Can't cooking Aximmetry 2024.2.0 Windows11

 

-But in 2023.3.2 work fine

-With new project


Log started at 19/6/2567 20:39:36 (2567-06-19T13:39:36Z)

Starting AutomationTool...

Parsing command line: BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -platform=Win64 -installed -project=D:/Aximmetry/Unreal/MyProject5/MyProject5.uproject -unrealexe="D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -stage -package -build -pak -iostore -compressed -iterate -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat

Found 1 scripts to execute:

  BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, platform=Win64, installed, project=D:/Aximmetry/Unreal/MyProject5/MyProject5.uproject, unrealexe=D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, stage, package, build, pak, iostore, compressed, iterate, clientconfig=Shipping, nodebuginfo, nocompile)

Adding event matcher: CompileEventMatcher

Adding event matcher: LinkEventMatcher

Adding event matcher: MicrosoftEventMatcher

Adding event matcher: XoreaxEventMatcher

Running on Windows as a 64-bit process.

CWD=D:\Program Files\Aximmetry\2024.2.0_UnrealEngine

UnrealEngine ver. 5.0.0

Initializing script modules...

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Android.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Apple.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Box.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Build.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Core.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Horde.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.UHT.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\IOS.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Linux.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Localization.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Mac.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Turnkey.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\TVOS.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\UnrealBuildTool.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Win.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Android.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Apple.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Box.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Build.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Core.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Horde.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.UHT.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\IOS.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Linux.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Localization.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Mac.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Turnkey.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\TVOS.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\UnrealBuildTool.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Win.Automation.json

Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json

Total script module initialization time: 0.09 s.

IsBuildMachine=False

Adding event matcher: ContentEventMatcher

Adding event matcher: CrashEventMatcher

Adding event matcher: ExceptionEventMatcher

Adding event matcher: ExitCodeEventMatcher

Adding event matcher: GenericEventMatcher

Adding event matcher: GradleEventMatcher

Adding event matcher: LocalizationEventMatcher

Adding event matcher: LogChannelEventMatcher

Adding event matcher: MsTestEventMatcher

Adding event matcher: ShaderEventMatcher

Adding event matcher: SourceFileLineEventMatcher

Adding event matcher: SystemicEventMatcher

Adding event matcher: CompileEventMatcher

Adding event matcher: LinkEventMatcher

Adding event matcher: MicrosoftEventMatcher

Adding event matcher: XoreaxEventMatcher

ShouldKillProcesses=True

Setting up command environment.

SafeFileExists D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True

GetEnvironmentVariable uebp_LOCAL_ROOT=

GetEnvironmentVariable uebp_LOCAL_ROOT=

GetEnvironmentVariable uebp_EngineSavedFolder=

SetEnvVar uebp_EngineSavedFolder=D:/Program Files/Aximmetry/2024.2.0_UnrealEngine/Engine/Programs/AutomationTool/Saved

GetEnvironmentVariable uebp_EngineSavedFolder=D:/Program Files/Aximmetry/2024.2.0_UnrealEngine/Engine/Programs/AutomationTool/Saved

GetEnvironmentVariable uebp_CSVFile=

GetEnvironmentVariable uebp_LogFolder=

GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Aximmetry/2024.2.0_UnrealEngine

SetEnvVar uebp_LogFolder=C:/Users/HP-Z6/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Aximmetry+2024.2.0_UnrealEngine

DeleteDirectoryContents(C:/Users/HP-Z6/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Aximmetry+2024.2.0_UnrealEngine)

SafeDeleteFile C:\Users\HP-Z6\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Aximmetry+2024.2.0_UnrealEngine\Log.json

SafeDeleteFile C:\Users\HP-Z6\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Aximmetry+2024.2.0_UnrealEngine\Log.txt

GetEnvironmentVariable uebp_FinalLogFolder=

SetEnvVar uebp_FinalLogFolder=C:/Users/HP-Z6/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Aximmetry+2024.2.0_UnrealEngine

SafeFileExists C:\WINDOWS\system32\robocopy.exe=True

SafeFileExists C:\WINDOWS\system32\mount.exe=False

SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False

SafeFileExists C:\WINDOWS\system32\cmd.exe=True

SetEnvVar MallocNanoZone=0

GetEnvironmentVariable uebp_UATChildInstance=0

Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.10.35004.147)

CompilationEvironment.HasCapabilityToCompile=True

CompilationEvironment.FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe

CompilationEvironment.DotnetMsbuildExe=D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe

Command Environment settings:

CmdExe=C:\WINDOWS\system32\cmd.exe

EngineSavedFolder=D:/Program Files/Aximmetry/2024.2.0_UnrealEngine/Engine/Programs/AutomationTool/Saved

HasCapabilityToCompile=True

LocalRoot=D:/Program Files/Aximmetry/2024.2.0_UnrealEngine

LogFolder=C:/Users/HP-Z6/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Aximmetry+2024.2.0_UnrealEngine

MountExe=C:\WINDOWS\system32\mount.exe

FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe

DotnetMsbuildExe=D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe

RobocopyExe=C:\WINDOWS\system32\robocopy.exe

TimestampAsString=2024-06-19_20.39.36

AutomationToolDll=D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll


No config file at C:\Users\HP-Z6\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml

Configuration will be read from:

  C:\Users\HP-Z6\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml

    Registering build platform: UnrealBuildTool.AndroidPlatformFactory

    Registering build platform: UnrealBuildTool.IOSPlatformFactory

    Registering build platform: UnrealBuildTool.LinuxPlatformFactory

    Registering build platform: UnrealBuildTool.MacPlatformFactory

    Registering build platform: UnrealBuildTool.TVOSPlatformFactory

    Registering build platform: UnrealBuildTool.WindowsPlatformFactory

Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)

Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)

Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10

Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10

Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=

        Registering build platform: Win64 - buildable: True

Cleaning up project rules folder

Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll

Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\Apple.Automation.dll

Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll

Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll

Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll

Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll

Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll

Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll

Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll

Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll

Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll

Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll

Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll

Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll

Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll

Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll

Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll

Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll

Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll

Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll

Creating platforms.

Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll

Creating platform AndroidPlatform from D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.

Creating platform AndroidPlatformMulti from D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.

Creating platform AndroidPlatformDXT from D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.

Creating platform AndroidPlatformETC2 from D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.

Creating platform AndroidPlatformASTC from D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.

Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Apple.Automation.dll

Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\AutomationScripts.Automation.dll

Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll

Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll

Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll

Creating platform WindowsCookedEditor from D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.

Creating platform LinuxCookedEditor from D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.

Creating platform MacCookedEditor from D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.

Creating platform WindowsCookedCooker from D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.

Creating platform LinuxCookedCooker from D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.

Creating platform MacCookedCooker from D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.

Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll

Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll

Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll

Creating platform IOSPlatform from D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll.

Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Linux.Automation.dll

Creating platform GenericLinuxPlatform from D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Linux.Automation.dll.

Creating platform GenericLinuxPlatformArm64 from D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Linux.Automation.dll.

Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll

Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll

Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Mac.Automation.dll

Creating platform MacPlatform from D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Mac.Automation.dll.

Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll

Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll

Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\SteamDeck.Automation.dll

Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll

Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll

Creating platform TVOSPlatform from D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll.

Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Win.Automation.dll

Creating platform Win64Platform from D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Win.Automation.dll.

Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll

Initializing AllowSubmit.

AllowSubmit=False

Initializing P4Enabled.

P4Enabled=False

P4CLRequired=False

Executing commands...

Attempting to execute BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, platform=Win64, installed, project=D:/Aximmetry/Unreal/MyProject5/MyProject5.uproject, unrealexe=D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, stage, package, build, pak, iostore, compressed, iterate, clientconfig=Shipping, nodebuginfo, nocompile)

SafeFileExists D:\Aximmetry\Unreal\MyProject5\MyProject5.uproject=True

SafeFileExists D:\Aximmetry\Unreal\MyProject5\MyProject5.uproject=True

Setting up ProjectParams for D:\Aximmetry\Unreal\MyProject5\MyProject5.uproject

Ignoring plugin 'PythonScriptPlugin' for platform/configuration

Ignoring plugin 'EditorScriptingUtilities' for platform/configuration

Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor

Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration

Ignoring plugin 'MeshModelingToolset' for platform/configuration

Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration

Ignoring plugin 'PlanarCut' for platform/configuration

Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration

Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration

Ignoring plugin 'Interchange' for platform/configuration

Ignoring plugin 'MediaPlayerEditor' for platform/configuration

Ignoring plugin 'MediaPlayerEditor' for platform/configuration

Ignoring plugin 'MeshModelingToolset' for platform/configuration

Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor

Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor

Ignoring plugin 'PythonScriptPlugin' for platform/configuration

Ignoring plugin 'EditorScriptingUtilities' for platform/configuration

Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor

Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration

Ignoring plugin 'MeshModelingToolset' for platform/configuration

Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration

Ignoring plugin 'PlanarCut' for platform/configuration

Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration

Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration

Ignoring plugin 'Interchange' for platform/configuration

Ignoring plugin 'MediaPlayerEditor' for platform/configuration

Ignoring plugin 'MediaPlayerEditor' for platform/configuration

Ignoring plugin 'MeshModelingToolset' for platform/configuration

Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor

Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor

Ignoring plugin 'PythonScriptPlugin' for platform/configuration

Ignoring plugin 'EditorScriptingUtilities' for platform/configuration

Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor

Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration

Ignoring plugin 'MeshModelingToolset' for platform/configuration

Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration

Ignoring plugin 'PlanarCut' for platform/configuration

Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration

Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration

Ignoring plugin 'Interchange' for platform/configuration

Ignoring plugin 'MediaPlayerEditor' for platform/configuration

Ignoring plugin 'MediaPlayerEditor' for platform/configuration

Ignoring plugin 'MeshModelingToolset' for platform/configuration

Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor

Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor

Ignoring plugin 'PythonScriptPlugin' for platform/configuration

Ignoring plugin 'EditorScriptingUtilities' for platform/configuration

Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor

Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration

Ignoring plugin 'MeshModelingToolset' for platform/configuration

Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration

Ignoring plugin 'PlanarCut' for platform/configuration

Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration

Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration

Ignoring plugin 'Interchange' for platform/configuration

Ignoring plugin 'MediaPlayerEditor' for platform/configuration

Ignoring plugin 'MediaPlayerEditor' for platform/configuration

Ignoring plugin 'MeshModelingToolset' for platform/configuration

Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor

Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor

Looking for targets for project D:\Aximmetry\Unreal\MyProject5\MyProject5.uproject

Searching for target rule files in D:/Aximmetry/Unreal/MyProject5

Loading ini files for D:\Aximmetry\Unreal\MyProject5\MyProject5.uproject

Project Params **************

AdditionalServerMapParams=

Archive=False

ArchiveMetaData=False

CreateAppBundle=True

BaseArchiveDirectory=D:\Aximmetry\Unreal\MyProject5\ArchivedBuilds

BaseStageDirectory=D:\Aximmetry\Unreal\MyProject5\Saved\StagedBuilds

ConfigOverrideParams=-

Build=True

SkipBuildClient=False

SkipBuildEditor=True

Cook=True

Clean=(null)

Client=False

ClientConfigsToBuild=Shipping

ClientCookedTargets=UnrealGame

ClientTargetPlatform=Win64

Compressed=True

ForceUncompressed=False

AdditionalPakOptions=

AdditionalIoStoreOptions=

ForceOodleDllVersion=

CookOnTheFly=False

CookOnTheFlyStreaming=False

UnversionedCookedContent=True

OptionalContent=False

SkipCookingEditorContent=False

GeneratePatch=False

AddPatchLevel=False

StageBaseReleasePaks=False

DiscVersion=

CreateReleaseVersion=

BasedOnReleaseVersion=

OriginalReleaseVersion=

DLCFile=(null)

DLCIncludeEngineContent=False

DLCPakPluginFile=False

DLCOverrideCookedSubDir=(null)

DLCOverrideStagedSubDir=(null)

DiffCookedContentPath=

AdditionalCookerOptions=

DedicatedServer=False

DirectoriesToCook=

DDCGraph=

CulturesToCook=<Not Specified> (Use Defaults)

EditorTargets=UnrealEditor

Foreign=False

IsCodeBasedProject=False

IsProgramTarget=False

IterativeCooking=True

IterateSharedCookedBuild=

IterateSharedBuildUsePrecompiledExe=False

CookAll=False

CookPartialGC=False

CookInEditor=False

CookMapsOnly=False

Deploy=False

IterativeDeploy=True

FastCook=False

LogWindow=False

Manifests=False

MapToRun=

NoClient=False

NumClients=0

NoDebugInfo=True

SeparateDebugInfo=False

MapFile=False

NoCleanStage=False

NoXGE=False

MapsToCook=

MapIniSectionsToCook=

Pak=True

IgnorePaksFromDifferentCookSource=False

IoStore=True

SkipIoStore=False

ZenStore=False

NoZenAutoLaunch=

SkipEncryption=False

GenerateOptimizationData=False

SkipPackage=False

NeverPackage=False

Package=True

ForcePackageData=False

NullRHI=False

WriteBackMetadataToAssetRegistry=

RetainStagedDirectory=False

FakeClient=False

EditorTest=False

RunAutomationTests=False

RunAutomationTest=

RunTimeoutSeconds=0

CrashIndex=0

ProgramTargets=

ProjectPlatformBinariesPaths=[Win64, D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\Win64]

ProjectExePaths=[Win64, D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\Win64\UnrealGame.exe]

Distribution=False

PackageEncryptionKeyFile=(null)

Prebuilt=False

Prereqs=False

AppLocalDirectory=

NoBootstrapExe=False

RawProjectPath=D:\Aximmetry\Unreal\MyProject5\MyProject5.uproject

Run=False

ServerConfigsToBuild=Development

ServerCookedTargets=

ServerTargetPlatform=Win64

ShortProjectName=MyProject5

SignedPak=False

SignPak=(null)

SkipCook=False

SkipCookOnTheFly=False

SkipPak=False

PrePak=False

SkipStage=False

Stage=True

RehydrateAssets=False

bTreatNonShippingBinariesAsDebugFiles=False

bUseExtraFlavor=False

StageDirectoryParam=

AdditionalPackageOptions=

Trace=(null)

TraceHost=(null)

TraceFile=(null)

Project Params **************

SafeFileExists D:\Aximmetry\Unreal\MyProject5\MyProject5.uproject=True

SafeFileExists D:\Aximmetry\Unreal\MyProject5\MyProject5.uproject=True

SafeFileExists D:\Aximmetry\Unreal\MyProject5\MyProject5.uproject=True

SafeFileExists D:\Aximmetry\Unreal\MyProject5\MyProject5.uproject=True

********** COOK COMMAND STARTED **********

SafeFileExists D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True

Running UnrealEditor Cook for project D:\Aximmetry\Unreal\MyProject5\MyProject5.uproject

Commandlet log file is D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Programs\AutomationTool\Saved\Cook-2567.06.19-20.39.37.txt

SafeFileExists D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True

Running: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "D:\Aximmetry\Unreal\MyProject5\MyProject5.uproject" -run=Cook  -TargetPlatform=Windows  -unversioned -iterate -fileopenlog -abslog="D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Programs\AutomationTool\Saved\Cook-2567.06.19-20.39.37.txt" -stdout -CrashForUAT -unattended -NoLogTimes  -UTF8Output

LogInit: Display: Running engine for game: MyProject5

LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'

LogCsvProfiler: Display: Metadata set : platform="Windows"

LogCsvProfiler: Display: Metadata set : config="Development"

LogCsvProfiler: Display: Metadata set : buildversion="UE5-CL-0"

LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-0+UE5"

LogCsvProfiler: Display: Metadata set : os="Windows 11 (23H2) [10.0.22631.3737] "

LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 7600X 6-Core Processor"

LogCsvProfiler: Display: Metadata set : pgoenabled="0"

LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"

LogCsvProfiler: Display: Metadata set : ltoenabled="0"

LogCsvProfiler: Display: Metadata set : asan="0"

LogCsvProfiler: Display: Metadata set : commandline="" D:\Aximmetry\Unreal\MyProject5\MyProject5.uproject -run=Cook -TargetPlatform=Windows -unversioned -iterate -fileopenlog -abslog="D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Programs\AutomationTool\Saved\Cook-2567.06.19-20.39.37.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""

LogCsvProfiler: Display: Metadata set : loginid="332b864d448eb50974aa8889ebc9577a"

LogCsvProfiler: Display: Metadata set : llm="0"

LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds

LogConfig: Display: Loading Mac ini files took 0.02 seconds

LogConfig: Display: Loading IOS ini files took 0.03 seconds

LogConfig: Display: Loading Android ini files took 0.03 seconds

LogConfig: Display: Loading Unix ini files took 0.03 seconds

LogConfig: Display: Loading TVOS ini files took 0.03 seconds

LogConfig: Display: Loading LinuxArm64 ini files took 0.03 seconds

LogConfig: Display: Loading Linux ini files took 0.03 seconds

LogAssetRegistry: Display: Asset registry cache read as 15.8 MiB from ../../../../../../Aximmetry/Unreal/MyProject5/Intermediate/CachedAssetRegistry_0.bin

LogConfig: Display: Loading Windows ini files took 0.02 seconds

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Aximmetry/Content/' mounted to '/Aximmetry/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'

RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.

LogHAL: Display: Platform has ~ 32 GB [33515196416 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)

LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"

LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC

LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT

LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2

LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp

LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed

LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10

LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll

LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll

LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll

LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll

LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll

LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll

LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'

LogTargetPlatformManager: Display: Building Assets For Windows

LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.

LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB

LogDerivedDataCache: Display: C:/Users/HP-Z6/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=31.52MBs, RandomWriteSpeed=264.24MBs. Assigned SpeedClass 'Local'

LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.

LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Aximmetry/Unreal/MyProject5/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush

LogShaderCompilers: Display: Autogen file is unchanged, skipping write.

LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../../../Aximmetry/Unreal/MyProject5/Intermediate/CachedAssetRegistry_*.bin.

LogEditorDomain: Display: EditorDomain is Disabled

LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.

LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.

LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"

LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Aximmetry/Unreal/MyProject5/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush

LogShaderCompilers: Display: Autogen file is unchanged, skipping write.

LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).

LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal

LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled

LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction

LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction

LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging

LogMeshReduction: Display: No distributed automatic mesh merging module available

LogVirtualization: Display: VirtualizationSystem name found in ini file: None

LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled

LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...

LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms

LogAudio: Display: Registering Engine Module Parameter Interfaces...

LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.

LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.

LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"

LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process.

LogCook: Display: CookSettings for Memory:

MemoryMaxUsedVirtual 0MiB

MemoryMaxUsedPhysical 0MiB

MemoryMinFreeVirtual 2048MiB

MemoryMinFreePhysical 2048MiB

MemoryTriggerGCAtPressureLevel None

UseSoftGC true (5/10)

LogCook: Display: Waiting for Asset Registry

LogAssetRegistry: Display: Triggering cache save on discovery complete

LogAssetRegistry: Display: Asset registry cache written as 0.0 MiB to ../../../../../../Aximmetry/Unreal/MyProject5/Intermediate/CachedAssetRegistry_*.bin

LogCook: Display: Cook invalidated for CookSettings file D:/Aximmetry/Unreal/MyProject5/Saved/Cooked/Windows/MyProject5/Metadata/CookedSettings.txt is invalid. Clearing all cooked content.

LogCook: Display: Sandbox cleanup took 0.031 seconds for platforms Windows

LogCook: Display: Compiling global changed shaders for platform 'Windows'

LogShaderLibrary: Display:

LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM6-PCD3D_SM6) Stats:

LogShaderLibrary: Display: =================

LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 326 (32600.00%)

LogShaderLibrary: Display: Total Shaders: 4151, Unique Shaders: 4151 (100.00%)

LogShaderLibrary: Display: Total Shader Size: 73.52mb, Unique Shaders Size: 73.52mb (100.00%)

LogShaderLibrary: Display: === Extended info:

LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1

LogShaderLibrary: Display: Median number of shaders in shadermap: 3

LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264

LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:

LogShaderLibrary: Display:     1, 1, 1, 1, 1, 1, 1, 1, 1, 1

LogShaderLibrary: Display: Textual dump saved to '../../../../../../Aximmetry/Unreal/MyProject5/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Global-PCD3D_SM6-PCD3D_SM6/Dump.txt'

LogShaderLibrary: Display: =================

LogShaderLibrary: Display:

LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5-PCD3D_SM5) Stats:

LogShaderLibrary: Display: =================

LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 294 (29400.00%)

LogShaderLibrary: Display: Total Shaders: 3475, Unique Shaders: 3465 (99.71%)

LogShaderLibrary: Display: Total Shader Size: 11.11mb, Unique Shaders Size: 11.10mb (99.97%)

LogShaderLibrary: Display: === Extended info:

LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1

LogShaderLibrary: Display: Median number of shaders in shadermap: 3

LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264

LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:

LogShaderLibrary: Display:     4, 2, 2, 2, 2, 2, 2, 2, 1, 1

LogShaderLibrary: Display: Textual dump saved to '../../../../../../Aximmetry/Unreal/MyProject5/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt'

LogShaderLibrary: Display: =================

LogCook: Display: Discovering localized assets for cultures: en

LogCook: Display: Cooked packages 0 Packages Remain 337 Total 337

LogCook: Display: Cook Diagnostics: OpenFileHandles=218, VirtualMemory=1246MiB

LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.

LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.

LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.

LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.

LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.

LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.

LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.

LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.

LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.

LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.

LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.

LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.

LogCook: Display: Cooked packages 382 Packages Remain 3061 Total 3443

LogCook: Display: Cooked packages 1167 Packages Remain 2278 Total 3445

LogCook: Display: Cooked packages 1658 Packages Remain 1787 Total 3445

LogCook: Display: Cooked packages 3444 Packages Remain 1 Total 3445

LogCook: Display: Cooked packages 3445 Packages Remain 0 Total 3445

LogCook: Display: Cook Diagnostics: OpenFileHandles=3447, VirtualMemory=1475MiB

LogCook: Display: Finishing up...

LogAssetRegistryGenerator: Display: Saving asset registry v17.

LogAssetRegistryGenerator: Display: Generated development asset registry D:/Aximmetry/Unreal/MyProject5/Saved/Cooked/Windows/MyProject5/Metadata/DevelopmentAssetRegistry.bin num assets 3449, size is 2937.01kb, XxHash64 = llu, waited on hash 453524334966209673383277008348833919487061791136462440584004141219305677854548310412755654107796357644836807883713103406373792170137806601252263736173676000704375031820843901353038957924117228794429021551786842195396581223255213473819837145337957733020598566711388257570397878679035792384839385088.00 seconds

LogAssetRegistryGenerator: Display: Generated asset registry num assets 3442, size is 895.17kb

LogAssetRegistryGenerator: Display: Done saving asset registry. Took 0.1 seconds.

LogShaderLibrary: Display:

LogShaderLibrary: Display: Shader Library 'MyProject5' (PCD3D_SM6-PCD3D_SM6) Stats:

LogShaderLibrary: Display: =================

LogShaderLibrary: Display: Assets: 80, Unique Shadermaps: 78 (97.50%)

LogShaderLibrary: Display: Total Shaders: 1867, Unique Shaders: 1460 (78.20%)

LogShaderLibrary: Display: Total Shader Size: 44.94mb, Unique Shaders Size: 36.92mb (82.17%)

LogShaderLibrary: Display: === Extended info:

LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2

LogShaderLibrary: Display: Median number of shaders in shadermap: 13

LogShaderLibrary: Display: Maximum number of shaders in shadermap: 495

LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:

LogShaderLibrary: Display:     17, 16, 16, 15, 12, 11, 10, 10, 10, 10

LogShaderLibrary: Display: Textual dump saved to '../../../../../../Aximmetry/Unreal/MyProject5/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-MyProject5-PCD3D_SM6-PCD3D_SM6/Dump.txt'

LogShaderLibrary: Display: =================

LogShaderLibrary: Display:

LogShaderLibrary: Display: Shader Library 'MyProject5' (PCD3D_SM5-PCD3D_SM5) Stats:

LogShaderLibrary: Display: =================

LogShaderLibrary: Display: Assets: 80, Unique Shadermaps: 78 (97.50%)

LogShaderLibrary: Display: Total Shaders: 1622, Unique Shaders: 1227 (75.65%)

LogShaderLibrary: Display: Total Shader Size: 4.43mb, Unique Shaders Size: 3.71mb (83.84%)

LogShaderLibrary: Display: === Extended info:

LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2

LogShaderLibrary: Display: Median number of shaders in shadermap: 13

LogShaderLibrary: Display: Maximum number of shaders in shadermap: 363

LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:

LogShaderLibrary: Display:     26, 17, 16, 15, 13, 13, 11, 10, 10, 10

LogShaderLibrary: Display: Textual dump saved to '../../../../../../Aximmetry/Unreal/MyProject5/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-MyProject5-PCD3D_SM5-PCD3D_SM5/Dump.txt'

LogShaderLibrary: Display: =================

LogCook: Display: Finalize package store(s)...

LogCook: Display: Done finalizing package store(s)

LogCook: Display: Cook by the book total time in tick 8.970706s total time 13.112228

LogCook: Display: Peak Used virtual 1611 MiB Peak Used physical 1640 MiB

LogCook: Display: Packages Cooked: 3438, Packages Iteratively Skipped: 0, Packages Skipped by Platform: 7, Total Packages: 3445

LogCook: Display: Hierarchy Timer Information:

LogCook: Display:   Root: 0.000s (0)

LogCook: Display:     CleanSandbox: 0.031s (1)

LogCook: Display:     CollectFilesToCook: 0.145s (1)

LogCook: Display:       CookModificationDelegate: 0.000s (1)

LogCook: Display:     GenerateLongPackageName: 0.000s (1)

LogCook: Display:     TickMainCookLoop: 8.971s (1)

LogCook: Display:       PumpPollables: 0.001s (3)

LogCook: Display:       PumpRequests: 0.016s (109)

LogCook: Display:       WaitForAsync: 4.399s (100364)

LogCook: Display:       LoadPackageForCooking: 1.432s (3445)

LogCook: Display:       SavingPackages: 2.933s (714)

LogCook: Display:         PollPendingCookedPlatformDatas: 0.361s (936527)

LogCook: Display:         PrepareSave: 0.326s (933183)

LogCook: Display:         PrecachePlatformDataForNextPackage: 0.114s (3444)

LogCook: Display:           PrepareSave: 0.113s (3661)

LogCook: Display:         SaveCookedPackage: 1.598s (3445)

LogCook: Display:           GEditorSavePackage: 1.178s (3445)

LogCook: Display:             VerifyCanCookPackage: 0.008s (3438)

LogCook: Display:           TargetDomainDependencies: 0.001s (3445)

LogCook: Display:         ClearAllCachedCookedPlatformData: 0.084s (3445)

LogCook: Display:       PostLoadPackageFixup: 0.000s (2)

LogCook: Display:     SavingCurrentIniSettings: 0.011s (1)

LogCook: Display:       ProcessingAccessedStrings: 0.002s (1)

LogCook: Display:     SavingAssetRegistry: 0.252s (1)

LogCook: Display:       BuildChunkManifest: 0.027s (1)

LogCook: Display:       SaveManifests: 0.000s (1)

LogCook: Display:       SaveRealAssetRegistry: 0.133s (1)

LogCook: Display:       WriteCookerOpenOrder: 0.000s (1)

LogCook: Display:     FinalizePackageStore: 0.008s (1)

LogCook: Display: Misc Cook Stats

LogCook: Display: ===============

LogCook: Display: NiagaraShader.Misc

LogCook: Display:     ShadersCompiled=0

LogCook: Display: ShaderCompiler

LogCook: Display:     BlockingTimeSec=0.000088

LogCook: Display:     AsyncCompileTimeSec=0.000000

LogCook: Display:     GlobalBeginCompileShaderTimeSec=0.000000

LogCook: Display:     GlobalBeginCompileShaderCalls=0

LogCook: Display:     ProcessAsyncResultsTimeSec=0.000167

LogCook: Display: GlobalShader.Misc

LogCook: Display:     ShadersCompiled=0

LogCook: Display: Material

LogCook: Display:     MeshMaterialShadersCompiled=0

LogCook: Display:     FinishCacheShadersSec=0.072393

LogCook: Display:     MaterialShadersCompiled=0

LogCook: Display:     MaterialShaderMapSubmitCompileJobsTime=0.000000

LogCook: Display:     MaterialShaderMapSubmitCompileCalls=0

LogCook: Display:     MaterialInstanceUpdateCachedExpressionDataSec=0.001314

LogCook: Display:     MaterialInstancePostLoadSec=0.001866

LogCook: Display:     MaterialUpdateCachedExpressionDataSec=0.003952

LogCook: Display:     MaterialTranslateCalls=0

LogCook: Display:     MaterialTranslateTimeSec=0.000000

LogCook: Display: Package.Load

LogCook: Display:     NumInlineLoads=4

LogCook: Display:     NumPackagesLoaded=3461

LogCook: Display:     LoadPackageTimeSec=2.585881

LogCook: Display: Package.Save

LogCook: Display:     NumPackagesIterativelySkipped=0

LogCook: Display:     NumPackagesSaved=3445

LogCook: Display:     SavePackageTimeSec=1.136527

LogCook: Display:     TagPackageExportsPresaveTimeSec=0.000000

LogCook: Display:     TagPackageExportsTimeSec=0.000000

LogCook: Display:     FullyLoadLoadersTimeSec=0.000000

LogCook: Display:     ResetLoadersTimeSec=0.000000

LogCook: Display:     TagPackageExportsGetObjectsWithOuter=0.000000

LogCook: Display:     TagPackageExportsGetObjectsWithMarks=0.000000

LogCook: Display:     SerializeImportsTimeSec=0.000000

LogCook: Display:     SortExportsSeekfreeInnerTimeSec=0.000000

LogCook: Display:     SerializeExportsTimeSec=0.000000

LogCook: Display:     SerializeBulkDataTimeSec=0.009166

LogCook: Display:     AsyncWriteTimeSec=0.000000

LogCook: Display:     MBWritten=0.000000

LogCook: Display: CookOnTheFlyServer

LogCook: Display:     PeakRequestQueueSize=3443

LogCook: Display:     PeakLoadQueueSize=3443

LogCook: Display:     PeakSaveQueueSize=2869

LogCook: Display: Package.DifferentPackagesSizeMBPerAsset

LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset

LogCook: Display: Package.PackageDifferencesSizeMBPerAsset

LogCook: Display: Package.DiffTotal

LogCook: Display:     NumberOfDifferentPackages=0

LogCook: Display:     DifferentPackagesSizeMB=0.000000

LogCook: Display:     NumberOfDifferencesInPackages=0

LogCook: Display:     PackageDifferencesSizeMB=0.000000

LogCook: Display: UnversionedProperties

LogCook: Display:     SavedStructs=0

LogCook: Display:     SavedMB=0

LogCook: Display:     EquivalentTaggedMB=0

LogCook: Display:     CompressionRatio=-nan(ind)

LogCook: Display:     BitfieldWasteKB=0

LogCook: Display:

LogCook: Display: Cook Profile

LogCook: Display: ============

LogCook: Display:  0.CookWallTimeSec=26.847149

LogCook: Display:  0. 0.StartupWallTimeSec=13.700443

LogCook: Display:  0. 1.CookByTheBookTimeSec=0.000000

LogCook: Display:  0. 1. 0.StartCookByTheBookTimeSec=3.869139

LogCook: Display:  0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.557552

LogCook: Display:  0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.000023

LogCook: Display:  0. 1. 1.TickCookOnTheSideTimeSec=0.000000

LogCook: Display:  0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=1.432663

LogCook: Display:  0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=1.598069

LogCook: Display:  0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000

LogCook: Display:  0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=0.483230

LogCook: Display:  0. 1. 2.TickLoopGCTimeSec=0.000000

LogCook: Display:  0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000

LogCook: Display:  0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000005

LogCook: Display:  0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000003

LogCook: Display:  0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000001

LogCook: Display:  0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.000619

LogCook: Display:  0. 1. 8.TargetPlatforms=Windows

LogCook: Display:  0. 1. 9.CookProject=MyProject5

LogCook: Display:  0. 1. 10.CookCultures=

LogCook: Display:  0. 1. 11.IsCookAll=false

LogCook: Display:  0. 1. 12.IsCookOnTheFly=false

LogCook: Display:  0. 1. 13.IsIterativeCook=true

LogCook: Display:  0. 1. 14.IsUnversioned=true

LogCook: Display:  0. 1. 15.CookLabel=

LogCook: Display:  0. 1. 16.IsFastCook=false

LogCook: Display:

LogCook: Display: DDC Summary Stats

LogCook: Display: =================

LogCook: Display: BackEnd         =InstalledDerivedDataBackendGraph

LogCook: Display: HasLocalCache   =      true

LogCook: Display: HasSharedCache  =     false

LogCook: Display: HasCloudCache   =     false

LogCook: Display: HasZenCache     =     false

LogCook: Display: TotalGetHits    =     10616

LogCook: Display: TotalGetMisses  =        74

LogCook: Display: TotalGets       =     10690

LogCook: Display: TotalGetHitPct  =  0.993078

LogCook: Display: GetMissPct      =  0.006922

LogCook: Display: TotalPutHits    =         0

LogCook: Display: TotalPutMisses  =         0

LogCook: Display: TotalPuts       =         0

LogCook: Display: TotalPutHitPct  =  0.000000

LogCook: Display: PutMissPct      =  0.000000

LogCook: Display: LocalGetHits    =     10616

LogCook: Display: LocalGetTotal   =     10690

LogCook: Display: LocalGetHitPct  =  0.993078

LogCook: Display: SharedGetHits   =         0

LogCook: Display: SharedGetTotal  =         0

LogCook: Display: SharedGetHitPct =  0.000000

LogCook: Display: ZenLocalGetHits =         0

LogCook: Display: ZenLocalGetTotal=         0

LogCook: Display: ZenLocalGetHitPct=  0.000000

LogCook: Display: ZenRemoteGetHits=         0

LogCook: Display: ZenRemoteGetTotal=         0

LogCook: Display: ZenRemoteGetHitPct=  0.000000

LogCook: Display: CloudGetHits    =         0

LogCook: Display: CloudGetTotal   =         0

LogCook: Display: CloudGetHitPct  =  0.000000

LogCook: Display: LocalLatency    =  0.248983

LogCook: Display: LocalReadSpeed  = 17.798860

LogCook: Display: LocalWriteSpeed =  0.000000

LogCook: Display: SharedLatency   =  0.000000

LogCook: Display: SharedReadSpeed =  0.000000

LogCook: Display: SharedWriteSpeed=  0.000000

LogCook: Display: CloudLatency    =  0.000000

LogCook: Display: CloudReadSpeed  =  0.000000

LogCook: Display: CloudWriteSpeed =  0.000000

LogCook: Display:

LogCook: Display: DDC Resource Stats

LogCook: Display: =======================================================================================================

LogCook: Display: Asset Type                          Total Time (Sec)  GameThread Time (Sec)  Assets Built  MB Processed

LogCook: Display: ----------------------------------  ----------------  ---------------------  ------------  ------------

LogCook: Display: Texture                                        20.12                   0.01             0         20.53

LogCook: Display: BulkDataList                                   12.26                   0.00             0          1.12

LogCook: Display: GlobalShader                                    1.85                   1.85             0         67.29

LogCook: Display: MaterialShader                                  1.01                   0.07             0         42.71

LogCook: Display: StaticMesh                                      0.32                   0.06             0          2.12

LogCook: Display: DistanceField                                   0.28                   0.10             0          1.11

LogCook: Display: NavCollision                                    0.22                   0.03             0          0.04

LogCook: Display: CardRepresentation                              0.19                   0.05             0          0.02

LogCook: Display: Audio                                           0.12                   0.00             0          0.18

LogCook: Display: BulkDataPayloadId                               0.02                   0.00             0          0.00

LogCook: Display: BodySetup                                       0.00                   0.01             0          0.84

LogPackageBuildDependencyTracker: Display: Package Accesses (201 referencing packages with a total of 1521 unique accesses)

LogCook: Display: Done!

LogSavePackage: Display: Took 0.000871s to verify the EDL loading graph.

LogCook: Display: Misc Cook Stats

LogCook: Display: ===============

LogCook: Display: NiagaraShader.Misc

LogCook: Display:     ShadersCompiled=0

LogCook: Display: ShaderCompiler

LogCook: Display:     BlockingTimeSec=0.000088

LogCook: Display:     AsyncCompileTimeSec=0.000000

LogCook: Display:     GlobalBeginCompileShaderTimeSec=0.000000

LogCook: Display:     GlobalBeginCompileShaderCalls=0

LogCook: Display:     ProcessAsyncResultsTimeSec=0.000167

LogCook: Display: GlobalShader.Misc

LogCook: Display:     ShadersCompiled=0

LogCook: Display: Material

LogCook: Display:     MeshMaterialShadersCompiled=0

LogCook: Display:     FinishCacheShadersSec=0.072393

LogCook: Display:     MaterialShadersCompiled=0

LogCook: Display:     MaterialShaderMapSubmitCompileJobsTime=0.000000

LogCook: Display:     MaterialShaderMapSubmitCompileCalls=0

LogCook: Display:     MaterialInstanceUpdateCachedExpressionDataSec=0.001314

LogCook: Display:     MaterialInstancePostLoadSec=0.001866

LogCook: Display:     MaterialUpdateCachedExpressionDataSec=0.003952

LogCook: Display:     MaterialTranslateCalls=0

LogCook: Display:     MaterialTranslateTimeSec=0.000000

LogCook: Display: Package.Load

LogCook: Display:     NumInlineLoads=4

LogCook: Display:     NumPackagesLoaded=3461

LogCook: Display:     LoadPackageTimeSec=2.585881

LogCook: Display: Package.Save

LogCook: Display:     NumPackagesIterativelySkipped=0

LogCook: Display:     NumPackagesSaved=3445

LogCook: Display:     SavePackageTimeSec=1.136527

LogCook: Display:     TagPackageExportsPresaveTimeSec=0.000000

LogCook: Display:     TagPackageExportsTimeSec=0.000000

LogCook: Display:     FullyLoadLoadersTimeSec=0.000000

LogCook: Display:     ResetLoadersTimeSec=0.000000

LogCook: Display:     TagPackageExportsGetObjectsWithOuter=0.000000

LogCook: Display:     TagPackageExportsGetObjectsWithMarks=0.000000

LogCook: Display:     SerializeImportsTimeSec=0.000000

LogCook: Display:     SortExportsSeekfreeInnerTimeSec=0.000000

LogCook: Display:     SerializeExportsTimeSec=0.000000

LogCook: Display:     SerializeBulkDataTimeSec=0.009166

LogCook: Display:     AsyncWriteTimeSec=0.000000

LogCook: Display:     MBWritten=0.000000

LogCook: Display: CookOnTheFlyServer

LogCook: Display:     PeakRequestQueueSize=3443

LogCook: Display:     PeakLoadQueueSize=3443

LogCook: Display:     PeakSaveQueueSize=2869

LogCook: Display: Package.DifferentPackagesSizeMBPerAsset

LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset

LogCook: Display: Package.PackageDifferencesSizeMBPerAsset

LogCook: Display: Package.DiffTotal

LogCook: Display:     NumberOfDifferentPackages=0

LogCook: Display:     DifferentPackagesSizeMB=0.000000

LogCook: Display:     NumberOfDifferencesInPackages=0

LogCook: Display:     PackageDifferencesSizeMB=0.000000

LogCook: Display: UnversionedProperties

LogCook: Display:     SavedStructs=0

LogCook: Display:     SavedMB=0

LogCook: Display:     EquivalentTaggedMB=0

LogCook: Display:     CompressionRatio=-nan(ind)

LogCook: Display:     BitfieldWasteKB=0

LogCook: Display:

LogCook: Display: Cook Profile

LogCook: Display: ============

LogCook: Display:  0.CookWallTimeSec=26.853205

LogCook: Display:  0. 0.StartupWallTimeSec=13.700443

LogCook: Display:  0. 1.CookByTheBookTimeSec=13.148486

LogCook: Display:  0. 1. 0.StartCookByTheBookTimeSec=3.869139

LogCook: Display:  0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.557552

LogCook: Display:  0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.000023

LogCook: Display:  0. 1. 1.TickCookOnTheSideTimeSec=9.246225

LogCook: Display:  0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=1.432663

LogCook: Display:  0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=1.598069

LogCook: Display:  0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000

LogCook: Display:  0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=0.483230

LogCook: Display:  0. 1. 2.TickLoopGCTimeSec=0.000000

LogCook: Display:  0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000

LogCook: Display:  0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000005

LogCook: Display:  0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000003

LogCook: Display:  0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000001

LogCook: Display:  0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.000619

LogCook: Display:  0. 1. 8.TargetPlatforms=Windows

LogCook: Display:  0. 1. 9.CookProject=MyProject5

LogCook: Display:  0. 1. 10.CookCultures=

LogCook: Display:  0. 1. 11.IsCookAll=false

LogCook: Display:  0. 1. 12.IsCookOnTheFly=false

LogCook: Display:  0. 1. 13.IsIterativeCook=true

LogCook: Display:  0. 1. 14.IsUnversioned=true

LogCook: Display:  0. 1. 15.CookLabel=

LogCook: Display:  0. 1. 16.IsFastCook=false

LogCook: Display:

LogCook: Display: DDC Summary Stats

LogCook: Display: =================

LogCook: Display: BackEnd         =InstalledDerivedDataBackendGraph

LogCook: Display: HasLocalCache   =      true

LogCook: Display: HasSharedCache  =     false

LogCook: Display: HasCloudCache   =     false

LogCook: Display: HasZenCache     =     false

LogCook: Display: TotalGetHits    =     10616

LogCook: Display: TotalGetMisses  =        74

LogCook: Display: TotalGets       =     10690

LogCook: Display: TotalGetHitPct  =  0.993078

LogCook: Display: GetMissPct      =  0.006922

LogCook: Display: TotalPutHits    =         0

LogCook: Display: TotalPutMisses  =         0

LogCook: Display: TotalPuts       =         0

LogCook: Display: TotalPutHitPct  =  0.000000

LogCook: Display: PutMissPct      =  0.000000

LogCook: Display: LocalGetHits    =     10616

LogCook: Display: LocalGetTotal   =     10690

LogCook: Display: LocalGetHitPct  =  0.993078

LogCook: Display: SharedGetHits   =         0

LogCook: Display: SharedGetTotal  =         0

LogCook: Display: SharedGetHitPct =  0.000000

LogCook: Display: ZenLocalGetHits =         0

LogCook: Display: ZenLocalGetTotal=         0

LogCook: Display: ZenLocalGetHitPct=  0.000000

LogCook: Display: ZenRemoteGetHits=         0

LogCook: Display: ZenRemoteGetTotal=         0

LogCook: Display: ZenRemoteGetHitPct=  0.000000

LogCook: Display: CloudGetHits    =         0

LogCook: Display: CloudGetTotal   =         0

LogCook: Display: CloudGetHitPct  =  0.000000

LogCook: Display: LocalLatency    =  0.248983

LogCook: Display: LocalReadSpeed  = 17.798860

LogCook: Display: LocalWriteSpeed =  0.000000

LogCook: Display: SharedLatency   =  0.000000

LogCook: Display: SharedReadSpeed =  0.000000

LogCook: Display: SharedWriteSpeed=  0.000000

LogCook: Display: CloudLatency    =  0.000000

LogCook: Display: CloudReadSpeed  =  0.000000

LogCook: Display: CloudWriteSpeed =  0.000000

LogCook: Display:

LogCook: Display: DDC Resource Stats

LogCook: Display: =======================================================================================================

LogCook: Display: Asset Type                          Total Time (Sec)  GameThread Time (Sec)  Assets Built  MB Processed

LogCook: Display: ----------------------------------  ----------------  ---------------------  ------------  ------------

LogCook: Display: Texture                                        20.12                   0.01             0         20.53

LogCook: Display: BulkDataList                                   12.26                   0.00             0          1.12

LogCook: Display: GlobalShader                                    1.85                   1.85             0         67.29

LogCook: Display: MaterialShader                                  1.01                   0.07             0         42.71

LogCook: Display: StaticMesh                                      0.32                   0.06             0          2.12

LogCook: Display: DistanceField                                   0.28                   0.10             0          1.11

LogCook: Display: NavCollision                                    0.22                   0.03             0          0.04

LogCook: Display: CardRepresentation                              0.19                   0.05             0          0.02

LogCook: Display: Audio                                           0.12                   0.00             0          0.18

LogCook: Display: BulkDataPayloadId                               0.02                   0.00             0          0.00

LogCook: Display: BodySetup                                       0.00                   0.01             0          0.84

LogPackageBuildDependencyTracker: Display: Package Accesses (201 referencing packages with a total of 1521 unique accesses)

LogInit: Display:

LogInit: Display: Success - 0 error(s), 0 warning(s)

LogInit: Display:


Execution of commandlet took:  13.15 seconds

LogShaderCompilers: Display: ================================================

LogShaderCompilers: Display: === FShaderJobCache stats ===

LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)

LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)

LogShaderCompilers: Display: RAM used: 240.00 B of 1.60 GiB budget. Usage: 0.00%

LogShaderCompilers: Display: === Shader Compilation stats ===

LogShaderCompilers: Display: Shaders Compiled: 0

LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)

LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s

LogShaderCompilers: Display: ================================================

LogShaderCompilers: Display: Shaders left to compile 0

Took 28.76s to run UnrealEditor-Cmd.exe, ExitCode=0

SafeDeleteFile C:\Users\HP-Z6\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Aximmetry+2024.2.0_UnrealEngine\Cook-2567.06.19-20.40.05.txt

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Programs\AutomationTool\Saved\Cook-2567.06.19-20.39.37.txt C:\Users\HP-Z6\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Aximmetry+2024.2.0_UnrealEngine\Cook-2567.06.19-20.40.05.txt

SafeDeleteFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Programs\AutomationTool\Saved\Cook-2567.06.19-20.39.37.txt

Cook command time: 28.78 s

********** COOK COMMAND COMPLETED **********

SafeFileExists D:\Aximmetry\Unreal\MyProject5\MyProject5.uproject=True

********** STAGE COMMAND STARTED **********

Deployment Context **************

ProjectFile = D:\Aximmetry\Unreal\MyProject5\MyProject5.uproject

ArchiveDir = (null)

IsCodeBasedUprojectFile = False

DedicatedServer = False

Stage = True

StageTargetPlatform = Win64

InputRootDir = D:\Program Files\Aximmetry\2024.2.0_UnrealEngine

InputProjectDir = D:\Aximmetry\Unreal\MyProject5

PlatformDir = Win64

StagedOutputDir = D:\Aximmetry\Unreal\MyProject5\Saved\StagedBuilds\Windows

ShortProjectName = MyProject5

ProjectArgForCommandLines = -project="../../../MyProject5/MyProject5.uproject"

RunRootDir = D:\Aximmetry\Unreal\MyProject5\Saved\StagedBuilds\Windows

RunProjectDir = D:\Aximmetry\Unreal\MyProject5\Saved\StagedBuilds\Windows\MyProject5

PakFileInternalRoot = ../../../

PlatformUsesChunkManifests = False

End Deployment Context **************

Creating Staging Manifest...

Can't find cloud directory D:\Aximmetry\Unreal\MyProject5\Platforms\Windows\Build\Cloud

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\Win64\BootstrapPackagedGame-Win64-Shipping.exe D:\Aximmetry\Unreal\MyProject5\Intermediate\Staging\MyProject5.exe

Patching bootstrap executable; D:\Aximmetry\Unreal\MyProject5\Intermediate\Staging\MyProject5.exe

Begin update resource 'D:\Aximmetry\Unreal\MyProject5\Intermediate\Staging\MyProject5.exe' (0)

Add resource 101, length 104 (True)

Add resource 1, length 1996 (True)

Add resource 2, length 2447 (True)

Add resource 3, length 2535 (True)

Add resource 4, length 3037 (True)

Add resource 5, length 3244 (True)

Add resource 6, length 3531 (True)

Add resource 7, length 6931 (True)

Add resource 201, length 104 (True)

Add resource 202, length 80 (True)

End update resource (True/0)

Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Base.ini

Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseCompat.ini

Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseDeviceProfiles.ini

Excluding config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseEditor.ini

Excluding config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseEditorKeyBindings.ini

Excluding config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseEditorPerProjectUserSettings.ini

Excluding config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseEditorSettings.ini

Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseEngine.ini

Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseGame.ini

Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseGameUserSettings.ini

Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseHardware.ini

Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseInput.ini

Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseInstallBundle.ini

Excluding config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseLightmass.ini

Excluding config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BasePakFileRules.ini

Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseRuntimeOptions.ini

Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseScalability.ini

Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\ConfigRedirects.ini

Excluding config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\ConsoleVariables.ini

Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Layouts\DefaultLayout.ini

Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Layouts\UE4ClassicLayout.ini

Excluding config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Localization\Category.ini

Excluding config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Localization\Editor.ini

Excluding config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Localization\EditorTutorials.ini

Excluding config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Localization\Engine.ini

Excluding config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Localization\Keywords.ini

Excluding config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Localization\PortableObjectExport.ini

Excluding config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Localization\PortableObjectImport.ini

Excluding config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Localization\PropertyNames.ini

Excluding config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Localization\RepairData.ini

Excluding config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Localization\ToolTips.ini

Excluding config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Localization\WordCount.ini

Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\VulkanPC\DataDrivenPlatformInfo.ini

Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Windows\BaseWindowsEngine.ini

Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Windows\DataDrivenPlatformInfo.ini

Excluding config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Windows\WindowsEditorPerProjectUserSettings.ini

Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Windows\WindowsEngine.ini

Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Windows\WindowsGame.ini

Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Windows\WindowsInput.ini

Including config file D:\Aximmetry\Unreal\MyProject5\Config\DefaultEngine.ini

Including config file D:\Aximmetry\Unreal\MyProject5\Config\DefaultInput.ini

Cleaning Stage Directory: D:\Aximmetry\Unreal\MyProject5\Saved\StagedBuilds\Windows

SafeDeleteDirectory D:\Aximmetry\Unreal\MyProject5\Saved\StagedBuilds\Windows

RecursivelyDeleteDirectory D:\Aximmetry\Unreal\MyProject5\Saved\StagedBuilds\Windows

SafeDeleteEmptyDirectory D:\Aximmetry\Unreal\MyProject5\Saved\StagedBuilds\Windows

Creating pak using staging manifest.

DumpManifest: C:\Users\HP-Z6\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Aximmetry+2024.2.0_UnrealEngine\PrePak_Windows_NonUFSFiles.txt, NumItems: 15

SafeWriteAllLines C:\Users\HP-Z6\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Aximmetry+2024.2.0_UnrealEngine\PrePak_Windows_NonUFSFiles.txt

DumpManifest: C:\Users\HP-Z6\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Aximmetry+2024.2.0_UnrealEngine\PrePak_Windows_NonUFSFilesDebug.txt, NumItems: 2

SafeWriteAllLines C:\Users\HP-Z6\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Aximmetry+2024.2.0_UnrealEngine\PrePak_Windows_NonUFSFilesDebug.txt

DumpManifest: C:\Users\HP-Z6\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Aximmetry+2024.2.0_UnrealEngine\PrePak_Windows_UFSFiles.txt, NumItems: 8512

SafeWriteAllLines C:\Users\HP-Z6\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Aximmetry+2024.2.0_UnrealEngine\PrePak_Windows_UFSFiles.txt

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Base.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\Base.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseCompat.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\BaseCompat.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseDeviceProfiles.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\BaseDeviceProfiles.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseEngine.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\BaseEngine.ini

Filtering config section 'StorageServers'

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseGame.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\BaseGame.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseGameUserSettings.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\BaseGameUserSettings.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseHardware.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\BaseHardware.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseInput.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\BaseInput.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseInstallBundle.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\BaseInstallBundle.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseRuntimeOptions.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\BaseRuntimeOptions.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseScalability.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\BaseScalability.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\ConfigRedirects.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\ConfigRedirects.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Layouts\DefaultLayout.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\Layouts\DefaultLayout.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Layouts\UE4ClassicLayout.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\Layouts\UE4ClassicLayout.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\VulkanPC\DataDrivenPlatformInfo.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\VulkanPC\DataDrivenPlatformInfo.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Windows\BaseWindowsEngine.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\Windows\BaseWindowsEngine.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Windows\DataDrivenPlatformInfo.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\Windows\DataDrivenPlatformInfo.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Windows\WindowsEngine.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\Windows\WindowsEngine.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Windows\WindowsGame.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\Windows\WindowsGame.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Windows\WindowsInput.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\Windows\WindowsInput.ini

SafeCopyFile D:\Aximmetry\Unreal\MyProject5\Config\DefaultEngine.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\MyProject5\Config\DefaultEngine.ini

SafeCopyFile D:\Aximmetry\Unreal\MyProject5\Config\DefaultInput.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\MyProject5\Config\DefaultInput.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\2D\Paper2D\Config\BasePaper2D.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\2D\Paper2D\Config\BasePaper2D.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Animation\ACLPlugin\Config\FilterPlugin.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Animation\ACLPlugin\Config\FilterPlugin.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Animation\ControlRig\Config\BaseControlRig.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Animation\ControlRig\Config\BaseControlRig.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Animation\IKRig\Config\BaseIKRig.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Animation\IKRig\Config\BaseIKRig.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Bridge\Config\BaseBridge.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Bridge\Config\BaseBridge.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Bridge\Config\FilterPlugin.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Bridge\Config\FilterPlugin.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Bridge\Config\FilterPluginLinux.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Bridge\Config\FilterPluginLinux.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Bridge\Config\FilterPluginMac.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Bridge\Config\FilterPluginMac.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Bridge\Config\FilterPluginWin64.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Bridge\Config\FilterPluginWin64.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Editor\EditorScriptingUtilities\Config\BaseEditorScriptingUtilities.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Editor\EditorScriptingUtilities\Config\BaseEditorScriptingUtilities.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\EnhancedInput\Config\BaseEnhancedInput.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\EnhancedInput\Config\BaseEnhancedInput.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\EnhancedInput\Config\Input.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\EnhancedInput\Config\Input.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Enterprise\DatasmithContent\Config\BaseDatasmithContent.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Enterprise\DatasmithContent\Config\BaseDatasmithContent.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Enterprise\GLTFExporter\Config\BaseGLTFExporter.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Enterprise\GLTFExporter\Config\BaseGLTFExporter.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Enterprise\GLTFExporter\Config\DefaultGLTFExporter.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Enterprise\GLTFExporter\Config\DefaultGLTFExporter.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Enterprise\GLTFExporter\Config\FilterPlugin.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Enterprise\GLTFExporter\Config\FilterPlugin.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Enterprise\VariantManagerContent\Config\BaseVariantManagerContent.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Enterprise\VariantManagerContent\Config\BaseVariantManagerContent.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Experimental\FullBodyIK\Config\BaseFullBodyIK.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Experimental\FullBodyIK\Config\BaseFullBodyIK.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Experimental\StructUtils\Config\BaseStructUtils.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Experimental\StructUtils\Config\BaseStructUtils.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Experimental\ToolPresets\Config\BaseToolPresets.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Experimental\ToolPresets\Config\BaseToolPresets.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\FX\Niagara\Config\BaseNiagara.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\FX\Niagara\Config\BaseNiagara.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Interchange\Runtime\Config\BaseInterchange.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Interchange\Runtime\Config\BaseInterchange.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Online\OnlineSubsystem\Config\Localization\OnlineSubsystem.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Online\OnlineSubsystem\Config\Localization\OnlineSubsystem.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Online\OnlineSubsystemUtils\Config\Localization\OnlineSubsystemUtils.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Online\OnlineSubsystemUtils\Config\Localization\OnlineSubsystemUtils.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Runtime\Metasound\Config\BaseMetasound.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Runtime\Metasound\Config\BaseMetasound.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Runtime\Synthesis\Config\BaseSynthesis.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Runtime\Synthesis\Config\BaseSynthesis.ini

SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\TraceUtilities\Config\BaseTraceUtilities.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\TraceUtilities\Config\BaseTraceUtilities.ini

No matching platform for PakFileRules for Section ExcludeContentForMobile : Windows

SafeFindFiles D:\Aximmetry\Unreal\MyProject5\Build\Windows\FileOpenOrder GameOpenOrder*.log False

FindFiles D:\Aximmetry\Unreal\MyProject5\Build\Windows\FileOpenOrder GameOpenOrder*.log False

SafeFindFiles D:\Aximmetry\Unreal\MyProject5\Build\Windows\FileOpenOrder CookerOpenOrder*.log False

FindFiles D:\Aximmetry\Unreal\MyProject5\Build\Windows\FileOpenOrder CookerOpenOrder*.log False

SafeFindFiles D:\Aximmetry\Unreal\MyProject5\Build\Windows\FileOpenOrder EditorOpenOrder.log False

FindFiles D:\Aximmetry\Unreal\MyProject5\Build\Windows\FileOpenOrder EditorOpenOrder.log False

==============================================================================

System.ArgumentOutOfRangeException: startIndex cannot be larger than length of string. (Parameter 'startIndex')

   at System.String.Substring(Int32 startIndex, Int32 length)

   at AutomationScripts.Project.OrderFile..ctor(FileReference FileRef, OrderFileType InType, Int32 SpecIndex, Int32 InPriority)

   at AutomationScripts.Project.CreatePaks(ProjectParams Params, DeploymentContext SC, List`1 PakParamsList, CryptoSettings CryptoSettings, FileReference CryptoKeysCacheFilename)

   at AutomationScripts.Project.CreatePakUsingStagingManifest(ProjectParams Params, DeploymentContext SC)

   at AutomationScripts.Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC)

   at AutomationScripts.Project.CopyBuildToStagingDirectory(ProjectParams Params)

   at BuildCookRun.DoBuildCookRun(ProjectParams Params)

   at BuildCookRun.ExecuteBuild()

   at AutomationTool.BuildCommand.Execute()

   at AutomationTool.BuildCommand.ExecuteAsync()

   at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands)

   at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies)

(see C:\Users\HP-Z6\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Aximmetry+2024.2.0_UnrealEngine\Log.txt for full exception trace)


ArgumentOutOfRangeException: startIndex cannot be larger than length of string. (Parameter 'startIndex')

   at System.String.Substring(Int32 startIndex, Int32 length)

   at AutomationScripts.Project.OrderFile..ctor(FileReference FileRef, OrderFileType InType, Int32 SpecIndex, Int32 InPriority)

   at AutomationScripts.Project.CreatePaks(ProjectParams Params, DeploymentContext SC, List`1 PakParamsList, CryptoSettings CryptoSettings, FileReference CryptoKeysCacheFilename)

   at AutomationScripts.Project.CreatePakUsingStagingManifest(ProjectParams Params, DeploymentContext SC)

   at AutomationScripts.Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC)

   at AutomationScripts.Project.CopyBuildToStagingDirectory(ProjectParams Params)

   at BuildCookRun.DoBuildCookRun(ProjectParams Params)

   at BuildCookRun.ExecuteBuild()

   at AutomationTool.BuildCommand.Execute()

   at AutomationTool.BuildCommand.ExecuteAsync()

   at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands)

   at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies)

==============================================================================

AutomationTool executed for 0h 0m 29s

AutomationTool exiting with ExitCode=1 (Error_Unknown)


   khemkhem123

 
Profile Image
Eifert@Aximmetry
  -  

Hi,

It looks like your project is trying to create Paks from incorrectly defined settings.
You could potentially resolve this issue by disabling Pak file creation. To do this, navigate to Edit > Project Settings and turn off the Use Pak File option:

Warmest regards,

 
Profile Image
khemkhem123
  -  

I just turn off the Use Pak File option but Same Result


Log started at 21/6/2567 17:08:41 (2567-06-21T10:08:41Z)

Starting AutomationTool...

Parsing command line: BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -platform=Win64 -installed -project=D:/Aximmetry/Unreal/MyProject9/MyProject9.uproject -unrealexe=D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -stage -package -build -pak -iostore -compressed -iterate -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat

Found 1 scripts to execute:

  BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, platform=Win64, installed, project=D:/Aximmetry/Unreal/MyProject9/MyProject9.uproject, unrealexe=D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, stage, package, build, pak, iostore, compressed, iterate, clientconfig=Shipping, nodebuginfo, nocompile)

Adding event matcher: CompileEventMatcher

Adding event matcher: LinkEventMatcher

Adding event matcher: MicrosoftEventMatcher

Adding event matcher: XoreaxEventMatcher

Running on Windows as a 64-bit process.

CWD=D:\Aximmetry\2024.2.0_Unreal_Engine

UnrealEngine ver. 5.0.0

Initializing script modules...

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\Android.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\Apple.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\EpicGames.Box.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\EpicGames.Build.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\EpicGames.Core.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\EpicGames.Horde.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\EpicGames.UHT.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\IOS.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\Linux.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\Localization.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\Mac.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\Turnkey.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\TVOS.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\UnrealBuildTool.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\Win.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\Android.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\Apple.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\EpicGames.Box.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\EpicGames.Build.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\EpicGames.Core.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\EpicGames.Horde.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\EpicGames.UHT.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\IOS.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\Linux.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\Localization.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\Mac.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\Turnkey.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\TVOS.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\UnrealBuildTool.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\Win.Automation.json

Loaded script module build record D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json

Total script module initialization time: 0.09 s.

IsBuildMachine=False

Adding event matcher: ContentEventMatcher

Adding event matcher: CrashEventMatcher

Adding event matcher: ExceptionEventMatcher

Adding event matcher: ExitCodeEventMatcher

Adding event matcher: GenericEventMatcher

Adding event matcher: GradleEventMatcher

Adding event matcher: LocalizationEventMatcher

Adding event matcher: LogChannelEventMatcher

Adding event matcher: MsTestEventMatcher

Adding event matcher: ShaderEventMatcher

Adding event matcher: SourceFileLineEventMatcher

Adding event matcher: SystemicEventMatcher

Adding event matcher: CompileEventMatcher

Adding event matcher: LinkEventMatcher

Adding event matcher: MicrosoftEventMatcher

Adding event matcher: XoreaxEventMatcher

ShouldKillProcesses=True

Setting up command environment.

SafeFileExists D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True

GetEnvironmentVariable uebp_LOCAL_ROOT=

GetEnvironmentVariable uebp_LOCAL_ROOT=

GetEnvironmentVariable uebp_EngineSavedFolder=

SetEnvVar uebp_EngineSavedFolder=D:/Aximmetry/2024.2.0_Unreal_Engine/Engine/Programs/AutomationTool/Saved

GetEnvironmentVariable uebp_EngineSavedFolder=D:/Aximmetry/2024.2.0_Unreal_Engine/Engine/Programs/AutomationTool/Saved

GetEnvironmentVariable uebp_CSVFile=

GetEnvironmentVariable uebp_LogFolder=

GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Aximmetry/2024.2.0_Unreal_Engine

SetEnvVar uebp_LogFolder=C:/Users/HP-Z6/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Aximmetry+2024.2.0_Unreal_Engine

DeleteDirectoryContents(C:/Users/HP-Z6/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Aximmetry+2024.2.0_Unreal_Engine)

SafeDeleteFile C:\Users\HP-Z6\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Aximmetry+2024.2.0_Unreal_Engine\Log.json

SafeDeleteFile C:\Users\HP-Z6\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Aximmetry+2024.2.0_Unreal_Engine\Log.txt

GetEnvironmentVariable uebp_FinalLogFolder=

SetEnvVar uebp_FinalLogFolder=C:/Users/HP-Z6/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Aximmetry+2024.2.0_Unreal_Engine

SafeFileExists C:\WINDOWS\system32\robocopy.exe=True

SafeFileExists C:\WINDOWS\system32\mount.exe=False

SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False

SafeFileExists C:\WINDOWS\system32\cmd.exe=True

SetEnvVar MallocNanoZone=0

GetEnvironmentVariable uebp_UATChildInstance=0

Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.10.35004.147)

CompilationEvironment.HasCapabilityToCompile=True

CompilationEvironment.FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe

CompilationEvironment.DotnetMsbuildExe=D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe

Command Environment settings:

CmdExe=C:\WINDOWS\system32\cmd.exe

EngineSavedFolder=D:/Aximmetry/2024.2.0_Unreal_Engine/Engine/Programs/AutomationTool/Saved

HasCapabilityToCompile=True

LocalRoot=D:/Aximmetry/2024.2.0_Unreal_Engine

LogFolder=C:/Users/HP-Z6/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Aximmetry+2024.2.0_Unreal_Engine

MountExe=C:\WINDOWS\system32\mount.exe

FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe

DotnetMsbuildExe=D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe

RobocopyExe=C:\WINDOWS\system32\robocopy.exe

TimestampAsString=2024-06-21_17.08.41

AutomationToolDll=D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll


No config file at C:\Users\HP-Z6\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml

Configuration will be read from:

  C:\Users\HP-Z6\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml

    Registering build platform: UnrealBuildTool.AndroidPlatformFactory

    Registering build platform: UnrealBuildTool.IOSPlatformFactory

    Registering build platform: UnrealBuildTool.LinuxPlatformFactory

    Registering build platform: UnrealBuildTool.MacPlatformFactory

    Registering build platform: UnrealBuildTool.TVOSPlatformFactory

    Registering build platform: UnrealBuildTool.WindowsPlatformFactory

Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)

Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)

Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10

Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10

Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=

        Registering build platform: Win64 - buildable: True

Cleaning up project rules folder

Loading script DLL: D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll

Loading script DLL: D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\Apple.Automation.dll

Loading script DLL: D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll

Loading script DLL: D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll

Loading script DLL: D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll

Loading script DLL: D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll

Loading script DLL: D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll

Loading script DLL: D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll

Loading script DLL: D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll

Loading script DLL: D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll

Loading script DLL: D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll

Loading script DLL: D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll

Loading script DLL: D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll

Loading script DLL: D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll

Loading script DLL: D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll

Loading script DLL: D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll

Loading script DLL: D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll

Loading script DLL: D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll

Loading script DLL: D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll

Loading script DLL: D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll

Creating platforms.

Looking for platforms in D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll

Creating platform AndroidPlatform from D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.

Creating platform AndroidPlatformMulti from D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.

Creating platform AndroidPlatformDXT from D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.

Creating platform AndroidPlatformETC2 from D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.

Creating platform AndroidPlatformASTC from D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.

Looking for platforms in D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Apple.Automation.dll

Looking for platforms in D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\AutomationScripts.Automation.dll

Looking for platforms in D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll

Looking for platforms in D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll

Looking for platforms in D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll

Creating platform WindowsCookedEditor from D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.

Creating platform LinuxCookedEditor from D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.

Creating platform MacCookedEditor from D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.

Creating platform WindowsCookedCooker from D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.

Creating platform LinuxCookedCooker from D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.

Creating platform MacCookedCooker from D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.

Looking for platforms in D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll

Looking for platforms in D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll

Looking for platforms in D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll

Creating platform IOSPlatform from D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll.

Looking for platforms in D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Linux.Automation.dll

Creating platform GenericLinuxPlatform from D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Linux.Automation.dll.

Creating platform GenericLinuxPlatformArm64 from D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Linux.Automation.dll.

Looking for platforms in D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll

Looking for platforms in D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll

Looking for platforms in D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Mac.Automation.dll

Creating platform MacPlatform from D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Mac.Automation.dll.

Looking for platforms in D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll

Looking for platforms in D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll

Looking for platforms in D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\SteamDeck.Automation.dll

Looking for platforms in D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll

Looking for platforms in D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll

Creating platform TVOSPlatform from D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll.

Looking for platforms in D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Win.Automation.dll

Creating platform Win64Platform from D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Win.Automation.dll.

Looking for platforms in D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll

Initializing AllowSubmit.

AllowSubmit=False

Initializing P4Enabled.

P4Enabled=False

P4CLRequired=False

Executing commands...

Attempting to execute BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, platform=Win64, installed, project=D:/Aximmetry/Unreal/MyProject9/MyProject9.uproject, unrealexe=D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, stage, package, build, pak, iostore, compressed, iterate, clientconfig=Shipping, nodebuginfo, nocompile)

SafeFileExists D:\Aximmetry\Unreal\MyProject9\MyProject9.uproject=True

SafeFileExists D:\Aximmetry\Unreal\MyProject9\MyProject9.uproject=True

Setting up ProjectParams for D:\Aximmetry\Unreal\MyProject9\MyProject9.uproject

Ignoring plugin 'PythonScriptPlugin' for platform/configuration

Ignoring plugin 'EditorScriptingUtilities' for platform/configuration

Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor

Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration

Ignoring plugin 'MeshModelingToolset' for platform/configuration

Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration

Ignoring plugin 'PlanarCut' for platform/configuration

Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration

Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration

Ignoring plugin 'Interchange' for platform/configuration

Ignoring plugin 'MediaPlayerEditor' for platform/configuration

Ignoring plugin 'MediaPlayerEditor' for platform/configuration

Ignoring plugin 'MeshModelingToolset' for platform/configuration

Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor

Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor

Ignoring plugin 'PythonScriptPlugin' for platform/configuration

Ignoring plugin 'EditorScriptingUtilities' for platform/configuration

Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor

Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration

Ignoring plugin 'MeshModelingToolset' for platform/configuration

Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration

Ignoring plugin 'PlanarCut' for platform/configuration

Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration

Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration

Ignoring plugin 'Interchange' for platform/configuration

Ignoring plugin 'MediaPlayerEditor' for platform/configuration

Ignoring plugin 'MediaPlayerEditor' for platform/configuration

Ignoring plugin 'MeshModelingToolset' for platform/configuration

Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor

Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor

Ignoring plugin 'PythonScriptPlugin' for platform/configuration

Ignoring plugin 'EditorScriptingUtilities' for platform/configuration

Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor

Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration

Ignoring plugin 'MeshModelingToolset' for platform/configuration

Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration

Ignoring plugin 'PlanarCut' for platform/configuration

Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration

Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration

Ignoring plugin 'Interchange' for platform/configuration

Ignoring plugin 'MediaPlayerEditor' for platform/configuration

Ignoring plugin 'MediaPlayerEditor' for platform/configuration

Ignoring plugin 'MeshModelingToolset' for platform/configuration

Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor

Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor

Ignoring plugin 'PythonScriptPlugin' for platform/configuration

Ignoring plugin 'EditorScriptingUtilities' for platform/configuration

Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor

Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration

Ignoring plugin 'MeshModelingToolset' for platform/configuration

Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration

Ignoring plugin 'PlanarCut' for platform/configuration

Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration

Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration

Ignoring plugin 'Interchange' for platform/configuration

Ignoring plugin 'MediaPlayerEditor' for platform/configuration

Ignoring plugin 'MediaPlayerEditor' for platform/configuration

Ignoring plugin 'MeshModelingToolset' for platform/configuration

Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor

Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor

Looking for targets for project D:\Aximmetry\Unreal\MyProject9\MyProject9.uproject

Searching for target rule files in D:/Aximmetry/Unreal/MyProject9

Loading ini files for D:\Aximmetry\Unreal\MyProject9\MyProject9.uproject

Project Params **************

AdditionalServerMapParams=

Archive=False

ArchiveMetaData=False

CreateAppBundle=True

BaseArchiveDirectory=D:\Aximmetry\Unreal\MyProject9\ArchivedBuilds

BaseStageDirectory=D:\Aximmetry\Unreal\MyProject9\Saved\StagedBuilds

ConfigOverrideParams=-

Build=True

SkipBuildClient=False

SkipBuildEditor=True

Cook=True

Clean=(null)

Client=False

ClientConfigsToBuild=Shipping

ClientCookedTargets=UnrealGame

ClientTargetPlatform=Win64

Compressed=True

ForceUncompressed=False

AdditionalPakOptions=

AdditionalIoStoreOptions=

ForceOodleDllVersion=

CookOnTheFly=False

CookOnTheFlyStreaming=False

UnversionedCookedContent=True

OptionalContent=False

SkipCookingEditorContent=False

GeneratePatch=False

AddPatchLevel=False

StageBaseReleasePaks=False

DiscVersion=

CreateReleaseVersion=

BasedOnReleaseVersion=

OriginalReleaseVersion=

DLCFile=(null)

DLCIncludeEngineContent=False

DLCPakPluginFile=False

DLCOverrideCookedSubDir=(null)

DLCOverrideStagedSubDir=(null)

DiffCookedContentPath=

AdditionalCookerOptions=

DedicatedServer=False

DirectoriesToCook=

DDCGraph=

CulturesToCook=<Not Specified> (Use Defaults)

EditorTargets=UnrealEditor

Foreign=False

IsCodeBasedProject=False

IsProgramTarget=False

IterativeCooking=True

IterateSharedCookedBuild=

IterateSharedBuildUsePrecompiledExe=False

CookAll=False

CookPartialGC=False

CookInEditor=False

CookMapsOnly=False

Deploy=False

IterativeDeploy=True

FastCook=False

LogWindow=False

Manifests=False

MapToRun=

NoClient=False

NumClients=0

NoDebugInfo=True

SeparateDebugInfo=False

MapFile=False

NoCleanStage=False

NoXGE=False

MapsToCook=

MapIniSectionsToCook=

Pak=True

IgnorePaksFromDifferentCookSource=False

IoStore=True

SkipIoStore=False

ZenStore=False

NoZenAutoLaunch=

SkipEncryption=False

GenerateOptimizationData=False

SkipPackage=False

NeverPackage=False

Package=True

ForcePackageData=False

NullRHI=False

WriteBackMetadataToAssetRegistry=

RetainStagedDirectory=False

FakeClient=False

EditorTest=False

RunAutomationTests=False

RunAutomationTest=

RunTimeoutSeconds=0

CrashIndex=0

ProgramTargets=

ProjectPlatformBinariesPaths=[Win64, D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\Win64]

ProjectExePaths=[Win64, D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\Win64\UnrealGame.exe]

Distribution=False

PackageEncryptionKeyFile=(null)

Prebuilt=False

Prereqs=False

AppLocalDirectory=

NoBootstrapExe=False

RawProjectPath=D:\Aximmetry\Unreal\MyProject9\MyProject9.uproject

Run=False

ServerConfigsToBuild=Development

ServerCookedTargets=

ServerTargetPlatform=Win64

ShortProjectName=MyProject9

SignedPak=False

SignPak=(null)

SkipCook=False

SkipCookOnTheFly=False

SkipPak=False

PrePak=False

SkipStage=False

Stage=True

RehydrateAssets=False

bTreatNonShippingBinariesAsDebugFiles=False

bUseExtraFlavor=False

StageDirectoryParam=

AdditionalPackageOptions=

Trace=(null)

TraceHost=(null)

TraceFile=(null)

Project Params **************

SafeFileExists D:\Aximmetry\Unreal\MyProject9\MyProject9.uproject=True

SafeFileExists D:\Aximmetry\Unreal\MyProject9\MyProject9.uproject=True

SafeFileExists D:\Aximmetry\Unreal\MyProject9\MyProject9.uproject=True

SafeFileExists D:\Aximmetry\Unreal\MyProject9\MyProject9.uproject=True

********** COOK COMMAND STARTED **********

SafeFileExists D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True

Running UnrealEditor Cook for project D:\Aximmetry\Unreal\MyProject9\MyProject9.uproject

Commandlet log file is D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Programs\AutomationTool\Saved\Cook-2567.06.21-17.08.42.txt

SafeFileExists D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True

Running: D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "D:\Aximmetry\Unreal\MyProject9\MyProject9.uproject" -run=Cook  -TargetPlatform=Windows  -unversioned -iterate -fileopenlog -abslog="D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Programs\AutomationTool\Saved\Cook-2567.06.21-17.08.42.txt" -stdout -CrashForUAT -unattended -NoLogTimes  -UTF8Output

LogInit: Display: Running engine for game: MyProject9

LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'

LogCsvProfiler: Display: Metadata set : platform="Windows"

LogCsvProfiler: Display: Metadata set : config="Development"

LogCsvProfiler: Display: Metadata set : buildversion="UE5-CL-0"

LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-0+UE5"

LogCsvProfiler: Display: Metadata set : os="Windows 11 (23H2) [10.0.22631.3737] "

LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 7600X 6-Core Processor"

LogCsvProfiler: Display: Metadata set : pgoenabled="0"

LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"

LogCsvProfiler: Display: Metadata set : ltoenabled="0"

LogCsvProfiler: Display: Metadata set : asan="0"

LogCsvProfiler: Display: Metadata set : commandline="" D:\Aximmetry\Unreal\MyProject9\MyProject9.uproject -run=Cook -TargetPlatform=Windows -unversioned -iterate -fileopenlog -abslog=D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Programs\AutomationTool\Saved\Cook-2567.06.21-17.08.42.txt -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""

LogCsvProfiler: Display: Metadata set : loginid="332b864d448eb50974aa8889ebc9577a"

LogCsvProfiler: Display: Metadata set : llm="0"

LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds

LogConfig: Display: Loading Mac ini files took 0.02 seconds

LogConfig: Display: Loading Unix ini files took 0.02 seconds

LogConfig: Display: Loading IOS ini files took 0.02 seconds

LogConfig: Display: Loading TVOS ini files took 0.02 seconds

LogConfig: Display: Loading Android ini files took 0.03 seconds

LogConfig: Display: Loading LinuxArm64 ini files took 0.03 seconds

LogConfig: Display: Loading Linux ini files took 0.03 seconds

LogConfig: Display: Loading Windows ini files took 0.02 seconds

LogAssetRegistry: Display: Asset registry cache read as 15.8 MiB from ../../../../Unreal/MyProject9/Intermediate/CachedAssetRegistry_0.bin

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Aximmetry/Content/' mounted to '/Aximmetry/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'

LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'

RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.

LogHAL: Display: Platform has ~ 32 GB [33515196416 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)

LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"

LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC

LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT

LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2

LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp

LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed

LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10

LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll

LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll

LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll

LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll

LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll

LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll

LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'

LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'

LogTargetPlatformManager: Display: Building Assets For Windows

LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.

LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB

LogDerivedDataCache: Display: C:/Users/HP-Z6/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=26.35MBs, RandomWriteSpeed=179.58MBs. Assigned SpeedClass 'Local'

LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.

LogShaderCompilers: Display: Compiling shader autogen file: ../../../../Unreal/MyProject9/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush

LogShaderCompilers: Display: Autogen file is unchanged, skipping write.

LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../Unreal/MyProject9/Intermediate/CachedAssetRegistry_*.bin.

LogEditorDomain: Display: EditorDomain is Disabled

LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.

LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.

LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"

LogShaderCompilers: Display: Compiling shader autogen file: ../../../../Unreal/MyProject9/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush

LogShaderCompilers: Display: Autogen file is unchanged, skipping write.

LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).

LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal

LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled

LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction

LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction

LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging

LogMeshReduction: Display: No distributed automatic mesh merging module available

LogVirtualization: Display: VirtualizationSystem name found in ini file: None

LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled

LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...

LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms

LogAudio: Display: Registering Engine Module Parameter Interfaces...

LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.

LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.

LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"

LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process.

LogCook: Display: CookSettings for Memory:

MemoryMaxUsedVirtual 0MiB

MemoryMaxUsedPhysical 0MiB

MemoryMinFreeVirtual 2048MiB

MemoryMinFreePhysical 2048MiB

MemoryTriggerGCAtPressureLevel None

UseSoftGC true (5/10)

LogCook: Display: Waiting for Asset Registry

LogAssetRegistry: Display: Triggering cache save on discovery complete

LogAssetRegistry: Display: Asset registry cache written as 0.0 MiB to ../../../../Unreal/MyProject9/Intermediate/CachedAssetRegistry_*.bin

LogCook: Display: Cook invalidated for CookSettings file D:/Aximmetry/Unreal/MyProject9/Saved/Cooked/Windows/MyProject9/Metadata/CookedSettings.txt is invalid. Clearing all cooked content.

LogCook: Display: Sandbox cleanup took 0.061 seconds for platforms Windows

LogCook: Display: Compiling global changed shaders for platform 'Windows'

LogShaderLibrary: Display:

LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM6-PCD3D_SM6) Stats:

LogShaderLibrary: Display: =================

LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 326 (32600.00%)

LogShaderLibrary: Display: Total Shaders: 4151, Unique Shaders: 4151 (100.00%)

LogShaderLibrary: Display: Total Shader Size: 73.52mb, Unique Shaders Size: 73.52mb (100.00%)

LogShaderLibrary: Display: === Extended info:

LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1

LogShaderLibrary: Display: Median number of shaders in shadermap: 3

LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264

LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:

LogShaderLibrary: Display:     1, 1, 1, 1, 1, 1, 1, 1, 1, 1

LogShaderLibrary: Display: Textual dump saved to '../../../../Unreal/MyProject9/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Global-PCD3D_SM6-PCD3D_SM6/Dump.txt'

LogShaderLibrary: Display: =================

LogShaderLibrary: Display:

LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5-PCD3D_SM5) Stats:

LogShaderLibrary: Display: =================

LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 294 (29400.00%)

LogShaderLibrary: Display: Total Shaders: 3475, Unique Shaders: 3465 (99.71%)

LogShaderLibrary: Display: Total Shader Size: 11.11mb, Unique Shaders Size: 11.10mb (99.97%)

LogShaderLibrary: Display: === Extended info:

LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1

LogShaderLibrary: Display: Median number of shaders in shadermap: 3

LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264

LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:

LogShaderLibrary: Display:     4, 2, 2, 2, 2, 2, 2, 2, 1, 1

LogShaderLibrary: Display: Textual dump saved to '../../../../Unreal/MyProject9/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt'

LogShaderLibrary: Display: =================

LogCook: Display: Discovering localized assets for cultures: en

LogCook: Display: Cooked packages 0 Packages Remain 337 Total 337

LogCook: Display: Cook Diagnostics: OpenFileHandles=218, VirtualMemory=1241MiB

LogCook: Display: Garbage collection triggered (Soft). Triggered by conditions:

  CookSettings.bUseSoftGC: Available physical memory 15385MiB is less than the current target for SoftGC 15981MiB.

LogCookCommandlet: Display: GarbageCollection... (Soft GC)

LogCook: Display: GarbageCollection Results:

Type: Soft

NumObjects:

Capacity:           25231360

Before GC:             37210

After GC:              37204

Freed by GC:               6

Virtual Memory:

Before GC:              1302 MB

After GC:               1304 MB

Freed by GC:              -1 MB


LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.

LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.

LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.

LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.

LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.

LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.

LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.

LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.

LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.

LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.

LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.

LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.

LogCook: Display: Cooked packages 289 Packages Remain 3154 Total 3443

LogCook: Display: Cooked packages 379 Packages Remain 3064 Total 3443

LogStaticMesh: Display: Waiting for static meshes to be ready 1/12 (/ControlRig/Controls/ControlRig_Wedge_solid) ...

LogCook: Display: Cooked packages 869 Packages Remain 2576 Total 3445

LogCook: Display: Cooked packages 1134 Packages Remain 2311 Total 3445

LogCook: Display: Cooked packages 1966 Packages Remain 1479 Total 3445

LogCook: Display: Cooked packages 2946 Packages Remain 499 Total 3445

LogCook: Display: Cooked packages 3193 Packages Remain 252 Total 3445

LogCook: Display: Cooked packages 3445 Packages Remain 0 Total 3445

LogCook: Display: Cook Diagnostics: OpenFileHandles=3448, VirtualMemory=1468MiB

LogCook: Display: Finishing up...

LogAssetRegistryGenerator: Display: Saving asset registry v17.

LogAssetRegistryGenerator: Display: Generated development asset registry D:/Aximmetry/Unreal/MyProject9/Saved/Cooked/Windows/MyProject9/Metadata/DevelopmentAssetRegistry.bin num assets 3449, size is 2937.01kb, XxHash64 = llu, waited on hash 0.00 seconds

LogAssetRegistryGenerator: Display: Generated asset registry num assets 3442, size is 895.17kb

LogAssetRegistryGenerator: Display: Done saving asset registry. Took 0.1 seconds.

LogShaderLibrary: Display:

LogShaderLibrary: Display: Shader Library 'MyProject9' (PCD3D_SM6-PCD3D_SM6) Stats:

LogShaderLibrary: Display: =================

LogShaderLibrary: Display: Assets: 80, Unique Shadermaps: 78 (97.50%)

LogShaderLibrary: Display: Total Shaders: 1867, Unique Shaders: 1460 (78.20%)

LogShaderLibrary: Display: Total Shader Size: 44.94mb, Unique Shaders Size: 36.92mb (82.17%)

LogShaderLibrary: Display: === Extended info:

LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2

LogShaderLibrary: Display: Median number of shaders in shadermap: 13

LogShaderLibrary: Display: Maximum number of shaders in shadermap: 495

LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:

LogShaderLibrary: Display:     17, 16, 16, 15, 12, 11, 10, 10, 10, 10

LogShaderLibrary: Display: Textual dump saved to '../../../../Unreal/MyProject9/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-MyProject9-PCD3D_SM6-PCD3D_SM6/Dump.txt'

LogShaderLibrary: Display: =================

LogShaderLibrary: Display:

LogShaderLibrary: Display: Shader Library 'MyProject9' (PCD3D_SM5-PCD3D_SM5) Stats:

LogShaderLibrary: Display: =================

LogShaderLibrary: Display: Assets: 80, Unique Shadermaps: 78 (97.50%)

LogShaderLibrary: Display: Total Shaders: 1622, Unique Shaders: 1227 (75.65%)

LogShaderLibrary: Display: Total Shader Size: 4.43mb, Unique Shaders Size: 3.71mb (83.84%)

LogShaderLibrary: Display: === Extended info:

LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2

LogShaderLibrary: Display: Median number of shaders in shadermap: 13

LogShaderLibrary: Display: Maximum number of shaders in shadermap: 363

LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:

LogShaderLibrary: Display:     26, 17, 16, 15, 13, 13, 11, 10, 10, 10

LogShaderLibrary: Display: Textual dump saved to '../../../../Unreal/MyProject9/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-MyProject9-PCD3D_SM5-PCD3D_SM5/Dump.txt'

LogShaderLibrary: Display: =================

LogCook: Display: Finalize package store(s)...

LogCook: Display: Done finalizing package store(s)

LogCook: Display: Cook by the book total time in tick 14.528553s total time 19.844206

LogCook: Display: Peak Used virtual 1560 MiB Peak Used physical 1624 MiB

LogCook: Display: Packages Cooked: 3438, Packages Iteratively Skipped: 0, Packages Skipped by Platform: 7, Total Packages: 3445

LogCook: Display: Hierarchy Timer Information:

LogCook: Display:   Root: 0.000s (0)

LogCook: Display:     CleanSandbox: 0.061s (1)

LogCook: Display:     CollectFilesToCook: 0.150s (1)

LogCook: Display:       CookModificationDelegate: 0.000s (1)

LogCook: Display:     GenerateLongPackageName: 0.000s (1)

LogCook: Display:     TickMainCookLoop: 14.529s (2)

LogCook: Display:       PumpPollables: 0.012s (5)

LogCook: Display:       PumpRequests: 0.020s (109)

LogCook: Display:       WaitForAsync: 7.239s (111612)

LogCook: Display:       LoadPackageForCooking: 2.695s (3445)

LogCook: Display:       SavingPackages: 4.202s (975)

LogCook: Display:         PollPendingCookedPlatformDatas: 0.651s (1364628)

LogCook: Display:         PrepareSave: 0.485s (1361319)

LogCook: Display:         PrecachePlatformDataForNextPackage: 0.112s (3444)

LogCook: Display:           PrepareSave: 0.111s (3735)

LogCook: Display:         SaveCookedPackage: 2.014s (3445)

LogCook: Display:           GEditorSavePackage: 1.497s (3445)

LogCook: Display:             VerifyCanCookPackage: 0.016s (3438)

LogCook: Display:           TargetDomainDependencies: 0.001s (3445)

LogCook: Display:         ClearAllCachedCookedPlatformData: 0.114s (3445)

LogCook: Display:       PostLoadPackageFixup: 0.000s (2)

LogCook: Display:     SavingCurrentIniSettings: 0.010s (1)

LogCook: Display:       ProcessingAccessedStrings: 0.002s (1)

LogCook: Display:     SavingAssetRegistry: 0.240s (1)

LogCook: Display:       BuildChunkManifest: 0.025s (1)

LogCook: Display:       SaveManifests: 0.000s (1)

LogCook: Display:       SaveRealAssetRegistry: 0.129s (1)

LogCook: Display:       WriteCookerOpenOrder: 0.000s (1)

LogCook: Display:     FinalizePackageStore: 0.008s (1)

LogCook: Display: Misc Cook Stats

LogCook: Display: ===============

LogCook: Display: NiagaraShader.Misc

LogCook: Display:     ShadersCompiled=0

LogCook: Display: ShaderCompiler

LogCook: Display:     BlockingTimeSec=0.000075

LogCook: Display:     AsyncCompileTimeSec=0.000000

LogCook: Display:     GlobalBeginCompileShaderTimeSec=0.000000

LogCook: Display:     GlobalBeginCompileShaderCalls=0

LogCook: Display:     ProcessAsyncResultsTimeSec=0.000316

LogCook: Display: GlobalShader.Misc

LogCook: Display:     ShadersCompiled=0

LogCook: Display: Material

LogCook: Display:     MeshMaterialShadersCompiled=0

LogCook: Display:     FinishCacheShadersSec=0.100892

LogCook: Display:     MaterialShadersCompiled=0

LogCook: Display:     MaterialShaderMapSubmitCompileJobsTime=0.000000

LogCook: Display:     MaterialShaderMapSubmitCompileCalls=0

LogCook: Display:     MaterialInstanceUpdateCachedExpressionDataSec=0.001556

LogCook: Display:     MaterialInstancePostLoadSec=0.003337

LogCook: Display:     MaterialUpdateCachedExpressionDataSec=0.004748

LogCook: Display:     MaterialTranslateCalls=0

LogCook: Display:     MaterialTranslateTimeSec=0.000000

LogCook: Display: Package.Load

LogCook: Display:     NumInlineLoads=4

LogCook: Display:     NumPackagesLoaded=3461

LogCook: Display:     LoadPackageTimeSec=4.150838

LogCook: Display: Package.Save

LogCook: Display:     NumPackagesIterativelySkipped=0

LogCook: Display:     NumPackagesSaved=3445

LogCook: Display:     SavePackageTimeSec=1.424030

LogCook: Display:     TagPackageExportsPresaveTimeSec=0.000000

LogCook: Display:     TagPackageExportsTimeSec=0.000000

LogCook: Display:     FullyLoadLoadersTimeSec=0.000000

LogCook: Display:     ResetLoadersTimeSec=0.000000

LogCook: Display:     TagPackageExportsGetObjectsWithOuter=0.000000

LogCook: Display:     TagPackageExportsGetObjectsWithMarks=0.000000

LogCook: Display:     SerializeImportsTimeSec=0.000000

LogCook: Display:     SortExportsSeekfreeInnerTimeSec=0.000000

LogCook: Display:     SerializeExportsTimeSec=0.000000

LogCook: Display:     SerializeBulkDataTimeSec=0.011997

LogCook: Display:     AsyncWriteTimeSec=0.000000

LogCook: Display:     MBWritten=0.000000

LogCook: Display: CookOnTheFlyServer

LogCook: Display:     PeakRequestQueueSize=3443

LogCook: Display:     PeakLoadQueueSize=3443

LogCook: Display:     PeakSaveQueueSize=2805

LogCook: Display: Package.DifferentPackagesSizeMBPerAsset

LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset

LogCook: Display: Package.PackageDifferencesSizeMBPerAsset

LogCook: Display: Package.DiffTotal

LogCook: Display:     NumberOfDifferentPackages=0

LogCook: Display:     DifferentPackagesSizeMB=0.000000

LogCook: Display:     NumberOfDifferencesInPackages=0

LogCook: Display:     PackageDifferencesSizeMB=0.000000

LogCook: Display: UnversionedProperties

LogCook: Display:     SavedStructs=0

LogCook: Display:     SavedMB=0

LogCook: Display:     EquivalentTaggedMB=0

LogCook: Display:     CompressionRatio=-nan(ind)

LogCook: Display:     BitfieldWasteKB=0

LogCook: Display:

LogCook: Display: Cook Profile

LogCook: Display: ============

LogCook: Display:  0.CookWallTimeSec=27.878923

LogCook: Display:  0. 0.StartupWallTimeSec=7.993707

LogCook: Display:  0. 1.CookByTheBookTimeSec=0.000000

LogCook: Display:  0. 1. 0.StartCookByTheBookTimeSec=5.041999

LogCook: Display:  0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.504787

LogCook: Display:  0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.000026

LogCook: Display:  0. 1. 1.TickCookOnTheSideTimeSec=0.031260

LogCook: Display:  0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=2.696077

LogCook: Display:  0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=2.013884

LogCook: Display:  0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000

LogCook: Display:  0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=0.683321

LogCook: Display:  0. 1. 2.TickLoopGCTimeSec=0.014521

LogCook: Display:  0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000

LogCook: Display:  0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000006

LogCook: Display:  0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000005

LogCook: Display:  0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000002

LogCook: Display:  0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.011737

LogCook: Display:  0. 1. 8.TargetPlatforms=Windows

LogCook: Display:  0. 1. 9.CookProject=MyProject9

LogCook: Display:  0. 1. 10.CookCultures=

LogCook: Display:  0. 1. 11.IsCookAll=false

LogCook: Display:  0. 1. 12.IsCookOnTheFly=false

LogCook: Display:  0. 1. 13.IsIterativeCook=true

LogCook: Display:  0. 1. 14.IsUnversioned=true

LogCook: Display:  0. 1. 15.CookLabel=

LogCook: Display:  0. 1. 16.IsFastCook=false

LogCook: Display:

LogCook: Display: DDC Summary Stats

LogCook: Display: =================

LogCook: Display: BackEnd         =InstalledDerivedDataBackendGraph

LogCook: Display: HasLocalCache   =      true

LogCook: Display: HasSharedCache  =     false

LogCook: Display: HasCloudCache   =     false

LogCook: Display: HasZenCache     =     false

LogCook: Display: TotalGetHits    =      7532

LogCook: Display: TotalGetMisses  =      3158

LogCook: Display: TotalGets       =     10690

LogCook: Display: TotalGetHitPct  =  0.704584

LogCook: Display: GetMissPct      =  0.295416

LogCook: Display: TotalPutHits    =      3084

LogCook: Display: TotalPutMisses  =         0

LogCook: Display: TotalPuts       =      3084

LogCook: Display: TotalPutHitPct  =  1.000000

LogCook: Display: PutMissPct      =  0.000000

LogCook: Display: LocalGetHits    =      7532

LogCook: Display: LocalGetTotal   =     10690

LogCook: Display: LocalGetHitPct  =  0.704584

LogCook: Display: SharedGetHits   =         0

LogCook: Display: SharedGetTotal  =         0

LogCook: Display: SharedGetHitPct =  0.000000

LogCook: Display: ZenLocalGetHits =         0

LogCook: Display: ZenLocalGetTotal=         0

LogCook: Display: ZenLocalGetHitPct=  0.000000

LogCook: Display: ZenRemoteGetHits=         0

LogCook: Display: ZenRemoteGetTotal=         0

LogCook: Display: ZenRemoteGetHitPct=  0.000000

LogCook: Display: CloudGetHits    =         0

LogCook: Display: CloudGetTotal   =         0

LogCook: Display: CloudGetHitPct  =  0.000000

LogCook: Display: LocalLatency    =  0.352776

LogCook: Display: LocalReadSpeed  =  9.765570

LogCook: Display: LocalWriteSpeed =  0.163132

LogCook: Display: SharedLatency   =  0.000000

LogCook: Display: SharedReadSpeed =  0.000000

LogCook: Display: SharedWriteSpeed=  0.000000

LogCook: Display: CloudLatency    =  0.000000

LogCook: Display: CloudReadSpeed  =  0.000000

LogCook: Display: CloudWriteSpeed =  0.000000

LogCook: Display:

LogCook: Display: DDC Resource Stats

LogCook: Display: =======================================================================================================

LogCook: Display: Asset Type                          Total Time (Sec)  GameThread Time (Sec)  Assets Built  MB Processed

LogCook: Display: ----------------------------------  ----------------  ---------------------  ------------  ------------

LogCook: Display: Texture                                        42.76                   0.02             0         20.53

LogCook: Display: BulkDataList                                   26.27                   0.00          3084          0.03

LogCook: Display: GlobalShader                                    2.89                   2.89             0         67.29

LogCook: Display: MaterialShader                                  1.48                   0.10             0         42.71

LogCook: Display: StaticMesh                                      0.64                   0.08             0          2.12

LogCook: Display: DistanceField                                   0.60                   0.13             0          1.11

LogCook: Display: NavCollision                                    0.47                   0.04             0          0.04

LogCook: Display: CardRepresentation                              0.41                   0.06             0          0.02

LogCook: Display: Audio                                           0.15                   0.00             0          0.18

LogCook: Display: BulkDataPayloadId                               0.03                   0.00             0          0.00

LogCook: Display: BodySetup                                       0.00                   0.01             0          0.84

LogPackageBuildDependencyTracker: Display: Package Accesses (201 referencing packages with a total of 1521 unique accesses)

LogCook: Display: Done!

LogSavePackage: Display: Took 0.001095s to verify the EDL loading graph.

LogCook: Display: Misc Cook Stats

LogCook: Display: ===============

LogCook: Display: NiagaraShader.Misc

LogCook: Display:     ShadersCompiled=0

LogCook: Display: ShaderCompiler

LogCook: Display:     BlockingTimeSec=0.000075

LogCook: Display:     AsyncCompileTimeSec=0.000000

LogCook: Display:     GlobalBeginCompileShaderTimeSec=0.000000

LogCook: Display:     GlobalBeginCompileShaderCalls=0

LogCook: Display:     ProcessAsyncResultsTimeSec=0.000316

LogCook: Display: GlobalShader.Misc

LogCook: Display:     ShadersCompiled=0

LogCook: Display: Material

LogCook: Display:     MeshMaterialShadersCompiled=0

LogCook: Display:     FinishCacheShadersSec=0.100892

LogCook: Display:     MaterialShadersCompiled=0

LogCook: Display:     MaterialShaderMapSubmitCompileJobsTime=0.000000

LogCook: Display:     MaterialShaderMapSubmitCompileCalls=0

LogCook: Display:     MaterialInstanceUpdateCachedExpressionDataSec=0.001556

LogCook: Display:     MaterialInstancePostLoadSec=0.003337

LogCook: Display:     MaterialUpdateCachedExpressionDataSec=0.004748

LogCook: Display:     MaterialTranslateCalls=0

LogCook: Display:     MaterialTranslateTimeSec=0.000000

LogCook: Display: Package.Load

LogCook: Display:     NumInlineLoads=4

LogCook: Display:     NumPackagesLoaded=3461

LogCook: Display:     LoadPackageTimeSec=4.150838

LogCook: Display: Package.Save

LogCook: Display:     NumPackagesIterativelySkipped=0

LogCook: Display:     NumPackagesSaved=3445

LogCook: Display:     SavePackageTimeSec=1.424030

LogCook: Display:     TagPackageExportsPresaveTimeSec=0.000000

LogCook: Display:     TagPackageExportsTimeSec=0.000000

LogCook: Display:     FullyLoadLoadersTimeSec=0.000000

LogCook: Display:     ResetLoadersTimeSec=0.000000

LogCook: Display:     TagPackageExportsGetObjectsWithOuter=0.000000

LogCook: Display:     TagPackageExportsGetObjectsWithMarks=0.000000

LogCook: Display:     SerializeImportsTimeSec=0.000000

LogCook: Display:     SortExportsSeekfreeInnerTimeSec=0.000000

LogCook: Display:     SerializeExportsTimeSec=0.000000

LogCook: Display:     SerializeBulkDataTimeSec=0.011997

LogCook: Display:     AsyncWriteTimeSec=0.000000

LogCook: Display:     MBWritten=0.000000

LogCook: Display: CookOnTheFlyServer

LogCook: Display:     PeakRequestQueueSize=3443

LogCook: Display:     PeakLoadQueueSize=3443

LogCook: Display:     PeakSaveQueueSize=2805

LogCook: Display: Package.DifferentPackagesSizeMBPerAsset

LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset

LogCook: Display: Package.PackageDifferencesSizeMBPerAsset

LogCook: Display: Package.DiffTotal

LogCook: Display:     NumberOfDifferentPackages=0

LogCook: Display:     DifferentPackagesSizeMB=0.000000

LogCook: Display:     NumberOfDifferencesInPackages=0

LogCook: Display:     PackageDifferencesSizeMB=0.000000

LogCook: Display: UnversionedProperties

LogCook: Display:     SavedStructs=0

LogCook: Display:     SavedMB=0

LogCook: Display:     EquivalentTaggedMB=0

LogCook: Display:     CompressionRatio=-nan(ind)

LogCook: Display:     BitfieldWasteKB=0

LogCook: Display:

LogCook: Display: Cook Profile

LogCook: Display: ============

LogCook: Display:  0.CookWallTimeSec=27.885330

LogCook: Display:  0. 0.StartupWallTimeSec=7.993707

LogCook: Display:  0. 1.CookByTheBookTimeSec=19.887278

LogCook: Display:  0. 1. 0.StartCookByTheBookTimeSec=5.041999

LogCook: Display:  0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.504787

LogCook: Display:  0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.000026

LogCook: Display:  0. 1. 1.TickCookOnTheSideTimeSec=14.790424

LogCook: Display:  0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=2.696077

LogCook: Display:  0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=2.013884

LogCook: Display:  0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000

LogCook: Display:  0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=0.683321

LogCook: Display:  0. 1. 2.TickLoopGCTimeSec=0.014521

LogCook: Display:  0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000

LogCook: Display:  0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000006

LogCook: Display:  0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000005

LogCook: Display:  0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000002

LogCook: Display:  0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.011737

LogCook: Display:  0. 1. 8.TargetPlatforms=Windows

LogCook: Display:  0. 1. 9.CookProject=MyProject9

LogCook: Display:  0. 1. 10.CookCultures=

LogCook: Display:  0. 1. 11.IsCookAll=false

LogCook: Display:  0. 1. 12.IsCookOnTheFly=false

LogCook: Display:  0. 1. 13.IsIterativeCook=true

LogCook: Display:  0. 1. 14.IsUnversioned=true

LogCook: Display:  0. 1. 15.CookLabel=

LogCook: Display:  0. 1. 16.IsFastCook=false

LogCook: Display:

LogCook: Display: DDC Summary Stats

LogCook: Display: =================

LogCook: Display: BackEnd         =InstalledDerivedDataBackendGraph

LogCook: Display: HasLocalCache   =      true

LogCook: Display: HasSharedCache  =     false

LogCook: Display: HasCloudCache   =     false

LogCook: Display: HasZenCache     =     false

LogCook: Display: TotalGetHits    =      7532

LogCook: Display: TotalGetMisses  =      3158

LogCook: Display: TotalGets       =     10690

LogCook: Display: TotalGetHitPct  =  0.704584

LogCook: Display: GetMissPct      =  0.295416

LogCook: Display: TotalPutHits    =      3084

LogCook: Display: TotalPutMisses  =         0

LogCook: Display: TotalPuts       =      3084

LogCook: Display: TotalPutHitPct  =  1.000000

LogCook: Display: PutMissPct      =  0.000000

LogCook: Display: LocalGetHits    =      7532

LogCook: Display: LocalGetTotal   =     10690

LogCook: Display: LocalGetHitPct  =  0.704584

LogCook: Display: SharedGetHits   =         0

LogCook: Display: SharedGetTotal  =         0

LogCook: Display: SharedGetHitPct =  0.000000

LogCook: Display: ZenLocalGetHits =         0

LogCook: Display: ZenLocalGetTotal=         0

LogCook: Display: ZenLocalGetHitPct=  0.000000

LogCook: Display: ZenRemoteGetHits=         0

LogCook: Display: ZenRemoteGetTotal=         0

LogCook: Display: ZenRemoteGetHitPct=  0.000000

LogCook: Display: CloudGetHits    =         0

LogCook: Display: CloudGetTotal   =         0

LogCook: Display: CloudGetHitPct  =  0.000000

LogCook: Display: LocalLatency    =  0.352776

LogCook: Display: LocalReadSpeed  =  9.765570

LogCook: Display: LocalWriteSpeed =  0.163132

LogCook: Display: SharedLatency   =  0.000000

LogCook: Display: SharedReadSpeed =  0.000000

LogCook: Display: SharedWriteSpeed=  0.000000

LogCook: Display: CloudLatency    =  0.000000

LogCook: Display: CloudReadSpeed  =  0.000000

LogCook: Display: CloudWriteSpeed =  0.000000

LogCook: Display:

LogCook: Display: DDC Resource Stats

LogCook: Display: =======================================================================================================

LogCook: Display: Asset Type                          Total Time (Sec)  GameThread Time (Sec)  Assets Built  MB Processed

LogCook: Display: ----------------------------------  ----------------  ---------------------  ------------  ------------

LogCook: Display: Texture                                        42.76                   0.02             0         20.53

LogCook: Display: BulkDataList                                   26.27                   0.00          3084          0.03

LogCook: Display: GlobalShader                                    2.89                   2.89             0         67.29

LogCook: Display: MaterialShader                                  1.48                   0.10             0         42.71

LogCook: Display: StaticMesh                                      0.64                   0.08             0          2.12

LogCook: Display: DistanceField                                   0.60                   0.13             0          1.11

LogCook: Display: NavCollision                                    0.47                   0.04             0          0.04

LogCook: Display: CardRepresentation                              0.41                   0.06             0          0.02

LogCook: Display: Audio                                           0.15                   0.00             0          0.18

LogCook: Display: BulkDataPayloadId                               0.03                   0.00             0          0.00

LogCook: Display: BodySetup                                       0.00                   0.01             0          0.84

LogPackageBuildDependencyTracker: Display: Package Accesses (201 referencing packages with a total of 1521 unique accesses)

LogInit: Display:

LogInit: Display: Success - 0 error(s), 0 warning(s)

LogInit: Display:


Execution of commandlet took:  19.89 seconds

LogShaderCompilers: Display: ================================================

LogShaderCompilers: Display: === FShaderJobCache stats ===

LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)

LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)

LogShaderCompilers: Display: RAM used: 240.00 B of 1.60 GiB budget. Usage: 0.00%

LogShaderCompilers: Display: === Shader Compilation stats ===

LogShaderCompilers: Display: Shaders Compiled: 0

LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)

LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s

LogShaderCompilers: Display: ================================================

LogShaderCompilers: Display: Shaders left to compile 0

Took 28.67s to run UnrealEditor-Cmd.exe, ExitCode=0

SafeDeleteFile C:\Users\HP-Z6\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Aximmetry+2024.2.0_Unreal_Engine\Cook-2567.06.21-17.09.10.txt

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Programs\AutomationTool\Saved\Cook-2567.06.21-17.08.42.txt C:\Users\HP-Z6\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Aximmetry+2024.2.0_Unreal_Engine\Cook-2567.06.21-17.09.10.txt

SafeDeleteFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Programs\AutomationTool\Saved\Cook-2567.06.21-17.08.42.txt

Cook command time: 28.68 s

********** COOK COMMAND COMPLETED **********

SafeFileExists D:\Aximmetry\Unreal\MyProject9\MyProject9.uproject=True

********** STAGE COMMAND STARTED **********

Deployment Context **************

ProjectFile = D:\Aximmetry\Unreal\MyProject9\MyProject9.uproject

ArchiveDir = (null)

IsCodeBasedUprojectFile = False

DedicatedServer = False

Stage = True

StageTargetPlatform = Win64

InputRootDir = D:\Aximmetry\2024.2.0_Unreal_Engine

InputProjectDir = D:\Aximmetry\Unreal\MyProject9

PlatformDir = Win64

StagedOutputDir = D:\Aximmetry\Unreal\MyProject9\Saved\StagedBuilds\Windows

ShortProjectName = MyProject9

ProjectArgForCommandLines = -project="../../../MyProject9/MyProject9.uproject"

RunRootDir = D:\Aximmetry\Unreal\MyProject9\Saved\StagedBuilds\Windows

RunProjectDir = D:\Aximmetry\Unreal\MyProject9\Saved\StagedBuilds\Windows\MyProject9

PakFileInternalRoot = ../../../

PlatformUsesChunkManifests = False

End Deployment Context **************

Creating Staging Manifest...

Can't find cloud directory D:\Aximmetry\Unreal\MyProject9\Platforms\Windows\Build\Cloud

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Binaries\Win64\BootstrapPackagedGame-Win64-Shipping.exe D:\Aximmetry\Unreal\MyProject9\Intermediate\Staging\MyProject9.exe

Patching bootstrap executable; D:\Aximmetry\Unreal\MyProject9\Intermediate\Staging\MyProject9.exe

Begin update resource 'D:\Aximmetry\Unreal\MyProject9\Intermediate\Staging\MyProject9.exe' (0)

Add resource 101, length 104 (True)

Add resource 1, length 1996 (True)

Add resource 2, length 2447 (True)

Add resource 3, length 2535 (True)

Add resource 4, length 3037 (True)

Add resource 5, length 3244 (True)

Add resource 6, length 3531 (True)

Add resource 7, length 6931 (True)

Add resource 201, length 104 (True)

Add resource 202, length 80 (True)

End update resource (True/0)

Including config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\Base.ini

Including config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\BaseCompat.ini

Including config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\BaseDeviceProfiles.ini

Excluding config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\BaseEditor.ini

Excluding config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\BaseEditorKeyBindings.ini

Excluding config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\BaseEditorPerProjectUserSettings.ini

Excluding config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\BaseEditorSettings.ini

Including config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\BaseEngine.ini

Including config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\BaseGame.ini

Including config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\BaseGameUserSettings.ini

Including config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\BaseHardware.ini

Including config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\BaseInput.ini

Including config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\BaseInstallBundle.ini

Excluding config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\BaseLightmass.ini

Excluding config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\BasePakFileRules.ini

Including config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\BaseRuntimeOptions.ini

Including config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\BaseScalability.ini

Including config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\ConfigRedirects.ini

Excluding config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\ConsoleVariables.ini

Including config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\Layouts\DefaultLayout.ini

Including config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\Layouts\UE4ClassicLayout.ini

Excluding config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\Localization\Category.ini

Excluding config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\Localization\Editor.ini

Excluding config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\Localization\EditorTutorials.ini

Excluding config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\Localization\Engine.ini

Excluding config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\Localization\Keywords.ini

Excluding config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\Localization\PortableObjectExport.ini

Excluding config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\Localization\PortableObjectImport.ini

Excluding config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\Localization\PropertyNames.ini

Excluding config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\Localization\RepairData.ini

Excluding config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\Localization\ToolTips.ini

Excluding config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\Localization\WordCount.ini

Including config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\VulkanPC\DataDrivenPlatformInfo.ini

Including config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\Windows\BaseWindowsEngine.ini

Including config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\Windows\DataDrivenPlatformInfo.ini

Excluding config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\Windows\WindowsEditorPerProjectUserSettings.ini

Including config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\Windows\WindowsEngine.ini

Including config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\Windows\WindowsGame.ini

Including config file D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\Windows\WindowsInput.ini

Including config file D:\Aximmetry\Unreal\MyProject9\Config\DefaultEngine.ini

Including config file D:\Aximmetry\Unreal\MyProject9\Config\DefaultGame.ini

Including config file D:\Aximmetry\Unreal\MyProject9\Config\DefaultInput.ini

Cleaning Stage Directory: D:\Aximmetry\Unreal\MyProject9\Saved\StagedBuilds\Windows

SafeDeleteDirectory D:\Aximmetry\Unreal\MyProject9\Saved\StagedBuilds\Windows

RecursivelyDeleteDirectory D:\Aximmetry\Unreal\MyProject9\Saved\StagedBuilds\Windows

SafeDeleteEmptyDirectory D:\Aximmetry\Unreal\MyProject9\Saved\StagedBuilds\Windows

Creating pak using staging manifest.

DumpManifest: C:\Users\HP-Z6\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Aximmetry+2024.2.0_Unreal_Engine\PrePak_Windows_NonUFSFiles.txt, NumItems: 15

SafeWriteAllLines C:\Users\HP-Z6\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Aximmetry+2024.2.0_Unreal_Engine\PrePak_Windows_NonUFSFiles.txt

DumpManifest: C:\Users\HP-Z6\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Aximmetry+2024.2.0_Unreal_Engine\PrePak_Windows_NonUFSFilesDebug.txt, NumItems: 2

SafeWriteAllLines C:\Users\HP-Z6\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Aximmetry+2024.2.0_Unreal_Engine\PrePak_Windows_NonUFSFilesDebug.txt

DumpManifest: C:\Users\HP-Z6\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Aximmetry+2024.2.0_Unreal_Engine\PrePak_Windows_UFSFiles.txt, NumItems: 8513

SafeWriteAllLines C:\Users\HP-Z6\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Aximmetry+2024.2.0_Unreal_Engine\PrePak_Windows_UFSFiles.txt

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\Base.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Config\Base.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\BaseCompat.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Config\BaseCompat.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\BaseDeviceProfiles.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Config\BaseDeviceProfiles.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\BaseEngine.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Config\BaseEngine.ini

Filtering config section 'StorageServers'

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\BaseGame.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Config\BaseGame.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\BaseGameUserSettings.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Config\BaseGameUserSettings.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\BaseHardware.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Config\BaseHardware.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\BaseInput.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Config\BaseInput.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\BaseInstallBundle.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Config\BaseInstallBundle.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\BaseRuntimeOptions.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Config\BaseRuntimeOptions.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\BaseScalability.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Config\BaseScalability.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\ConfigRedirects.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Config\ConfigRedirects.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\Layouts\DefaultLayout.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Config\Layouts\DefaultLayout.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\Layouts\UE4ClassicLayout.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Config\Layouts\UE4ClassicLayout.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\VulkanPC\DataDrivenPlatformInfo.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Config\VulkanPC\DataDrivenPlatformInfo.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\Windows\BaseWindowsEngine.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Config\Windows\BaseWindowsEngine.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\Windows\DataDrivenPlatformInfo.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Config\Windows\DataDrivenPlatformInfo.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\Windows\WindowsEngine.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Config\Windows\WindowsEngine.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\Windows\WindowsGame.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Config\Windows\WindowsGame.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Config\Windows\WindowsInput.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Config\Windows\WindowsInput.ini

SafeCopyFile D:\Aximmetry\Unreal\MyProject9\Config\DefaultEngine.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\MyProject9\Config\DefaultEngine.ini

SafeCopyFile D:\Aximmetry\Unreal\MyProject9\Config\DefaultGame.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\MyProject9\Config\DefaultGame.ini

SafeCopyFile D:\Aximmetry\Unreal\MyProject9\Config\DefaultInput.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\MyProject9\Config\DefaultInput.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Plugins\2D\Paper2D\Config\BasePaper2D.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Plugins\2D\Paper2D\Config\BasePaper2D.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Plugins\Animation\ACLPlugin\Config\FilterPlugin.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Plugins\Animation\ACLPlugin\Config\FilterPlugin.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Plugins\Animation\ControlRig\Config\BaseControlRig.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Plugins\Animation\ControlRig\Config\BaseControlRig.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Plugins\Animation\IKRig\Config\BaseIKRig.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Plugins\Animation\IKRig\Config\BaseIKRig.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Plugins\Bridge\Config\BaseBridge.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Plugins\Bridge\Config\BaseBridge.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Plugins\Bridge\Config\FilterPlugin.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Plugins\Bridge\Config\FilterPlugin.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Plugins\Bridge\Config\FilterPluginLinux.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Plugins\Bridge\Config\FilterPluginLinux.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Plugins\Bridge\Config\FilterPluginMac.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Plugins\Bridge\Config\FilterPluginMac.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Plugins\Bridge\Config\FilterPluginWin64.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Plugins\Bridge\Config\FilterPluginWin64.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Plugins\Editor\EditorScriptingUtilities\Config\BaseEditorScriptingUtilities.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Plugins\Editor\EditorScriptingUtilities\Config\BaseEditorScriptingUtilities.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Plugins\EnhancedInput\Config\BaseEnhancedInput.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Plugins\EnhancedInput\Config\BaseEnhancedInput.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Plugins\EnhancedInput\Config\Input.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Plugins\EnhancedInput\Config\Input.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Plugins\Enterprise\DatasmithContent\Config\BaseDatasmithContent.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Plugins\Enterprise\DatasmithContent\Config\BaseDatasmithContent.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Plugins\Enterprise\GLTFExporter\Config\BaseGLTFExporter.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Plugins\Enterprise\GLTFExporter\Config\BaseGLTFExporter.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Plugins\Enterprise\GLTFExporter\Config\DefaultGLTFExporter.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Plugins\Enterprise\GLTFExporter\Config\DefaultGLTFExporter.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Plugins\Enterprise\GLTFExporter\Config\FilterPlugin.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Plugins\Enterprise\GLTFExporter\Config\FilterPlugin.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Plugins\Enterprise\VariantManagerContent\Config\BaseVariantManagerContent.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Plugins\Enterprise\VariantManagerContent\Config\BaseVariantManagerContent.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Plugins\Experimental\FullBodyIK\Config\BaseFullBodyIK.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Plugins\Experimental\FullBodyIK\Config\BaseFullBodyIK.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Plugins\Experimental\StructUtils\Config\BaseStructUtils.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Plugins\Experimental\StructUtils\Config\BaseStructUtils.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Plugins\Experimental\ToolPresets\Config\BaseToolPresets.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Plugins\Experimental\ToolPresets\Config\BaseToolPresets.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Plugins\FX\Niagara\Config\BaseNiagara.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Plugins\FX\Niagara\Config\BaseNiagara.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Plugins\Interchange\Runtime\Config\BaseInterchange.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Plugins\Interchange\Runtime\Config\BaseInterchange.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Plugins\Online\OnlineSubsystem\Config\Localization\OnlineSubsystem.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Plugins\Online\OnlineSubsystem\Config\Localization\OnlineSubsystem.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Plugins\Online\OnlineSubsystemUtils\Config\Localization\OnlineSubsystemUtils.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Plugins\Online\OnlineSubsystemUtils\Config\Localization\OnlineSubsystemUtils.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Plugins\Runtime\Metasound\Config\BaseMetasound.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Plugins\Runtime\Metasound\Config\BaseMetasound.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Plugins\Runtime\Synthesis\Config\BaseSynthesis.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Plugins\Runtime\Synthesis\Config\BaseSynthesis.ini

SafeCopyFile D:\Aximmetry\2024.2.0_Unreal_Engine\Engine\Plugins\TraceUtilities\Config\BaseTraceUtilities.ini D:\Aximmetry\Unreal\MyProject9\Saved\Temp\Win64\Engine\Plugins\TraceUtilities\Config\BaseTraceUtilities.ini

No matching platform for PakFileRules for Section ExcludeContentForMobile : Windows

SafeFindFiles D:\Aximmetry\Unreal\MyProject9\Build\Windows\FileOpenOrder GameOpenOrder*.log False

FindFiles D:\Aximmetry\Unreal\MyProject9\Build\Windows\FileOpenOrder GameOpenOrder*.log False

SafeFindFiles D:\Aximmetry\Unreal\MyProject9\Build\Windows\FileOpenOrder CookerOpenOrder*.log False

FindFiles D:\Aximmetry\Unreal\MyProject9\Build\Windows\FileOpenOrder CookerOpenOrder*.log False

SafeFindFiles D:\Aximmetry\Unreal\MyProject9\Build\Windows\FileOpenOrder EditorOpenOrder.log False

FindFiles D:\Aximmetry\Unreal\MyProject9\Build\Windows\FileOpenOrder EditorOpenOrder.log False

==============================================================================

System.ArgumentOutOfRangeException: startIndex cannot be larger than length of string. (Parameter 'startIndex')

   at System.String.Substring(Int32 startIndex, Int32 length)

   at AutomationScripts.Project.OrderFile..ctor(FileReference FileRef, OrderFileType InType, Int32 SpecIndex, Int32 InPriority)

   at AutomationScripts.Project.CreatePaks(ProjectParams Params, DeploymentContext SC, List`1 PakParamsList, CryptoSettings CryptoSettings, FileReference CryptoKeysCacheFilename)

   at AutomationScripts.Project.CreatePakUsingStagingManifest(ProjectParams Params, DeploymentContext SC)

   at AutomationScripts.Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC)

   at AutomationScripts.Project.CopyBuildToStagingDirectory(ProjectParams Params)

   at BuildCookRun.DoBuildCookRun(ProjectParams Params)

   at BuildCookRun.ExecuteBuild()

   at AutomationTool.BuildCommand.Execute()

   at AutomationTool.BuildCommand.ExecuteAsync()

   at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands)

   at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies)

(see C:\Users\HP-Z6\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Aximmetry+2024.2.0_Unreal_Engine\Log.txt for full exception trace)


ArgumentOutOfRangeException: startIndex cannot be larger than length of string. (Parameter 'startIndex')

   at System.String.Substring(Int32 startIndex, Int32 length)

   at AutomationScripts.Project.OrderFile..ctor(FileReference FileRef, OrderFileType InType, Int32 SpecIndex, Int32 InPriority)

   at AutomationScripts.Project.CreatePaks(ProjectParams Params, DeploymentContext SC, List`1 PakParamsList, CryptoSettings CryptoSettings, FileReference CryptoKeysCacheFilename)

   at AutomationScripts.Project.CreatePakUsingStagingManifest(ProjectParams Params, DeploymentContext SC)

   at AutomationScripts.Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC)

   at AutomationScripts.Project.CopyBuildToStagingDirectory(ProjectParams Params)

   at BuildCookRun.DoBuildCookRun(ProjectParams Params)

   at BuildCookRun.ExecuteBuild()

   at AutomationTool.BuildCommand.Execute()

   at AutomationTool.BuildCommand.ExecuteAsync()

   at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands)

   at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies)

==============================================================================

AutomationTool executed for 0h 0m 29s

AutomationTool exiting with ExitCode=1 (Error_Unknown)


 
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Eifert@Aximmetry
  -  

Hi,

You should also try disabling Use Io Store and Use Zen Store if they are enabled:Can't cooking Aximmetry 2024.2.0 Windows11

If cooking still doesn't work afterward, keep these settings disabled (including the Pak file option) and delete all folders in the Unreal Project's root directory except for the following folders: Config, Content, Plugins, and Source.
It is best to make a copy of the entire project beforehand for backup in case you delete something that is needed.

This will force Unreal to cook everything again and not use files from previous cooks.

Warmest regards,

 
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Eifert@Aximmetry
  -  

Hi,

If it still not working, you could try turning off Iterative Cooking if you are using Aximmetry 2024.2.0 or newer:

Warmest regards,

 
Profile Image
khemkhem123
  -  

Hi,

I do all of your suggest with new project, It doesn't work

Can't cooking Aximmetry 2024.2.0 Windows11

 
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khemkhem123
  -  

I've tested it on two other win11 computers, but the results are the same. maybe I did something wrong?

 
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TwentyStudios
  -  

Can you try with a new project created from scratch? Created this project from the Aximmetry UE5 editor so it will automatically get all the prerequisite settings correct. 

 
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khemkhem123
  -  
Of course but no luck.
 
Profile Image
Eifert@Aximmetry
  -  

Hi,

We are perplexed about the source of this error. Could you try to see if you get the same error in the standard Unreal Engine? You can download it by following the instructions here: https://www.unrealengine.com/en-US/download 

If the issue persists in the standard Unreal Engine, you could try installing Visual Studio 2022 with all the components described here: https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/starting-with-aximmetry/how-to-install-aximmetry/#aximmetry-de

Warmest regards,

 
Profile Image
khemkhem123
  -  

Hi,

I try to use 2023.3.2. It woking perfect.

but 2024.1.0-2024.2.0 it doesn't

How I try cock with standard Unreal Engine?

 
Profile Image
Eifert@Aximmetry
  -  

Hi,

In the standard Unreal, you should click on Platforms > Windows > Package Project:

You can also try the Cook Content option under it after it.

Warmest regards,

 
Profile Image
khemkhem123
  -  

Hi,

Package Project Fall ToT

Can't cooking Aximmetry 2024.2.0 Windows11

But Cooking is success

Can't cooking Aximmetry 2024.2.0 Windows11

 
Profile Image
Eifert@Aximmetry
  -  

Hi,

So it fails in the normal Unreal Editor the same way.

It looks like the normal Unreal Editor is failing in the same way. Your last build failure log appears to show a project that uses Unreal's virtual production solutions (Note, you don't need any of Unreal's virtual production plugins for Aximmetry to work correctly). These two potentially related config files might be the source of the issue:

I don't understand how it could have worked in version 2023.3.2 but not in the most recent versions. Unless you have some additional plugin enabled in this project and you don't have Visual Studio 2022 installed, which is detailed here: https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/starting-with-aximmetry/how-to-install-aximmetry/#aximmetry-de

Are you sure you tried using a new project created by Unreal Editor for Aximmetry? You should definitely try to create an Aximmetry Blank project and see if cooking fails with it:

Warmest regards,

 
Profile Image
khemkhem123
  -  

Hi,

I try to reinstall VS2022 and Aximmetry 2024.2.0

In VS 2022-17.10.3 I see some different of setting. Do I set it right?

Can't cooking Aximmetry 2024.2.0 Windows11

And I try to cook with Aximmetry blank project so it fall. Here is log

Can't cooking Aximmetry 2024.2.0 Windows11

 
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khemkhem123
  -  

Finally I can fix it by change Regional format to English(US) 😂

Can't cooking Aximmetry 2024.2.0 Windows11

Thanks,

 
Profile Image
Eifert@Aximmetry
  -  

Hi,

Yes, you installed VS2022 correctly.

Great job on figuring out that it was a Regional format issue. I would have never guessed that being an issue.

Warmest regards,

 
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1905093531@qq.com
  -  
i update my BIOS FIX this question at opetions win11
 
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Sindri
  -  

Thank god for last comment. I was struggling with cooking failing all the time. Sometimes it finished cooking but most of the time it failed.  And I have win11. After Bios update everything is cooking nicely.