billboard reflection problem

 

I'm using virtualcam_unreal_3-cam with a unreal scene, there is something wrong for the reflection of the billboard. What could be the cause of this unnormal reflex. the material? but other reflex of objects in the unreal is normal. 

when i set off of the render to depth, there is also some reflex as you can see in the pic2 

billboard reflection problem

billboard reflection problembillboard reflection problem

   CUC_STU

 
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TwentyStudios
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As explained in the documentation, Screen Space Reflections aren’t recommended due to limitations in how Unreal handles translucency, which is used for the Billboard. 

 
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Eifert@Aximmetry
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Hi,

Unless you are using Planar Reflections, Render To Depth must be turned On.

We recommend using Planar Reflections to achieve the best quality with billboards.

Detailed information on various reflection methods in Unreal Engine, their settings in Unreal and Aximmetry, and how they affect the render can be found in this guide: https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/green-screen-production/aximmetry-de-scene-setup-green-screen/#reflections-in-unreal-engine

Warmest regards,

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