I am using DMX plugins in unreal engine. I tagged the moving head blueprint with this tag "AximmetryAR'' so I can see it in Aximmetry. My problem is that the beam rays coming out of the moving head are so noisy in Aximmetry. But in unreal they are showing good.
I found that it's working well when I have an asset behind it. I added a plan behind it so u can under stand my problem.