate mode in the Unreal Editor while Aximmetry is not running. After pressing run (green play button) in the Unreal Editor, you can use simulate mode to detach from Aximmetry's camera and move around with the Simulate camera by pressing the following button:
Glass reflection(Surface ForwardShading)

Warmest regards,