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Hi,
That is very strange. Does this issue occur if you change the Unreal module in Aximmetry to an Aximmetry Blank project? You can find more information on how to create an Aximmetry Blank project here: https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/obtaining-graphics-and-virtual-assets/creating-content/creating-content-for-aximmetry-de/preparing-the-unreal-project/#creating-project
If the issue does not occur with an Aximmetry Blank project, it is likely that something in your Unreal Project is overriding how the camera behaves. Additionally, turning off Allow Virtuals could cause problems with the Billboard in this case. More information on Allow Virtuals can be found here: https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/green-screen-production/tracked-camera-workflow/scene-control-panel/#allow-virtuals
Warmest regards,