Is there any documentation for the new version?
I am running into a few issues and still trying to understand the billboards with Tracked cameras (can't see shadows, reflection....). How do the offsets work? Can you tie the billboard distance to camera to the amount of zoom, so that the billboard ends up at the realistic interactive plane distance on the set.
Also I am getting a few strange things like different UE render sizes on live link vs cooked.
Also using the billboards option, there seems to be a color shift that can't be corrected with any Aximmetry settings like invert tonemap, lit ...
We are aware that placing the billboard is not too convenient currently. We'll work on a more intuitive way.
To see the reflection / shadow you have to place the billboard near the actual position of the talent, e.g. by aligning the bottom edge of the billboard with the feet.
In Live Link mode you always get the size of the viewport in Unreal Editor, since Unreal renders in that resolution within the Editor.
Unfortunately tonemap cannot always be exactly inverted.
Also please check if you did not accidentaly set ADJUSTER.
However if you do not need the virtual lighting of the anchor, soon we release a new version with the option of a different compositon mode which will keep the exact color (you'll still be able to cast reflection/shadow).