I'm using virtualcam_unreal_3-cam with a unreal scene, there is something wrong for the reflection of the billboard. What could be the cause of this unnormal reflex. the material? but other reflex of objects in the unreal is normal.
when i set off of the render to depth, there is also some reflex as you can see in the pic2
As explained in the documentation, Screen Space Reflections aren’t recommended due to limitations in how Unreal handles translucency, which is used for the Billboard.