-But in 2023.3.2 work fine
-With new project
Log started at 19/6/2567 20:39:36 (2567-06-19T13:39:36Z)
Starting AutomationTool...
Parsing command line: BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -platform=Win64 -installed -project=D:/Aximmetry/Unreal/MyProject5/MyProject5.uproject -unrealexe="D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -stage -package -build -pak -iostore -compressed -iterate -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
Found 1 scripts to execute:
BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, platform=Win64, installed, project=D:/Aximmetry/Unreal/MyProject5/MyProject5.uproject, unrealexe=D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, stage, package, build, pak, iostore, compressed, iterate, clientconfig=Shipping, nodebuginfo, nocompile)
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
Running on Windows as a 64-bit process.
CWD=D:\Program Files\Aximmetry\2024.2.0_UnrealEngine
UnrealEngine ver. 5.0.0
Initializing script modules...
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Apple.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Box.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Apple.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Box.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Total script module initialization time: 0.09 s.
IsBuildMachine=False
Adding event matcher: ContentEventMatcher
Adding event matcher: CrashEventMatcher
Adding event matcher: ExceptionEventMatcher
Adding event matcher: ExitCodeEventMatcher
Adding event matcher: GenericEventMatcher
Adding event matcher: GradleEventMatcher
Adding event matcher: LocalizationEventMatcher
Adding event matcher: LogChannelEventMatcher
Adding event matcher: MsTestEventMatcher
Adding event matcher: ShaderEventMatcher
Adding event matcher: SourceFileLineEventMatcher
Adding event matcher: SystemicEventMatcher
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
ShouldKillProcesses=True
Setting up command environment.
SafeFileExists D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_EngineSavedFolder=
SetEnvVar uebp_EngineSavedFolder=D:/Program Files/Aximmetry/2024.2.0_UnrealEngine/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_EngineSavedFolder=D:/Program Files/Aximmetry/2024.2.0_UnrealEngine/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_CSVFile=
GetEnvironmentVariable uebp_LogFolder=
GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Aximmetry/2024.2.0_UnrealEngine
SetEnvVar uebp_LogFolder=C:/Users/HP-Z6/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Aximmetry+2024.2.0_UnrealEngine
DeleteDirectoryContents(C:/Users/HP-Z6/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Aximmetry+2024.2.0_UnrealEngine)
SafeDeleteFile C:\Users\HP-Z6\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Aximmetry+2024.2.0_UnrealEngine\Log.json
SafeDeleteFile C:\Users\HP-Z6\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Aximmetry+2024.2.0_UnrealEngine\Log.txt
GetEnvironmentVariable uebp_FinalLogFolder=
SetEnvVar uebp_FinalLogFolder=C:/Users/HP-Z6/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Aximmetry+2024.2.0_UnrealEngine
SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
SafeFileExists C:\WINDOWS\system32\mount.exe=False
SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
SafeFileExists C:\WINDOWS\system32\cmd.exe=True
SetEnvVar MallocNanoZone=0
GetEnvironmentVariable uebp_UATChildInstance=0
Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.10.35004.147)
CompilationEvironment.HasCapabilityToCompile=True
CompilationEvironment.FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
CompilationEvironment.DotnetMsbuildExe=D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe
Command Environment settings:
CmdExe=C:\WINDOWS\system32\cmd.exe
EngineSavedFolder=D:/Program Files/Aximmetry/2024.2.0_UnrealEngine/Engine/Programs/AutomationTool/Saved
HasCapabilityToCompile=True
LocalRoot=D:/Program Files/Aximmetry/2024.2.0_UnrealEngine
LogFolder=C:/Users/HP-Z6/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Aximmetry+2024.2.0_UnrealEngine
MountExe=C:\WINDOWS\system32\mount.exe
FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
DotnetMsbuildExe=D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe
RobocopyExe=C:\WINDOWS\system32\robocopy.exe
TimestampAsString=2024-06-19_20.39.36
AutomationToolDll=D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll
No config file at C:\Users\HP-Z6\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\HP-Z6\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Registering build platform: UnrealBuildTool.IOSPlatformFactory
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
Registering build platform: Win64 - buildable: True
Cleaning up project rules folder
Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\Apple.Automation.dll
Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll
Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Loading script DLL: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Creating platforms.
Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Creating platform AndroidPlatform from D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformMulti from D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformDXT from D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformETC2 from D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformASTC from D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Apple.Automation.dll
Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\AutomationScripts.Automation.dll
Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
Creating platform WindowsCookedEditor from D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform LinuxCookedEditor from D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform MacCookedEditor from D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform WindowsCookedCooker from D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform LinuxCookedCooker from D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform MacCookedCooker from D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Creating platform IOSPlatform from D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll.
Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Linux.Automation.dll
Creating platform GenericLinuxPlatform from D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Linux.Automation.dll.
Creating platform GenericLinuxPlatformArm64 from D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Linux.Automation.dll.
Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Mac.Automation.dll
Creating platform MacPlatform from D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Mac.Automation.dll.
Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\SteamDeck.Automation.dll
Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Creating platform TVOSPlatform from D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll.
Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Win.Automation.dll
Creating platform Win64Platform from D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Win.Automation.dll.
Looking for platforms in D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Initializing AllowSubmit.
AllowSubmit=False
Initializing P4Enabled.
P4Enabled=False
P4CLRequired=False
Executing commands...
Attempting to execute BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, platform=Win64, installed, project=D:/Aximmetry/Unreal/MyProject5/MyProject5.uproject, unrealexe=D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, stage, package, build, pak, iostore, compressed, iterate, clientconfig=Shipping, nodebuginfo, nocompile)
SafeFileExists D:\Aximmetry\Unreal\MyProject5\MyProject5.uproject=True
SafeFileExists D:\Aximmetry\Unreal\MyProject5\MyProject5.uproject=True
Setting up ProjectParams for D:\Aximmetry\Unreal\MyProject5\MyProject5.uproject
Ignoring plugin 'PythonScriptPlugin' for platform/configuration
Ignoring plugin 'EditorScriptingUtilities' for platform/configuration
Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'PlanarCut' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'Interchange' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
Ignoring plugin 'PythonScriptPlugin' for platform/configuration
Ignoring plugin 'EditorScriptingUtilities' for platform/configuration
Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'PlanarCut' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'Interchange' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
Ignoring plugin 'PythonScriptPlugin' for platform/configuration
Ignoring plugin 'EditorScriptingUtilities' for platform/configuration
Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'PlanarCut' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'Interchange' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
Ignoring plugin 'PythonScriptPlugin' for platform/configuration
Ignoring plugin 'EditorScriptingUtilities' for platform/configuration
Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'PlanarCut' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'Interchange' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
Looking for targets for project D:\Aximmetry\Unreal\MyProject5\MyProject5.uproject
Searching for target rule files in D:/Aximmetry/Unreal/MyProject5
Loading ini files for D:\Aximmetry\Unreal\MyProject5\MyProject5.uproject
Project Params **************
AdditionalServerMapParams=
Archive=False
ArchiveMetaData=False
CreateAppBundle=True
BaseArchiveDirectory=D:\Aximmetry\Unreal\MyProject5\ArchivedBuilds
BaseStageDirectory=D:\Aximmetry\Unreal\MyProject5\Saved\StagedBuilds
ConfigOverrideParams=-
Build=True
SkipBuildClient=False
SkipBuildEditor=True
Cook=True
Clean=(null)
Client=False
ClientConfigsToBuild=Shipping
ClientCookedTargets=UnrealGame
ClientTargetPlatform=Win64
Compressed=True
ForceUncompressed=False
AdditionalPakOptions=
AdditionalIoStoreOptions=
ForceOodleDllVersion=
CookOnTheFly=False
CookOnTheFlyStreaming=False
UnversionedCookedContent=True
OptionalContent=False
SkipCookingEditorContent=False
GeneratePatch=False
AddPatchLevel=False
StageBaseReleasePaks=False
DiscVersion=
CreateReleaseVersion=
BasedOnReleaseVersion=
OriginalReleaseVersion=
DLCFile=(null)
DLCIncludeEngineContent=False
DLCPakPluginFile=False
DLCOverrideCookedSubDir=(null)
DLCOverrideStagedSubDir=(null)
DiffCookedContentPath=
AdditionalCookerOptions=
DedicatedServer=False
DirectoriesToCook=
DDCGraph=
CulturesToCook=<Not Specified> (Use Defaults)
EditorTargets=UnrealEditor
Foreign=False
IsCodeBasedProject=False
IsProgramTarget=False
IterativeCooking=True
IterateSharedCookedBuild=
IterateSharedBuildUsePrecompiledExe=False
CookAll=False
CookPartialGC=False
CookInEditor=False
CookMapsOnly=False
Deploy=False
IterativeDeploy=True
FastCook=False
LogWindow=False
Manifests=False
MapToRun=
NoClient=False
NumClients=0
NoDebugInfo=True
SeparateDebugInfo=False
MapFile=False
NoCleanStage=False
NoXGE=False
MapsToCook=
MapIniSectionsToCook=
Pak=True
IgnorePaksFromDifferentCookSource=False
IoStore=True
SkipIoStore=False
ZenStore=False
NoZenAutoLaunch=
SkipEncryption=False
GenerateOptimizationData=False
SkipPackage=False
NeverPackage=False
Package=True
ForcePackageData=False
NullRHI=False
WriteBackMetadataToAssetRegistry=
RetainStagedDirectory=False
FakeClient=False
EditorTest=False
RunAutomationTests=False
RunAutomationTest=
RunTimeoutSeconds=0
CrashIndex=0
ProgramTargets=
ProjectPlatformBinariesPaths=[Win64, D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\Win64]
ProjectExePaths=[Win64, D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\Win64\UnrealGame.exe]
Distribution=False
PackageEncryptionKeyFile=(null)
Prebuilt=False
Prereqs=False
AppLocalDirectory=
NoBootstrapExe=False
RawProjectPath=D:\Aximmetry\Unreal\MyProject5\MyProject5.uproject
Run=False
ServerConfigsToBuild=Development
ServerCookedTargets=
ServerTargetPlatform=Win64
ShortProjectName=MyProject5
SignedPak=False
SignPak=(null)
SkipCook=False
SkipCookOnTheFly=False
SkipPak=False
PrePak=False
SkipStage=False
Stage=True
RehydrateAssets=False
bTreatNonShippingBinariesAsDebugFiles=False
bUseExtraFlavor=False
StageDirectoryParam=
AdditionalPackageOptions=
Trace=(null)
TraceHost=(null)
TraceFile=(null)
Project Params **************
SafeFileExists D:\Aximmetry\Unreal\MyProject5\MyProject5.uproject=True
SafeFileExists D:\Aximmetry\Unreal\MyProject5\MyProject5.uproject=True
SafeFileExists D:\Aximmetry\Unreal\MyProject5\MyProject5.uproject=True
SafeFileExists D:\Aximmetry\Unreal\MyProject5\MyProject5.uproject=True
********** COOK COMMAND STARTED **********
SafeFileExists D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Running UnrealEditor Cook for project D:\Aximmetry\Unreal\MyProject5\MyProject5.uproject
Commandlet log file is D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Programs\AutomationTool\Saved\Cook-2567.06.19-20.39.37.txt
SafeFileExists D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Running: D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "D:\Aximmetry\Unreal\MyProject5\MyProject5.uproject" -run=Cook -TargetPlatform=Windows -unversioned -iterate -fileopenlog -abslog="D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Programs\AutomationTool\Saved\Cook-2567.06.19-20.39.37.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
LogInit: Display: Running engine for game: MyProject5
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="UE5-CL-0"
LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-0+UE5"
LogCsvProfiler: Display: Metadata set : os="Windows 11 (23H2) [10.0.22631.3737] "
LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 7600X 6-Core Processor"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline="" D:\Aximmetry\Unreal\MyProject5\MyProject5.uproject -run=Cook -TargetPlatform=Windows -unversioned -iterate -fileopenlog -abslog="D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Programs\AutomationTool\Saved\Cook-2567.06.19-20.39.37.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
LogCsvProfiler: Display: Metadata set : loginid="332b864d448eb50974aa8889ebc9577a"
LogCsvProfiler: Display: Metadata set : llm="0"
LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
LogConfig: Display: Loading Mac ini files took 0.02 seconds
LogConfig: Display: Loading IOS ini files took 0.03 seconds
LogConfig: Display: Loading Android ini files took 0.03 seconds
LogConfig: Display: Loading Unix ini files took 0.03 seconds
LogConfig: Display: Loading TVOS ini files took 0.03 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.03 seconds
LogConfig: Display: Loading Linux ini files took 0.03 seconds
LogAssetRegistry: Display: Asset registry cache read as 15.8 MiB from ../../../../../../Aximmetry/Unreal/MyProject5/Intermediate/CachedAssetRegistry_0.bin
LogConfig: Display: Loading Windows ini files took 0.02 seconds
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Aximmetry/Content/' mounted to '/Aximmetry/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogHAL: Display: Platform has ~ 32 GB [33515196416 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
LogDerivedDataCache: Display: C:/Users/HP-Z6/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=31.52MBs, RandomWriteSpeed=264.24MBs. Assigned SpeedClass 'Local'
LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Aximmetry/Unreal/MyProject5/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../../../Aximmetry/Unreal/MyProject5/Intermediate/CachedAssetRegistry_*.bin.
LogEditorDomain: Display: EditorDomain is Disabled
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Aximmetry/Unreal/MyProject5/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: Display: No distributed automatic mesh merging module available
LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms
LogAudio: Display: Registering Engine Module Parameter Interfaces...
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process.
LogCook: Display: CookSettings for Memory:
MemoryMaxUsedVirtual 0MiB
MemoryMaxUsedPhysical 0MiB
MemoryMinFreeVirtual 2048MiB
MemoryMinFreePhysical 2048MiB
MemoryTriggerGCAtPressureLevel None
UseSoftGC true (5/10)
LogCook: Display: Waiting for Asset Registry
LogAssetRegistry: Display: Triggering cache save on discovery complete
LogAssetRegistry: Display: Asset registry cache written as 0.0 MiB to ../../../../../../Aximmetry/Unreal/MyProject5/Intermediate/CachedAssetRegistry_*.bin
LogCook: Display: Cook invalidated for CookSettings file D:/Aximmetry/Unreal/MyProject5/Saved/Cooked/Windows/MyProject5/Metadata/CookedSettings.txt is invalid. Clearing all cooked content.
LogCook: Display: Sandbox cleanup took 0.031 seconds for platforms Windows
LogCook: Display: Compiling global changed shaders for platform 'Windows'
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM6-PCD3D_SM6) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 326 (32600.00%)
LogShaderLibrary: Display: Total Shaders: 4151, Unique Shaders: 4151 (100.00%)
LogShaderLibrary: Display: Total Shader Size: 73.52mb, Unique Shaders Size: 73.52mb (100.00%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
LogShaderLibrary: Display: Textual dump saved to '../../../../../../Aximmetry/Unreal/MyProject5/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Global-PCD3D_SM6-PCD3D_SM6/Dump.txt'
LogShaderLibrary: Display: =================
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5-PCD3D_SM5) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 294 (29400.00%)
LogShaderLibrary: Display: Total Shaders: 3475, Unique Shaders: 3465 (99.71%)
LogShaderLibrary: Display: Total Shader Size: 11.11mb, Unique Shaders Size: 11.10mb (99.97%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 4, 2, 2, 2, 2, 2, 2, 2, 1, 1
LogShaderLibrary: Display: Textual dump saved to '../../../../../../Aximmetry/Unreal/MyProject5/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt'
LogShaderLibrary: Display: =================
LogCook: Display: Discovering localized assets for cultures: en
LogCook: Display: Cooked packages 0 Packages Remain 337 Total 337
LogCook: Display: Cook Diagnostics: OpenFileHandles=218, VirtualMemory=1246MiB
LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogCook: Display: Cooked packages 382 Packages Remain 3061 Total 3443
LogCook: Display: Cooked packages 1167 Packages Remain 2278 Total 3445
LogCook: Display: Cooked packages 1658 Packages Remain 1787 Total 3445
LogCook: Display: Cooked packages 3444 Packages Remain 1 Total 3445
LogCook: Display: Cooked packages 3445 Packages Remain 0 Total 3445
LogCook: Display: Cook Diagnostics: OpenFileHandles=3447, VirtualMemory=1475MiB
LogCook: Display: Finishing up...
LogAssetRegistryGenerator: Display: Saving asset registry v17.
LogAssetRegistryGenerator: Display: Generated development asset registry D:/Aximmetry/Unreal/MyProject5/Saved/Cooked/Windows/MyProject5/Metadata/DevelopmentAssetRegistry.bin num assets 3449, size is 2937.01kb, XxHash64 = llu, waited on hash 453524334966209673383277008348833919487061791136462440584004141219305677854548310412755654107796357644836807883713103406373792170137806601252263736173676000704375031820843901353038957924117228794429021551786842195396581223255213473819837145337957733020598566711388257570397878679035792384839385088.00 seconds
LogAssetRegistryGenerator: Display: Generated asset registry num assets 3442, size is 895.17kb
LogAssetRegistryGenerator: Display: Done saving asset registry. Took 0.1 seconds.
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library 'MyProject5' (PCD3D_SM6-PCD3D_SM6) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 80, Unique Shadermaps: 78 (97.50%)
LogShaderLibrary: Display: Total Shaders: 1867, Unique Shaders: 1460 (78.20%)
LogShaderLibrary: Display: Total Shader Size: 44.94mb, Unique Shaders Size: 36.92mb (82.17%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2
LogShaderLibrary: Display: Median number of shaders in shadermap: 13
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 495
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 17, 16, 16, 15, 12, 11, 10, 10, 10, 10
LogShaderLibrary: Display: Textual dump saved to '../../../../../../Aximmetry/Unreal/MyProject5/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-MyProject5-PCD3D_SM6-PCD3D_SM6/Dump.txt'
LogShaderLibrary: Display: =================
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library 'MyProject5' (PCD3D_SM5-PCD3D_SM5) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 80, Unique Shadermaps: 78 (97.50%)
LogShaderLibrary: Display: Total Shaders: 1622, Unique Shaders: 1227 (75.65%)
LogShaderLibrary: Display: Total Shader Size: 4.43mb, Unique Shaders Size: 3.71mb (83.84%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2
LogShaderLibrary: Display: Median number of shaders in shadermap: 13
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 363
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 26, 17, 16, 15, 13, 13, 11, 10, 10, 10
LogShaderLibrary: Display: Textual dump saved to '../../../../../../Aximmetry/Unreal/MyProject5/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-MyProject5-PCD3D_SM5-PCD3D_SM5/Dump.txt'
LogShaderLibrary: Display: =================
LogCook: Display: Finalize package store(s)...
LogCook: Display: Done finalizing package store(s)
LogCook: Display: Cook by the book total time in tick 8.970706s total time 13.112228
LogCook: Display: Peak Used virtual 1611 MiB Peak Used physical 1640 MiB
LogCook: Display: Packages Cooked: 3438, Packages Iteratively Skipped: 0, Packages Skipped by Platform: 7, Total Packages: 3445
LogCook: Display: Hierarchy Timer Information:
LogCook: Display: Root: 0.000s (0)
LogCook: Display: CleanSandbox: 0.031s (1)
LogCook: Display: CollectFilesToCook: 0.145s (1)
LogCook: Display: CookModificationDelegate: 0.000s (1)
LogCook: Display: GenerateLongPackageName: 0.000s (1)
LogCook: Display: TickMainCookLoop: 8.971s (1)
LogCook: Display: PumpPollables: 0.001s (3)
LogCook: Display: PumpRequests: 0.016s (109)
LogCook: Display: WaitForAsync: 4.399s (100364)
LogCook: Display: LoadPackageForCooking: 1.432s (3445)
LogCook: Display: SavingPackages: 2.933s (714)
LogCook: Display: PollPendingCookedPlatformDatas: 0.361s (936527)
LogCook: Display: PrepareSave: 0.326s (933183)
LogCook: Display: PrecachePlatformDataForNextPackage: 0.114s (3444)
LogCook: Display: PrepareSave: 0.113s (3661)
LogCook: Display: SaveCookedPackage: 1.598s (3445)
LogCook: Display: GEditorSavePackage: 1.178s (3445)
LogCook: Display: VerifyCanCookPackage: 0.008s (3438)
LogCook: Display: TargetDomainDependencies: 0.001s (3445)
LogCook: Display: ClearAllCachedCookedPlatformData: 0.084s (3445)
LogCook: Display: PostLoadPackageFixup: 0.000s (2)
LogCook: Display: SavingCurrentIniSettings: 0.011s (1)
LogCook: Display: ProcessingAccessedStrings: 0.002s (1)
LogCook: Display: SavingAssetRegistry: 0.252s (1)
LogCook: Display: BuildChunkManifest: 0.027s (1)
LogCook: Display: SaveManifests: 0.000s (1)
LogCook: Display: SaveRealAssetRegistry: 0.133s (1)
LogCook: Display: WriteCookerOpenOrder: 0.000s (1)
LogCook: Display: FinalizePackageStore: 0.008s (1)
LogCook: Display: Misc Cook Stats
LogCook: Display: ===============
LogCook: Display: NiagaraShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: ShaderCompiler
LogCook: Display: BlockingTimeSec=0.000088
LogCook: Display: AsyncCompileTimeSec=0.000000
LogCook: Display: GlobalBeginCompileShaderTimeSec=0.000000
LogCook: Display: GlobalBeginCompileShaderCalls=0
LogCook: Display: ProcessAsyncResultsTimeSec=0.000167
LogCook: Display: GlobalShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: Material
LogCook: Display: MeshMaterialShadersCompiled=0
LogCook: Display: FinishCacheShadersSec=0.072393
LogCook: Display: MaterialShadersCompiled=0
LogCook: Display: MaterialShaderMapSubmitCompileJobsTime=0.000000
LogCook: Display: MaterialShaderMapSubmitCompileCalls=0
LogCook: Display: MaterialInstanceUpdateCachedExpressionDataSec=0.001314
LogCook: Display: MaterialInstancePostLoadSec=0.001866
LogCook: Display: MaterialUpdateCachedExpressionDataSec=0.003952
LogCook: Display: MaterialTranslateCalls=0
LogCook: Display: MaterialTranslateTimeSec=0.000000
LogCook: Display: Package.Load
LogCook: Display: NumInlineLoads=4
LogCook: Display: NumPackagesLoaded=3461
LogCook: Display: LoadPackageTimeSec=2.585881
LogCook: Display: Package.Save
LogCook: Display: NumPackagesIterativelySkipped=0
LogCook: Display: NumPackagesSaved=3445
LogCook: Display: SavePackageTimeSec=1.136527
LogCook: Display: TagPackageExportsPresaveTimeSec=0.000000
LogCook: Display: TagPackageExportsTimeSec=0.000000
LogCook: Display: FullyLoadLoadersTimeSec=0.000000
LogCook: Display: ResetLoadersTimeSec=0.000000
LogCook: Display: TagPackageExportsGetObjectsWithOuter=0.000000
LogCook: Display: TagPackageExportsGetObjectsWithMarks=0.000000
LogCook: Display: SerializeImportsTimeSec=0.000000
LogCook: Display: SortExportsSeekfreeInnerTimeSec=0.000000
LogCook: Display: SerializeExportsTimeSec=0.000000
LogCook: Display: SerializeBulkDataTimeSec=0.009166
LogCook: Display: AsyncWriteTimeSec=0.000000
LogCook: Display: MBWritten=0.000000
LogCook: Display: CookOnTheFlyServer
LogCook: Display: PeakRequestQueueSize=3443
LogCook: Display: PeakLoadQueueSize=3443
LogCook: Display: PeakSaveQueueSize=2869
LogCook: Display: Package.DifferentPackagesSizeMBPerAsset
LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset
LogCook: Display: Package.PackageDifferencesSizeMBPerAsset
LogCook: Display: Package.DiffTotal
LogCook: Display: NumberOfDifferentPackages=0
LogCook: Display: DifferentPackagesSizeMB=0.000000
LogCook: Display: NumberOfDifferencesInPackages=0
LogCook: Display: PackageDifferencesSizeMB=0.000000
LogCook: Display: UnversionedProperties
LogCook: Display: SavedStructs=0
LogCook: Display: SavedMB=0
LogCook: Display: EquivalentTaggedMB=0
LogCook: Display: CompressionRatio=-nan(ind)
LogCook: Display: BitfieldWasteKB=0
LogCook: Display:
LogCook: Display: Cook Profile
LogCook: Display: ============
LogCook: Display: 0.CookWallTimeSec=26.847149
LogCook: Display: 0. 0.StartupWallTimeSec=13.700443
LogCook: Display: 0. 1.CookByTheBookTimeSec=0.000000
LogCook: Display: 0. 1. 0.StartCookByTheBookTimeSec=3.869139
LogCook: Display: 0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.557552
LogCook: Display: 0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.000023
LogCook: Display: 0. 1. 1.TickCookOnTheSideTimeSec=0.000000
LogCook: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=1.432663
LogCook: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=1.598069
LogCook: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
LogCook: Display: 0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=0.483230
LogCook: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
LogCook: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000
LogCook: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000005
LogCook: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000003
LogCook: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000001
LogCook: Display: 0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.000619
LogCook: Display: 0. 1. 8.TargetPlatforms=Windows
LogCook: Display: 0. 1. 9.CookProject=MyProject5
LogCook: Display: 0. 1. 10.CookCultures=
LogCook: Display: 0. 1. 11.IsCookAll=false
LogCook: Display: 0. 1. 12.IsCookOnTheFly=false
LogCook: Display: 0. 1. 13.IsIterativeCook=true
LogCook: Display: 0. 1. 14.IsUnversioned=true
LogCook: Display: 0. 1. 15.CookLabel=
LogCook: Display: 0. 1. 16.IsFastCook=false
LogCook: Display:
LogCook: Display: DDC Summary Stats
LogCook: Display: =================
LogCook: Display: BackEnd =InstalledDerivedDataBackendGraph
LogCook: Display: HasLocalCache = true
LogCook: Display: HasSharedCache = false
LogCook: Display: HasCloudCache = false
LogCook: Display: HasZenCache = false
LogCook: Display: TotalGetHits = 10616
LogCook: Display: TotalGetMisses = 74
LogCook: Display: TotalGets = 10690
LogCook: Display: TotalGetHitPct = 0.993078
LogCook: Display: GetMissPct = 0.006922
LogCook: Display: TotalPutHits = 0
LogCook: Display: TotalPutMisses = 0
LogCook: Display: TotalPuts = 0
LogCook: Display: TotalPutHitPct = 0.000000
LogCook: Display: PutMissPct = 0.000000
LogCook: Display: LocalGetHits = 10616
LogCook: Display: LocalGetTotal = 10690
LogCook: Display: LocalGetHitPct = 0.993078
LogCook: Display: SharedGetHits = 0
LogCook: Display: SharedGetTotal = 0
LogCook: Display: SharedGetHitPct = 0.000000
LogCook: Display: ZenLocalGetHits = 0
LogCook: Display: ZenLocalGetTotal= 0
LogCook: Display: ZenLocalGetHitPct= 0.000000
LogCook: Display: ZenRemoteGetHits= 0
LogCook: Display: ZenRemoteGetTotal= 0
LogCook: Display: ZenRemoteGetHitPct= 0.000000
LogCook: Display: CloudGetHits = 0
LogCook: Display: CloudGetTotal = 0
LogCook: Display: CloudGetHitPct = 0.000000
LogCook: Display: LocalLatency = 0.248983
LogCook: Display: LocalReadSpeed = 17.798860
LogCook: Display: LocalWriteSpeed = 0.000000
LogCook: Display: SharedLatency = 0.000000
LogCook: Display: SharedReadSpeed = 0.000000
LogCook: Display: SharedWriteSpeed= 0.000000
LogCook: Display: CloudLatency = 0.000000
LogCook: Display: CloudReadSpeed = 0.000000
LogCook: Display: CloudWriteSpeed = 0.000000
LogCook: Display:
LogCook: Display: DDC Resource Stats
LogCook: Display: =======================================================================================================
LogCook: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
LogCook: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
LogCook: Display: Texture 20.12 0.01 0 20.53
LogCook: Display: BulkDataList 12.26 0.00 0 1.12
LogCook: Display: GlobalShader 1.85 1.85 0 67.29
LogCook: Display: MaterialShader 1.01 0.07 0 42.71
LogCook: Display: StaticMesh 0.32 0.06 0 2.12
LogCook: Display: DistanceField 0.28 0.10 0 1.11
LogCook: Display: NavCollision 0.22 0.03 0 0.04
LogCook: Display: CardRepresentation 0.19 0.05 0 0.02
LogCook: Display: Audio 0.12 0.00 0 0.18
LogCook: Display: BulkDataPayloadId 0.02 0.00 0 0.00
LogCook: Display: BodySetup 0.00 0.01 0 0.84
LogPackageBuildDependencyTracker: Display: Package Accesses (201 referencing packages with a total of 1521 unique accesses)
LogCook: Display: Done!
LogSavePackage: Display: Took 0.000871s to verify the EDL loading graph.
LogCook: Display: Misc Cook Stats
LogCook: Display: ===============
LogCook: Display: NiagaraShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: ShaderCompiler
LogCook: Display: BlockingTimeSec=0.000088
LogCook: Display: AsyncCompileTimeSec=0.000000
LogCook: Display: GlobalBeginCompileShaderTimeSec=0.000000
LogCook: Display: GlobalBeginCompileShaderCalls=0
LogCook: Display: ProcessAsyncResultsTimeSec=0.000167
LogCook: Display: GlobalShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: Material
LogCook: Display: MeshMaterialShadersCompiled=0
LogCook: Display: FinishCacheShadersSec=0.072393
LogCook: Display: MaterialShadersCompiled=0
LogCook: Display: MaterialShaderMapSubmitCompileJobsTime=0.000000
LogCook: Display: MaterialShaderMapSubmitCompileCalls=0
LogCook: Display: MaterialInstanceUpdateCachedExpressionDataSec=0.001314
LogCook: Display: MaterialInstancePostLoadSec=0.001866
LogCook: Display: MaterialUpdateCachedExpressionDataSec=0.003952
LogCook: Display: MaterialTranslateCalls=0
LogCook: Display: MaterialTranslateTimeSec=0.000000
LogCook: Display: Package.Load
LogCook: Display: NumInlineLoads=4
LogCook: Display: NumPackagesLoaded=3461
LogCook: Display: LoadPackageTimeSec=2.585881
LogCook: Display: Package.Save
LogCook: Display: NumPackagesIterativelySkipped=0
LogCook: Display: NumPackagesSaved=3445
LogCook: Display: SavePackageTimeSec=1.136527
LogCook: Display: TagPackageExportsPresaveTimeSec=0.000000
LogCook: Display: TagPackageExportsTimeSec=0.000000
LogCook: Display: FullyLoadLoadersTimeSec=0.000000
LogCook: Display: ResetLoadersTimeSec=0.000000
LogCook: Display: TagPackageExportsGetObjectsWithOuter=0.000000
LogCook: Display: TagPackageExportsGetObjectsWithMarks=0.000000
LogCook: Display: SerializeImportsTimeSec=0.000000
LogCook: Display: SortExportsSeekfreeInnerTimeSec=0.000000
LogCook: Display: SerializeExportsTimeSec=0.000000
LogCook: Display: SerializeBulkDataTimeSec=0.009166
LogCook: Display: AsyncWriteTimeSec=0.000000
LogCook: Display: MBWritten=0.000000
LogCook: Display: CookOnTheFlyServer
LogCook: Display: PeakRequestQueueSize=3443
LogCook: Display: PeakLoadQueueSize=3443
LogCook: Display: PeakSaveQueueSize=2869
LogCook: Display: Package.DifferentPackagesSizeMBPerAsset
LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset
LogCook: Display: Package.PackageDifferencesSizeMBPerAsset
LogCook: Display: Package.DiffTotal
LogCook: Display: NumberOfDifferentPackages=0
LogCook: Display: DifferentPackagesSizeMB=0.000000
LogCook: Display: NumberOfDifferencesInPackages=0
LogCook: Display: PackageDifferencesSizeMB=0.000000
LogCook: Display: UnversionedProperties
LogCook: Display: SavedStructs=0
LogCook: Display: SavedMB=0
LogCook: Display: EquivalentTaggedMB=0
LogCook: Display: CompressionRatio=-nan(ind)
LogCook: Display: BitfieldWasteKB=0
LogCook: Display:
LogCook: Display: Cook Profile
LogCook: Display: ============
LogCook: Display: 0.CookWallTimeSec=26.853205
LogCook: Display: 0. 0.StartupWallTimeSec=13.700443
LogCook: Display: 0. 1.CookByTheBookTimeSec=13.148486
LogCook: Display: 0. 1. 0.StartCookByTheBookTimeSec=3.869139
LogCook: Display: 0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.557552
LogCook: Display: 0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.000023
LogCook: Display: 0. 1. 1.TickCookOnTheSideTimeSec=9.246225
LogCook: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=1.432663
LogCook: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=1.598069
LogCook: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
LogCook: Display: 0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=0.483230
LogCook: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
LogCook: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000
LogCook: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000005
LogCook: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000003
LogCook: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000001
LogCook: Display: 0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.000619
LogCook: Display: 0. 1. 8.TargetPlatforms=Windows
LogCook: Display: 0. 1. 9.CookProject=MyProject5
LogCook: Display: 0. 1. 10.CookCultures=
LogCook: Display: 0. 1. 11.IsCookAll=false
LogCook: Display: 0. 1. 12.IsCookOnTheFly=false
LogCook: Display: 0. 1. 13.IsIterativeCook=true
LogCook: Display: 0. 1. 14.IsUnversioned=true
LogCook: Display: 0. 1. 15.CookLabel=
LogCook: Display: 0. 1. 16.IsFastCook=false
LogCook: Display:
LogCook: Display: DDC Summary Stats
LogCook: Display: =================
LogCook: Display: BackEnd =InstalledDerivedDataBackendGraph
LogCook: Display: HasLocalCache = true
LogCook: Display: HasSharedCache = false
LogCook: Display: HasCloudCache = false
LogCook: Display: HasZenCache = false
LogCook: Display: TotalGetHits = 10616
LogCook: Display: TotalGetMisses = 74
LogCook: Display: TotalGets = 10690
LogCook: Display: TotalGetHitPct = 0.993078
LogCook: Display: GetMissPct = 0.006922
LogCook: Display: TotalPutHits = 0
LogCook: Display: TotalPutMisses = 0
LogCook: Display: TotalPuts = 0
LogCook: Display: TotalPutHitPct = 0.000000
LogCook: Display: PutMissPct = 0.000000
LogCook: Display: LocalGetHits = 10616
LogCook: Display: LocalGetTotal = 10690
LogCook: Display: LocalGetHitPct = 0.993078
LogCook: Display: SharedGetHits = 0
LogCook: Display: SharedGetTotal = 0
LogCook: Display: SharedGetHitPct = 0.000000
LogCook: Display: ZenLocalGetHits = 0
LogCook: Display: ZenLocalGetTotal= 0
LogCook: Display: ZenLocalGetHitPct= 0.000000
LogCook: Display: ZenRemoteGetHits= 0
LogCook: Display: ZenRemoteGetTotal= 0
LogCook: Display: ZenRemoteGetHitPct= 0.000000
LogCook: Display: CloudGetHits = 0
LogCook: Display: CloudGetTotal = 0
LogCook: Display: CloudGetHitPct = 0.000000
LogCook: Display: LocalLatency = 0.248983
LogCook: Display: LocalReadSpeed = 17.798860
LogCook: Display: LocalWriteSpeed = 0.000000
LogCook: Display: SharedLatency = 0.000000
LogCook: Display: SharedReadSpeed = 0.000000
LogCook: Display: SharedWriteSpeed= 0.000000
LogCook: Display: CloudLatency = 0.000000
LogCook: Display: CloudReadSpeed = 0.000000
LogCook: Display: CloudWriteSpeed = 0.000000
LogCook: Display:
LogCook: Display: DDC Resource Stats
LogCook: Display: =======================================================================================================
LogCook: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
LogCook: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
LogCook: Display: Texture 20.12 0.01 0 20.53
LogCook: Display: BulkDataList 12.26 0.00 0 1.12
LogCook: Display: GlobalShader 1.85 1.85 0 67.29
LogCook: Display: MaterialShader 1.01 0.07 0 42.71
LogCook: Display: StaticMesh 0.32 0.06 0 2.12
LogCook: Display: DistanceField 0.28 0.10 0 1.11
LogCook: Display: NavCollision 0.22 0.03 0 0.04
LogCook: Display: CardRepresentation 0.19 0.05 0 0.02
LogCook: Display: Audio 0.12 0.00 0 0.18
LogCook: Display: BulkDataPayloadId 0.02 0.00 0 0.00
LogCook: Display: BodySetup 0.00 0.01 0 0.84
LogPackageBuildDependencyTracker: Display: Package Accesses (201 referencing packages with a total of 1521 unique accesses)
LogInit: Display:
LogInit: Display: Success - 0 error(s), 0 warning(s)
LogInit: Display:
Execution of commandlet took: 13.15 seconds
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
LogShaderCompilers: Display: RAM used: 240.00 B of 1.60 GiB budget. Usage: 0.00%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 0
LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: Shaders left to compile 0
Took 28.76s to run UnrealEditor-Cmd.exe, ExitCode=0
SafeDeleteFile C:\Users\HP-Z6\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Aximmetry+2024.2.0_UnrealEngine\Cook-2567.06.19-20.40.05.txt
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Programs\AutomationTool\Saved\Cook-2567.06.19-20.39.37.txt C:\Users\HP-Z6\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Aximmetry+2024.2.0_UnrealEngine\Cook-2567.06.19-20.40.05.txt
SafeDeleteFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Programs\AutomationTool\Saved\Cook-2567.06.19-20.39.37.txt
Cook command time: 28.78 s
********** COOK COMMAND COMPLETED **********
SafeFileExists D:\Aximmetry\Unreal\MyProject5\MyProject5.uproject=True
********** STAGE COMMAND STARTED **********
Deployment Context **************
ProjectFile = D:\Aximmetry\Unreal\MyProject5\MyProject5.uproject
ArchiveDir = (null)
IsCodeBasedUprojectFile = False
DedicatedServer = False
Stage = True
StageTargetPlatform = Win64
InputRootDir = D:\Program Files\Aximmetry\2024.2.0_UnrealEngine
InputProjectDir = D:\Aximmetry\Unreal\MyProject5
PlatformDir = Win64
StagedOutputDir = D:\Aximmetry\Unreal\MyProject5\Saved\StagedBuilds\Windows
ShortProjectName = MyProject5
ProjectArgForCommandLines = -project="../../../MyProject5/MyProject5.uproject"
RunRootDir = D:\Aximmetry\Unreal\MyProject5\Saved\StagedBuilds\Windows
RunProjectDir = D:\Aximmetry\Unreal\MyProject5\Saved\StagedBuilds\Windows\MyProject5
PakFileInternalRoot = ../../../
PlatformUsesChunkManifests = False
End Deployment Context **************
Creating Staging Manifest...
Can't find cloud directory D:\Aximmetry\Unreal\MyProject5\Platforms\Windows\Build\Cloud
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Binaries\Win64\BootstrapPackagedGame-Win64-Shipping.exe D:\Aximmetry\Unreal\MyProject5\Intermediate\Staging\MyProject5.exe
Patching bootstrap executable; D:\Aximmetry\Unreal\MyProject5\Intermediate\Staging\MyProject5.exe
Begin update resource 'D:\Aximmetry\Unreal\MyProject5\Intermediate\Staging\MyProject5.exe' (0)
Add resource 101, length 104 (True)
Add resource 1, length 1996 (True)
Add resource 2, length 2447 (True)
Add resource 3, length 2535 (True)
Add resource 4, length 3037 (True)
Add resource 5, length 3244 (True)
Add resource 6, length 3531 (True)
Add resource 7, length 6931 (True)
Add resource 201, length 104 (True)
Add resource 202, length 80 (True)
End update resource (True/0)
Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Base.ini
Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseCompat.ini
Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseDeviceProfiles.ini
Excluding config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseEditor.ini
Excluding config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseEditorKeyBindings.ini
Excluding config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseEditorPerProjectUserSettings.ini
Excluding config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseEditorSettings.ini
Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseEngine.ini
Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseGame.ini
Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseGameUserSettings.ini
Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseHardware.ini
Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseInput.ini
Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseInstallBundle.ini
Excluding config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseLightmass.ini
Excluding config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BasePakFileRules.ini
Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseRuntimeOptions.ini
Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseScalability.ini
Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\ConfigRedirects.ini
Excluding config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\ConsoleVariables.ini
Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Layouts\DefaultLayout.ini
Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Layouts\UE4ClassicLayout.ini
Excluding config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Localization\Category.ini
Excluding config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Localization\Editor.ini
Excluding config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Localization\EditorTutorials.ini
Excluding config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Localization\Engine.ini
Excluding config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Localization\Keywords.ini
Excluding config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Localization\PortableObjectExport.ini
Excluding config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Localization\PortableObjectImport.ini
Excluding config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Localization\PropertyNames.ini
Excluding config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Localization\RepairData.ini
Excluding config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Localization\ToolTips.ini
Excluding config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Localization\WordCount.ini
Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\VulkanPC\DataDrivenPlatformInfo.ini
Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Windows\BaseWindowsEngine.ini
Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Windows\DataDrivenPlatformInfo.ini
Excluding config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Windows\WindowsEditorPerProjectUserSettings.ini
Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Windows\WindowsEngine.ini
Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Windows\WindowsGame.ini
Including config file D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Windows\WindowsInput.ini
Including config file D:\Aximmetry\Unreal\MyProject5\Config\DefaultEngine.ini
Including config file D:\Aximmetry\Unreal\MyProject5\Config\DefaultInput.ini
Cleaning Stage Directory: D:\Aximmetry\Unreal\MyProject5\Saved\StagedBuilds\Windows
SafeDeleteDirectory D:\Aximmetry\Unreal\MyProject5\Saved\StagedBuilds\Windows
RecursivelyDeleteDirectory D:\Aximmetry\Unreal\MyProject5\Saved\StagedBuilds\Windows
SafeDeleteEmptyDirectory D:\Aximmetry\Unreal\MyProject5\Saved\StagedBuilds\Windows
Creating pak using staging manifest.
DumpManifest: C:\Users\HP-Z6\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Aximmetry+2024.2.0_UnrealEngine\PrePak_Windows_NonUFSFiles.txt, NumItems: 15
SafeWriteAllLines C:\Users\HP-Z6\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Aximmetry+2024.2.0_UnrealEngine\PrePak_Windows_NonUFSFiles.txt
DumpManifest: C:\Users\HP-Z6\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Aximmetry+2024.2.0_UnrealEngine\PrePak_Windows_NonUFSFilesDebug.txt, NumItems: 2
SafeWriteAllLines C:\Users\HP-Z6\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Aximmetry+2024.2.0_UnrealEngine\PrePak_Windows_NonUFSFilesDebug.txt
DumpManifest: C:\Users\HP-Z6\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Aximmetry+2024.2.0_UnrealEngine\PrePak_Windows_UFSFiles.txt, NumItems: 8512
SafeWriteAllLines C:\Users\HP-Z6\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Aximmetry+2024.2.0_UnrealEngine\PrePak_Windows_UFSFiles.txt
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Base.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\Base.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseCompat.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\BaseCompat.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseDeviceProfiles.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\BaseDeviceProfiles.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseEngine.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\BaseEngine.ini
Filtering config section 'StorageServers'
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseGame.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\BaseGame.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseGameUserSettings.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\BaseGameUserSettings.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseHardware.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\BaseHardware.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseInput.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\BaseInput.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseInstallBundle.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\BaseInstallBundle.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseRuntimeOptions.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\BaseRuntimeOptions.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\BaseScalability.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\BaseScalability.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\ConfigRedirects.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\ConfigRedirects.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Layouts\DefaultLayout.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\Layouts\DefaultLayout.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Layouts\UE4ClassicLayout.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\Layouts\UE4ClassicLayout.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\VulkanPC\DataDrivenPlatformInfo.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\VulkanPC\DataDrivenPlatformInfo.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Windows\BaseWindowsEngine.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\Windows\BaseWindowsEngine.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Windows\DataDrivenPlatformInfo.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\Windows\DataDrivenPlatformInfo.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Windows\WindowsEngine.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\Windows\WindowsEngine.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Windows\WindowsGame.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\Windows\WindowsGame.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Config\Windows\WindowsInput.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Config\Windows\WindowsInput.ini
SafeCopyFile D:\Aximmetry\Unreal\MyProject5\Config\DefaultEngine.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\MyProject5\Config\DefaultEngine.ini
SafeCopyFile D:\Aximmetry\Unreal\MyProject5\Config\DefaultInput.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\MyProject5\Config\DefaultInput.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\2D\Paper2D\Config\BasePaper2D.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\2D\Paper2D\Config\BasePaper2D.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Animation\ACLPlugin\Config\FilterPlugin.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Animation\ACLPlugin\Config\FilterPlugin.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Animation\ControlRig\Config\BaseControlRig.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Animation\ControlRig\Config\BaseControlRig.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Animation\IKRig\Config\BaseIKRig.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Animation\IKRig\Config\BaseIKRig.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Bridge\Config\BaseBridge.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Bridge\Config\BaseBridge.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Bridge\Config\FilterPlugin.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Bridge\Config\FilterPlugin.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Bridge\Config\FilterPluginLinux.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Bridge\Config\FilterPluginLinux.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Bridge\Config\FilterPluginMac.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Bridge\Config\FilterPluginMac.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Bridge\Config\FilterPluginWin64.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Bridge\Config\FilterPluginWin64.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Editor\EditorScriptingUtilities\Config\BaseEditorScriptingUtilities.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Editor\EditorScriptingUtilities\Config\BaseEditorScriptingUtilities.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\EnhancedInput\Config\BaseEnhancedInput.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\EnhancedInput\Config\BaseEnhancedInput.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\EnhancedInput\Config\Input.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\EnhancedInput\Config\Input.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Enterprise\DatasmithContent\Config\BaseDatasmithContent.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Enterprise\DatasmithContent\Config\BaseDatasmithContent.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Enterprise\GLTFExporter\Config\BaseGLTFExporter.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Enterprise\GLTFExporter\Config\BaseGLTFExporter.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Enterprise\GLTFExporter\Config\DefaultGLTFExporter.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Enterprise\GLTFExporter\Config\DefaultGLTFExporter.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Enterprise\GLTFExporter\Config\FilterPlugin.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Enterprise\GLTFExporter\Config\FilterPlugin.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Enterprise\VariantManagerContent\Config\BaseVariantManagerContent.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Enterprise\VariantManagerContent\Config\BaseVariantManagerContent.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Experimental\FullBodyIK\Config\BaseFullBodyIK.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Experimental\FullBodyIK\Config\BaseFullBodyIK.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Experimental\StructUtils\Config\BaseStructUtils.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Experimental\StructUtils\Config\BaseStructUtils.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Experimental\ToolPresets\Config\BaseToolPresets.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Experimental\ToolPresets\Config\BaseToolPresets.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\FX\Niagara\Config\BaseNiagara.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\FX\Niagara\Config\BaseNiagara.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Interchange\Runtime\Config\BaseInterchange.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Interchange\Runtime\Config\BaseInterchange.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Online\OnlineSubsystem\Config\Localization\OnlineSubsystem.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Online\OnlineSubsystem\Config\Localization\OnlineSubsystem.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Online\OnlineSubsystemUtils\Config\Localization\OnlineSubsystemUtils.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Online\OnlineSubsystemUtils\Config\Localization\OnlineSubsystemUtils.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Runtime\Metasound\Config\BaseMetasound.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Runtime\Metasound\Config\BaseMetasound.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\Runtime\Synthesis\Config\BaseSynthesis.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\Runtime\Synthesis\Config\BaseSynthesis.ini
SafeCopyFile D:\Program Files\Aximmetry\2024.2.0_UnrealEngine\Engine\Plugins\TraceUtilities\Config\BaseTraceUtilities.ini D:\Aximmetry\Unreal\MyProject5\Saved\Temp\Win64\Engine\Plugins\TraceUtilities\Config\BaseTraceUtilities.ini
No matching platform for PakFileRules for Section ExcludeContentForMobile : Windows
SafeFindFiles D:\Aximmetry\Unreal\MyProject5\Build\Windows\FileOpenOrder GameOpenOrder*.log False
FindFiles D:\Aximmetry\Unreal\MyProject5\Build\Windows\FileOpenOrder GameOpenOrder*.log False
SafeFindFiles D:\Aximmetry\Unreal\MyProject5\Build\Windows\FileOpenOrder CookerOpenOrder*.log False
FindFiles D:\Aximmetry\Unreal\MyProject5\Build\Windows\FileOpenOrder CookerOpenOrder*.log False
SafeFindFiles D:\Aximmetry\Unreal\MyProject5\Build\Windows\FileOpenOrder EditorOpenOrder.log False
FindFiles D:\Aximmetry\Unreal\MyProject5\Build\Windows\FileOpenOrder EditorOpenOrder.log False
==============================================================================
System.ArgumentOutOfRangeException: startIndex cannot be larger than length of string. (Parameter 'startIndex')
at System.String.Substring(Int32 startIndex, Int32 length)
at AutomationScripts.Project.OrderFile..ctor(FileReference FileRef, OrderFileType InType, Int32 SpecIndex, Int32 InPriority)
at AutomationScripts.Project.CreatePaks(ProjectParams Params, DeploymentContext SC, List`1 PakParamsList, CryptoSettings CryptoSettings, FileReference CryptoKeysCacheFilename)
at AutomationScripts.Project.CreatePakUsingStagingManifest(ProjectParams Params, DeploymentContext SC)
at AutomationScripts.Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC)
at AutomationScripts.Project.CopyBuildToStagingDirectory(ProjectParams Params)
at BuildCookRun.DoBuildCookRun(ProjectParams Params)
at BuildCookRun.ExecuteBuild()
at AutomationTool.BuildCommand.Execute()
at AutomationTool.BuildCommand.ExecuteAsync()
at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands)
at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies)
(see C:\Users\HP-Z6\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Aximmetry+2024.2.0_UnrealEngine\Log.txt for full exception trace)
ArgumentOutOfRangeException: startIndex cannot be larger than length of string. (Parameter 'startIndex')
at System.String.Substring(Int32 startIndex, Int32 length)
at AutomationScripts.Project.OrderFile..ctor(FileReference FileRef, OrderFileType InType, Int32 SpecIndex, Int32 InPriority)
at AutomationScripts.Project.CreatePaks(ProjectParams Params, DeploymentContext SC, List`1 PakParamsList, CryptoSettings CryptoSettings, FileReference CryptoKeysCacheFilename)
at AutomationScripts.Project.CreatePakUsingStagingManifest(ProjectParams Params, DeploymentContext SC)
at AutomationScripts.Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC)
at AutomationScripts.Project.CopyBuildToStagingDirectory(ProjectParams Params)
at BuildCookRun.DoBuildCookRun(ProjectParams Params)
at BuildCookRun.ExecuteBuild()
at AutomationTool.BuildCommand.Execute()
at AutomationTool.BuildCommand.ExecuteAsync()
at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands)
at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies)
==============================================================================
AutomationTool executed for 0h 0m 29s
AutomationTool exiting with ExitCode=1 (Error_Unknown)
Hi,
It looks like your project is trying to create Paks from incorrectly defined settings.
You could potentially resolve this issue by disabling Pak file creation. To do this, navigate to Edit > Project Settings and turn off the Use Pak File option:
Warmest regards,