Since sharing some utilities with the forum through my google drive is both boring and braking links after updating, i have created a repo in github to share all my compounds there. (https://github.com/buffos/aximmetry.unreal.utilities/tree/main)
Most of them I use them inside other compounds (and some of them I forgot why they are there)
I have also uploaded a Blank Aximmetry unreal project with its xcomp file.
It shows how I interact with Unreal to avoid recreating again and again the same things.
I use tags, to identify the objects I want to interact with.
So my workflow is just copy paste the same xcomp and the same level blueprint + the screens, because its not efficient to send images through collections.
There is some documentation on how to use it (and I will be happy to answer questions) and improve the compounds.
The scripts folder shares a powershell script I wrote that I call through companion, to make filling of video slots very easy thought OSC (you can see the changes in the aximmetryBlank.xcomp).
P.S
I have removed some functionality from Utilities, I was experimenting with Aximmetry Camera and making it follow objects or paths defined inside Unreal. It works, but I need to modify the Aximmetry Camera blueprint to enable and disable aximmetry control and its not pretty.
The same goes for Billboards. There is not an easy way to remove control from Aximmetry and its impossible to update the position of the camera once Aximmetry gets back control of the camera (and or billboard)
Hi Buffos,
Thank you for making the effort to create and share these utilities with the community. Your dedication is greatly appreciated.
Also, consider uploading your creations to the marketplace at https://axicomps.bubbleapps.io/.
Warmest regards,